sent a chat so we don’t clutter up this thread
X-PAD 01 Norse vs Attack OTKG
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Kansu to Timguska
7 infantry moved from Kansu to Novosibirsk
1 fighter moved from Kansu to Vologda
9 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Volgograd
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 armour moved from Ukraine to Volgograd
2 infantry moved from Bessarabia to Eastern Poland
2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
3 armour moved from Ukraine to Bryansk
1 infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanCombat - Russians
Battle in Volgograd
Russians attack with 3 armour
Japanese defend with 1 artillery and 1 factory_minor
Russians roll dice for 3 armour in Volgograd, round 1 : 2/3 hits
Japanese roll dice for 1 artillery in Volgograd, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Volgograd
Russians win, taking Volgograd from Japanese with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Russians win with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 1 : 1/3 hits
Germans roll dice for 1 armour in Vologda, round 1 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/5 hits
Italians roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Italians: 1 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 3 armour and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 9 infantry in Bryansk, round 1 : 2/12 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 3 armour and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Vologda to Russia
Turning on Edit Mode
EDIT: Turning off Edit ModePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries, 5 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUsTerritory Summary for Russians :
Kansu : 1 aaGun and 7 infantry
Timguska : 1 infantry
Olgiy : 1 flag, Central Mongolia : 1 flag, Tsagaan Olom : 1 flag, Egypt : 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, Bryansk : 3 armour and 9 infantry
Eastern Poland : 2 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 5 infantry and 1 tactical_bomber
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
Novosibirsk : 7 infantry
Vologda : 2 infantry
Volgograd : 3 armour and 1 factory_minor
Caucasus : 2 armour and 1 mech_infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 64
Russians : 25 / 31
Japanese : 64 / 75
Americans : 50 / 73
Chinese : 5 / 5
British : 27 / 30
UK_Pacific : 8 / 4
Italians : 21 / 37
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
might need to edit ussr sub depending on usa.
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also can we edit anzac transport from sz54 to sz62 pls?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Chahar to Suiyuyan
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 fighter moved from Hopei to Timguska
2 fighters moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 bomber, 2 fighters and 3 tactical_bombers moved from Sikang to Eastern Persia
1 bomber moved from Kiangsi to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 46 Sea Zone
2 fighters moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsi to Shensi
1 tactical_bomber moved from Kiangsi to Suiyuyan
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Timguska
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Timguska, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 armour and 4 mech_infantrys
Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in Eastern Persia, round 1 : 3/6 hits
British roll dice for 1 armour and 4 mech_infantrys in Eastern Persia, round 1 : 1/5 hits
1 tactical_bomber owned by the Japanese and 3 mech_infantrys owned by the British lost in Eastern Persia
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Eastern Persia, round 2 : 3/5 hits
British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits
1 armour owned by the British , 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 armour and 4 mech_infantrys
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 armour and 4 mech_infantrys
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Eastern Persia to Iraq
2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 19 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Suiyuyan to 19 Sea Zone
1 aaGun moved from Sikang to Shensi
1 artillery moved from Szechwan to Sikang
1 tactical_bomber moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 fighter moved from Timguska to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Hunan to Szechwan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Shan State to Kwangtung
1 infantry moved from Manchuria to Buyant-Uhaa
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Shantung to Anhwe
1 artillery, 3 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Suiyuyan to Chahar
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 19 Sea Zone
2 mech_infantrys placed in Kiangsu
3 infantry and 3 mech_infantrys placed in Japan
1 artillery and 2 infantry placed in Kwangtung
1 fighter placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs (4 lost to blockades); end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 49 / 64
Russians : 23 / 31
Japanese : 71 / 72
Americans : 50 / 73
Chinese : 2 / 5
British : 27 / 30
UK_Pacific : 6 / 4
Italians : 21 / 37
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I did not see your requests for edit before I made my turn.
Edit of USSR sub will be accepted as long as it is done before Italy’s move.
Edit of Anzac TRN from z54 to z62 is accepted.
Please ensure that Japan sub in z54 is edited to z42 at the same time.
No need to attack a ghost-TRN!Good luck as allied…
Ghostglider -
Do the Germans want to scramble over sz 112?
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I think I´ll pass thank you very much.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 30 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Iceland
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from 25 Sea Zone to 30 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 artillery moved from Scotland to 109 Sea Zone
1 artillery and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Western United States to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Western United States to Alberta Saskatchewan ManitobaPlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from Western United States: 2 tactical_bombers
EDIT: Americans player Adding units owned by PlayerID named:Americans to 10 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
Does anyone mind if the English do the battle of SZ 112. I noticed it didn’t give me the option after I posted.
Thanks,
Mike
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I don´t know how much trouble that is, otherwise you could just state that the first British roll equals my german sub roll and just skip the USNavy roll…I think they´ll manage the task.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 4 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 infantry
AA guns fire in Shensi : 0/1 hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 1 : 0/5 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Shensi, round 1 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 0/4 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 6 : 1/4 hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Kansu : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 49 / 64
Russians : 23 / 31
Japanese : 70 / 72
Americans : 52 / 74
Chinese : 3 / 5
British : 27 / 30
UK_Pacific : 6 / 4
Italians : 21 / 37
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Game History
Round :8
Combat Move - British
Giving bonus movement to units
2 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour, 1 artillery and 3 mech_infantrys moved from Egypt to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Egypt to Persia
1 bomber moved from Burma to Persia
1 artillery and 2 infantry moved from Burma to YunnanCombat - British
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 armour
British win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 armour
British win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 armour
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
British win with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Persia to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 battleship moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 109 Sea Zone to 112 Sea Zone
2 aaGuns and 4 infantry moved from Burma to IndiaPlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 81 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some units change owners in territory India -
Maybe a bit too convenient taking out the russian sub when the US is making it´s attack 8-)
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Maybe a bit too convenient taking out the russian sub when the US is making it´s attack 8-)
More like, I can’t make the BB damaged in edit mode.
GG
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Yeah I tried that too.
Dunno how to solve that.
I am considering to attack USN so we should figure it out….
or ask somebody who know´s how to solve it. -
Yeah I tried that too.
Dunno how to solve that.
I am considering to attack USN so we should figure it out….
or ask somebody who know´s how to solve it.lol, I figured you were… I’ll ask Cow, I believe he worked on the alpha test.
GG
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roll it on forum. or make the battleship a fighter… I know it might be an issue with subs around. probably better to roll on forum and edit the results.
wow french dd still sitting in sz 71.
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oh wow soulfein you got a third partner?
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If I remember right this game is supposed to pair seasoned vet with beginner… why you take the easy countries to play soulfein? russia and china.
well at least if usa loses that fleet, allies still have calcutta so it is not too bad.
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oh you thinkin of sinkin the other fleet. hmm. you might have to roll it out on forum and edit results.
at least it is faster than using battlemaps and typing out combat movements and stuff.
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