XDAP-01 DbD (AXIS) vs. BiA

  • Customizer

    Aye


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from United Kingdom to 112 Sea Zone

    Combat - Americans
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 tactical_bomber and 3 transports
                        Americans roll dice for 1 bomber in 112 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 tactical_bomber and 3 transports in 112 Sea Zone, round 1 :  0/1 hits
                        1 tactical_bomber owned by the Germans lost in 112 Sea Zone
                        3 transports owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 tactical_bomber and 3 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 tactical_bomber and 3 transports
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from 112 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Midway : 1 airfield
        10 Sea Zone : 4 carriers, 5 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        101 Sea Zone : 1 armour, 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 6 infantry, 4 mech_infantrys and 6 transports
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 6 / 10
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 21 / 23
        UK_Pacific : 5 / 3
        Italians : 27 / 44
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British

    Turn Complete - British
                British collect 19 PUs (2 lost to blockades); end with 23 PUs total

    Territory Summary for British :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 19 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Rhodesia : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 6 / 10
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 21 / 23
        UK_Pacific : 5 / 0
        Italians : 27 / 44
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: UK_Pacific player Removing units owned by PlayerID named:British from Union of South Africa: 2 infantry
                EDIT: UK_Pacific player Adding units owned by PlayerID named:British to Rhodesia: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 6 / 10
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 21 / 23
        UK_Pacific : 5 / 3
        Italians : 27 / 44
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 armour and 2 mech_infantrys moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 armour and 2 mech_infantrys moved from Tanganyika Territory to Rhodesia
                1 artillery moved from Belgian Congo to Rhodesia
                4 armour moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 armour moved from Nigeria to Gold Coast
                      Italians take French West Africa from French
                      Italians take Gold Coast from British
                1 bomber moved from Southern Italy to United Kingdom

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 2 armour, 1 artillery and 2 mech_infantrys
                    British defend with 1 artillery and 4 infantry
                    British win with 1 artillery remaining. Battle score for attacker is -12
                    Casualties for British: 4 infantry
                    Casualties for Italians: 2 armour, 1 artillery and 2 mech_infantrys
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 2 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 2 damage total.
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 armour moved from French Central Africa to Belgian Congo
                1 artillery moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 submarine and 1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Italians collect 32 PUs; end with 36 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs

  • Customizer

    Witness your future America! (or Britain, I’m not sure yet)

    Italian Navy.JPG


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                5 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 5 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 19 infantry

    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 6 / 10
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 19 / 23
        UK_Pacific : 3 / 3
        Italians : 32 / 53
        ANZAC : 10 / 9
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 6 armour, 3 bombers, 1 carrier and 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 unit repaired.
                Giving bonus movement to units
                3 bombers moved from Western Germany to United Kingdom
                1 mech_infantry moved from Tambov to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA guns
                Bombing raid in United Kingdom causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                3 armour moved from Novgorod to Belarus
                3 armour, 3 artilleries and 6 infantry moved from Belarus to Bryansk
                3 armour moved from Volgograd to Bryansk
                2 armour moved from Tambov to Bryansk
                3 armour moved from Ukraine to Bryansk
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from Normandy Bordeaux to 105 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
                1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                3 artilleries and 3 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                3 bombers placed in Novgorod
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                1 carrier placed in 105 Sea Zone
                1 fighter placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 69 PUs; end with 73 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs


  • I keep getting the error message “can not load game”

    Would you mind posting another copy of the map?

  • Customizer

    I’m getting the same message. Not sure what to do here.

  • Liaison TripleA '11 '10

    try redoing the german turn in edit< loaing from the last french save.

  • Liaison TripleA '11 '10

    or call the game? :P

  • Customizer

    @Gargantua:

    try redoing the german turn in edit< loaing from the last french save.

    I could redo the whole thing from the beginning but I’ll do it when I get home tonight. I’ve been in Boston all weekend and the wifi here is junk. That might be why the file is corrupted. The only combat was the bombing of London and the numbers are all wrong on our bombing anyway.

    @Gargantua:

    or call the game? :P

    That’s the enemy’s call.


  • If it’s too much trouble to redo the turn, and if you guys think it’s silly to continue, we can call it.

    I still think that the game isn’t over yet, but if I’m the only one, I will bow to popular opinion and end it so we call all get on with round 2.

  • '20 '18 '16 '13 '12

    Oh come on! I’m reduced to watching from the sidelines and now I don’t even get to watch cause you guys want to call the game!?

    You’re ten rounds in and it smells to me like we’ve got one left. Finish er off!

    Either that or it goes on long enough for me to come back next month and finish the job myself!

  • Customizer

    I’ll redo to turn when I get home tonight. Around 21:00 or so at this rate.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 6 armour, 3 bombers, 1 carrier and 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 unit repaired.
                Giving bonus movement to units
                1 mech_infantry moved from Tambov to Vologda
                      Germans take Vologda from Russians
                3 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                3 armour moved from Volgograd to Tambov
                1 armour moved from Tambov to Bryansk
                4 armour moved from Tambov to Bryansk
                3 armour moved from Ukraine to Bryansk
                3 armour moved from Novgorod to Belarus
                3 armour, 3 artilleries and 6 infantry moved from Belarus to Bryansk
                2 submarines moved from 105 Sea Zone to 109 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
                1 fighter moved from Normandy Bordeaux to 105 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                3 artilleries, 2 bombers and 3 infantry moved from Western Germany to Holland Belgium
                1 bomber could not land in United Kingdom and was removed

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 bombers placed in Novgorod
                1 carrier placed in 105 Sea Zone
                1 fighter placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 69 PUs; end with 73 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs

  • Customizer

    This file works. I think I did every thing the same. The damage is more but it should have been 10 last time, I didn’t land the 3rd bomber to simulate the AK-AK hit from the original attack. Just edit mode if you need to deal with the damage in London.

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