No problem. I will ask you next month for W@W game.
XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
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Do you try the test post function when you are logging into the forum game? I usually test each time before starting a game.
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No I don’t.
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Test summary from TripleA 21:05:16
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Need scramble orders for sea zone 92.
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scramble spain and gibraltar, so 4fighters, 2tac. Loose the DD than the tacs, then the fighter if you get so far. land 3 in spain and the rest in gibraltar if i have that many left.
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Didn’t realize you were doing an SBR on Gibraltar I thought the Bomber was in the Naval battle too. in this case don’t scramble but intercept with 2 fighters
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Test summary from TripleA 08:31:18
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
5 submarines moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery and 1 infantry moved from Alexandria to Tobruk
Italians take Tobruk from French
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from South West Africa to Rhodesia
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Italians
Americans scrambles 3 units out of Spain to defend against the attack in 92 Sea Zone
Americans scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
Americans launches 2 interceptors out of Gibraltar
Air Battle is over, the bombers have all died
Battle in 92 Sea Zone
Italians attack with 3 fighters and 5 submarines
Americans defend with 1 destroyer, 2 fighters and 2 tactical_bombers
4 submarines owned by the Italians Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 34
Casualties for Italians: 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer, 2 fighters and 2 tactical_bombers
Italians win with 2 fighters remaining. Battle score for attacker is 34
Casualties for Italians: 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer, 2 fighters and 2 tactical_bombers
Battle in Southern France
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Recording Battle Statistics
Cleaning up after air battles
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Yugoslavia
2 artilleries and 1 infantry placed in Southern Italy
Italians undo move 3.
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
Apparently SZ 92 is cursed to be the defender in, your aircraft there rolled as bad as the Italian fleet rolled there earlier. The pilots who stayed at Gibraltar did much better and stopped the Italian bomber from its sneaky mission. :)
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I meant with my second message, that there should be no scramble at all, because its not worth it if I go intercepting with 2 fighters. Now I realize that you could have misunderstoof the message to mean what you did. Since I didn’t make clear what I really meant it’s up to you to decide if you take my word for it and in keeping with my intent editing back my unitsas well as your losses from the planes or if you say I should have made myself clearer and everything stays as is.
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I tried to edit the saved game file after the end of I13 doing the following:
A. The Italian bomber attack on Gibraltar and intercept stays as is, so bomber was shot down after being intercepted
B. The attack on sea zone 92 would have been five italian submarines on one american destroyer, no fighters or tacs scrambled to help defend. I edited back in 1 tac to Gibralatar, two fighter and one tac back to spain, and one Italian submarine. I already cleaned out my email for the day but I think the one hit came from the defending aircraft. If you still have the email from the dice server, please check me on it. The two fighters in Normandy I bumped to three fighters since I wouldn’t have taken any aircraft losses on the second round.Let me know if I messed up the editing or missed something else that should be edited.
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You can just look up the dice rolls in the history. simply go game->show history and you can go back and forth through the whole game. and yes the destroyer didn’t hit at all so it’s correct that you keep your subs. Everything in your edit looks correct.
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On we go then, waiting to see the titanic clash of the Japanese and American fleets, in the Atlantic? :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to TunisiaTurn Complete - French
Territory Summary for French :
Algeria : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag,
Production/PUs Summary :Germans : 49 / 59
Russians : 44 / 53
Japanese : 14 / 7
Americans : 60 / 88
Chinese : 23 / 29
British : 9 / 0
UK_Pacific : 27 / 32
Italians : 28 / 33
ANZAC : 20 / 30
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Hmm something went wrong with posting ANZAC. Well you can look it up in the game history.
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Test summary from TripleA 21:39:47
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
4 artilleries and 6 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Eastern Poland
2 artilleries and 3 infantry moved from Poland to Baltic States
1 artillery moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Finland to Karelia
2 artilleries and 2 infantry moved from Finland to Vyborg
2 artilleries and 1 infantry moved from Albania to Bulgaria
2 fighters moved from Southern Italy to Bulgaria
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 4 transports moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Bulgaria
Germans attack with 2 artilleries, 2 fighters and 1 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Bulgaria from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 mech_infantrys
Germans win with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 mech_infantrys
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from Bulgaria to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
2 artilleries and 1 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in France
3 artilleries and 7 infantry placed in Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Greece to Albania
Russians take Albania from Italians
2 artilleries and 2 infantry moved from Greece to Bulgaria
2 armour moved from Romania to Bulgaria
1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Iraq to Bessarabia
1 artillery and 1 mech_infantry moved from Romania to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Novgorod to Baltic States
2 armour, 1 artillery and 3 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Turkey to BulgariaCombat - Russians
Battle in Baltic States
Russians attack with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 5 artilleries and 3 infantry
Russians win, taking Baltic States from Germans with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 5 artilleries and 3 infantry
Casualties for Russians: 1 infantry
Russians win with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 5 artilleries and 3 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 1 artillery and 3 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Russians win with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Russians win with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bulgaria
Russians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Bulgaria from Germans with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Russians win with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 infantry moved from Turkey to Iraq
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Novosibirsk to Smolensk
1 mech_infantry moved from Ukraine to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
4 armour and 1 mech_infantry moved from Romania to Belarus
3 aaGuns moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Baltic States to Russia
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
2 aaGuns moved from Greece to BulgariaPlace Units - Russians
1 artillery and 2 infantry placed in Greece
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Turkey
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs -
If you attack z91 we’ll scramble Spain and Portugal
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I’ve run the cataclysmic battle in the Atlantic a couple of times now, it’s very loss order sensitive. What order do you want to lose stuff in?
Just to nit pick, you mean to scramble from Spain and Gibraltar with 4 fighters and two tac bombers?