Wanna come over? 😉
You know. After the casino time is past
XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 bomber moved from Japan to 32 Sea ZoneCombat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from 32 Sea Zone to Paulau IslandPlace Units - Japanese
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 1 PU (8 lost to blockades); end with 1 PU totalTerritory Summary for Japanese :
Paulau Island : 1 bomber and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 20 infantry -
Not that it’ll tip the scales at this point, but just where is Japan getting its 1 IPC income from, if it’s being blockaded for 8 IPCs and all it owns is Japan [8] and Palau [0]?
Must be a TripleA bug…
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Well, after some investigating, I discovered that it is Okinawa. Clicking on the “territory” tab on the right hand side and moving the cursor over Oki shows that it pays out 1 IPC. I pull out the analogue version of the game (my game board) and looked at it. Yep, Oki is worth 1 IPC. The Triple A designers, although programming the 1 IPC into the data matrix, forgot to add a “1” to the board over Okinawa.
We truly are adventurers discovering a new frontier here in the Tournament of Xtreme of Death and Pain.
8-)
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I’ll log it with Veqyrn… something to add for the next version.
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GOTTA GET THAT DOLLA.
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Looks like our J1 DoW turned out to be a ‘Grade A’ moosteak…
:-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 7 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
Giving bonus movement to units
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 armour moved from Bulgaria to Yugoslavia
1 bomber moved from Algeria to Southern Italy
7 bombers moved from Manchuria to Japan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Formosa to 20 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
Americans take Hainan from Japanese
1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
Americans take Okinawa from Japanese
1 transport moved from 6 Sea Zone to 21 Sea ZoneCombat - Americans
???
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Strategic bombing raid in Japan
AA guns fire in Japan : 0/7 hits
Bombing raid in Japan causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Recording Battle StatisticsNon Combat Move - Americans
7 bombers moved from Japan to Jehol
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Western United States to Jehol
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 8 infantry moved from Central United States to Western United States
1 aaGun moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Greece
1 mech_infantry moved from Burma to Kwangsi
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea ZonePlace Units - Americans
8 transports placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Greece
1 artillery and 6 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, Marshall Islands : 1 flag, 1 armour and 1 infantry
Formosa : 1 flag, Kwangsi : 1 mech_infantry
Korea : 3 infantry and 1 mech_infantry
Jehol : 8 bombers
Okinawa : 1 flag, 1 mech_infantry
Marianas : 1 flag, Siam : 1 flag, Hainan : 1 flag, 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 11 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
6 infantry moved from Kwangsi to Yunnan
4 artilleries and 16 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kiangsi to JeholPlace Units - Chinese
7 artilleries placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUsTerritory Summary for Chinese :
Shantung : 1 flag, Kwangsi : 1 flag, Kiangsu : 1 flag, Kiangsi : 1 flag, 4 artilleries and 16 infantry
Jehol : 1 flag, 1 fighter
Manchuria : 1 flag, 12 artilleries and 1 infantry
Yunnan : 6 infantry
Burma : 1 infantry -
Oops, hit the done button instead of post map summary.
Here is the map.
That defense in Palau was silly. It’s still held by the japs. For some reason, Triple A did not have the Brit fighter particiapte in the battle even though it was clearly taken there. Weird.
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Muso-gazza is up.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Politics - Italians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Italians
Italians repair 3 damage on 3 factory_minors; Remaining resources: 5 PUs;
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Northern Italy to Greater Southern Germany
3 infantry moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 1 PU (7 lost to blockades); end with 3 PUs total -
looks like game set and match to me allied forces have played fantastic. hope you go and win the 200 dollers ask him if he will change it to 200 pound sterling just joking thanks for the lesson in global.
three cheers for team bolddutch gg
ps i dont know weather my partner agree’s
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I sensed that Musso would defect sooner than later…!
I’ll pick up where he left off and offer whatever defence is possible… until Tuesday.
If things still look as bleak for the Axis then, I’ll capitulate at that time as well.
- MIR
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 10 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
ANZAC take Paulau Island from Japanese
1 artillery moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 fighter moved from French Indo China to India
1 bomber moved from Philippines to India
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
2 bombers moved from New South Wales to PhilippinesPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery and 1 infantry
Burma : 1 artillery and 1 infantry
India : 1 bomber and 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Western Australia : 2 aaGuns, 1 harbour and 1 infantry
Philippines : 2 bombers
Celebes : 1 flag, Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 flag, 34 Sea Zone : 1 transport
38 Sea Zone : 1 destroyer
Syria : 1 infantry
Iraq : 1 infantry
Northwest Persia : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
2 infantry moved from Persia to IraqTurn Complete - French
Territory Summary for French :
Scotland : 1 infantry
Morocco : 2 infantry
Eire : 1 flag, 1 infantry
Iraq : 2 infantry -
Awaiting UK scramble orders…
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Scramble all 3 to 109 please.
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Ah crap. I’d saved the game too late to scramble.
Rather than redo the turn, I’ll concede to the inevitable.
Good game, gentlemen.
- MIR
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Good Game.
I was looking forward to seeing a Green Japan on the board, but alas, an unconditional surrender is more historically accurate afterall. Do not worry, we will preserve the Emporer until his ripe old age, when future President Bush can attend his funeral and pretend all this carnage never happened and forget that it was all avoidable.
Good luck in the second chance bracket. May the Dice Gods will us all to meet again in the finals.
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Good game guys. Good luck the rest of the way.
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