Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Place Units - UK_Pacific
            1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs total
                Some units change owners in territory India
Territory Summary for UK_Pacific :
India : 1 factory_major
    French Indo China : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,
Production/PUs Summary :
Germans : 43 / 54
    Russians : 33 / 35
    Japanese : 38 / 47
    Americans : 53 / 74
    Chinese : 10 / 16
    British : 30 / 21
    UK_Pacific : 20 / 16
    Italians : 12 / 21
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
Alright folks, a couple of admin things.
1. UK euro gave me an error message and didn’t allow me to post turn details.
For future reference, is there a way to view that to copy and paste it into the forum after the turn summary page?
2. As I said before, this is my teammate’s first real Axis and Allies game. (He played a couple of turns as US mostly not at war in a practice Euro '40 on TripleA, but didn’t get much experience out of it because of the way the game went). I think its good sportsmanship to try to limit edit mode use as much as possible, especially when correcting some details from a former turn; however, with him not being experienced at using TripleA, much less playing A&A in general, I can see it as reasonable to cut him a little slack, but that is of course ultimately up to you folks.
The edits in question:
A. His edit on US turn: Before the end of his turn, he edited in the ftr and tac that had 1 move left each into sz7 because he wasn’t aware the planes weren’t landing in sz6.
B. The second edit, I performed on UK’s turn, AFTER his turn. We had discussed him moving his troops from E US to Gibraltar and unloading them there. This is certainly what he intended to do, but I noticed that he had not actually unloaded the units onto the land during his turn. Speaking to him, he was foggy about the difference between units at sea on a ship and units on the land, but we cleared that up. I edited the 1 inf and 1 arty onto the Gibraltar land space.
The first edit I see as no real harm.
The second edit occurred during an Allies block of turns, so I don’t see it as doing any harm, but I certainly would not have any hard feelings if you guys felt that second edit was unfair and edited the situation to its original state on your next turn.
Finally, good news! My trip was pushed to the right several days and amazingly, even in the deepest thickets of the bayou, my ratty hotel will have internet access so I won’t have to dump all my turns into my teammate’s lap.
Alright folks, a couple of admin things.
1. UK euro gave me an error message and didn’t allow me to post turn details.
For future reference, is there a way to view that to copy and paste it into the forum after the turn summary page?
I’ve been having this problem in another game, as well. My solution was to leave the “post territory summary” box unchecked for the UK. If the same person is doing the Chinese AND the UK then before you press the “done” button for the Chinese turn, uncheck the box, because if all the boxes are checked when you end the Chinese turn, all of the boxes will be automatically checked by tripleA at the end of the UK turn and you’ll get the error. Hope that helps.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
            Italians buy 1 cruiser and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
            Giving bonus movement to units
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                  Italians take 97 Sea Zone from British
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 armour and 6 infantry moved from Bulgaria to Greece
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 fighter moved from Libya to Algeria
            1 artillery and 3 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 bomber moved from Southern Italy to Greece
Combat - Italians
            Battle in Algeria
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 1 :  0/3 hits
                    French roll dice for 1 infantry in Algeria, round 1 :  1/1 hits
                    1 infantry owned by the Italians lost in Algeria
                    Italians roll dice for 1 artillery and 1 fighter in Algeria, round 2 :  1/2 hits
                    French roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Italians: 1 infantry
                Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 1 bomber and 7 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 cruiser in Greece, round 1 :  1/1 hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 7 infantry in Greece, round 1 :  2/10 hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  0/4 hits
                    3 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 7 infantry in Greece, round 2 :  4/10 hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 2 :  0/1 hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
                Italians win with 1 armour, 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
            Recording Battle Statistics
Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            1 artillery and 2 infantry moved from Libya to Tunisia
            1 fighter moved from Algeria to Tunisia
Place Units - Italians
            1 cruiser and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs total
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 3 infantry
    Kenya : 1 flag,    Algeria : 1 flag, 1 artillery
    Tunisia : 1 flag, 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
    Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
            Giving bonus movement to units
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser and 2 fighters
                Japanese defend with 1 battleship, 2 destroyers and 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  1/1 hits
                    1 cruiser owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 1 :  1/2 hits
                    Japanese roll dice for 1 battleship and 2 destroyers in 37 Sea Zone, round 1 :  2/3 hits
                    1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is -24
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser and 2 fighters
            Recording Battle Statistics
Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from New Zealand to Queensland
Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
            ANZAC undo move 2.
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
    Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
    Dutch New Guinea : 1 flag, 1 infantry
    54 Sea Zone : 1 destroyer
    62 Sea Zone : 2 transports
    Egypt : 2 infantry
Production/PUs Summary :
Germans : 43 / 54
    Russians : 33 / 35
    Japanese : 38 / 47
    Americans : 53 / 74
    Chinese : 10 / 16
    British : 29 / 21
    UK_Pacific : 20 / 16
    Italians : 16 / 18
    ANZAC : 10 / 20
    French : 6 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
            Giving bonus movement to units
Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
    Morocco : 1 infantry
    French Central Africa : 1 infantry
    Syria : 1 infantry
    98 Sea Zone : 1 destroyer
    110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 43 / 54
    Russians : 33 / 35
    Japanese : 38 / 47
    Americans : 53 / 74
    Chinese : 10 / 16
    British : 29 / 21
    UK_Pacific : 20 / 16
    Italians : 16 / 18
    ANZAC : 10 / 20
    French : 6 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
scramble to sz110?
Negative on scramble.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Germans
            Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            Giving bonus movement to units
            1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 battleship and 1 cruiser moved from 119 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            2 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 bomber moved from Southern Italy to Syria
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                UK_Pacific is now being played by: Human
                Mongolians are now being played by: Human
                Neutral_True is now being played by: Human
                Italians are now being played by: Human
                Americans are now being played by: Human
Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                French defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 :  2/4 hits
                    French roll dice for 1 cruiser in 110 Sea Zone, round 1 :  1/1 hits
                    1 cruiser owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for French: 1 cruiser
                Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for French: 1 cruiser
            Battle in 91 Sea Zone
                Germans attack with 2 submarines and 1 tactical_bomber
                Americans defend with 1 cruiser and 1 transport
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  0/2 hits
                    Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 1 :  1/1 hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 :  0/1 hits
                    1 cruiser owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 cruiser and 1 transport
                Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in Syria
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 1 infantry; British defend with 1 bomber
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 1 :  1/3 hits
                    French roll dice for 1 bomber and 1 infantry in Syria, round 1 :  1/2 hits
                    1 bomber owned by the British and 1 infantry owned by the Germans lost in Syria
                    Germans roll dice for 1 artillery and 1 bomber in Syria, round 2 :  0/2 hits
                    French roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                    Germans roll dice for 1 artillery and 1 bomber in Syria, round 3 :  1/2 hits
                    French roll dice for 1 infantry in Syria, round 3 :  1/1 hits
                    1 infantry owned by the French and 1 artillery owned by the Germans lost in Syria
                Germans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for French: 1 infantry
                Casualties for British: 1 bomber
                Germans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for French: 1 infantry
                Casualties for British: 1 bomber
            Recording Battle Statistics
Non Combat Move - Germans
            1 bomber moved from Syria to Southern Italy
            1 tactical_bomber moved from 91 Sea Zone to Algeria
            1 carrier and 1 fighter moved from 93 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
            2 tactical_bombers moved from Holland Belgium to Southern Italy
            1 bomber moved from 110 Sea Zone to Western Germany
            2 aaGuns and 1 infantry moved from Normandy Bordeaux to Southern France
            1 armour moved from Southern France to Yugoslavia
            2 infantry moved from Germany to Slovakia Hungary
            5 armour and 4 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
            1 transport moved from 119 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 submarine moved from 106 Sea Zone to 108 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
            1 fighter placed in Southern France
            1 fighter placed in Western Germany
            6 infantry and 2 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Algeria : 1 tactical_bomber
    Southern France : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Slovakia Hungary : 3 aaGuns, 5 armour, 5 artilleries, 28 infantry and 4 mech_infantrys
    Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
    Germany : 1 factory_major, 6 infantry and 2 mech_infantrys
    Norway : 1 artillery and 1 infantry
    Southern Italy : 1 bomber and 2 tactical_bombers
    112 Sea Zone : 1 destroyer and 1 transport
    119 Sea Zone : 1 submarine
    108 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Russians
            Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            Giving bonus movement to units
            2 infantry moved from Central Mongolia to Ulaanbaatar
            1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Combat - Russians
            Battle in Ulaanbaatar
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Ulaanbaatar, round 1 :  0/3 hits
                    Japanese roll dice for 1 infantry in Ulaanbaatar, round 1 :  1/1 hits
                    1 infantry owned by the Russians lost in Ulaanbaatar
                    Russians roll dice for 2 infantry in Ulaanbaatar, round 2 :  0/2 hits
                    Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 :  1/1 hits
                    1 infantry owned by the Russians lost in Ulaanbaatar
                    Russians roll dice for 1 infantry in Ulaanbaatar, round 3 :  0/1 hits
                    Japanese roll dice for 1 infantry in Ulaanbaatar, round 3 :  1/1 hits
                    1 infantry owned by the Russians lost in Ulaanbaatar
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Recording Battle Statistics
Non Combat Move - Russians
            1 infantry moved from Yenisey to Yakut S.S.R.
            2 infantry moved from Samara to Novosibirsk
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Russia to Vologda
            2 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            1 infantry moved from Western Ukraine to Bessarabia
            3 infantry moved from Ukraine to Bessarabia
            2 aaGuns moved from Ukraine to Bessarabia
            2 artilleries moved from Ukraine to Bessarabia
            1 infantry moved from Bryansk to Western Ukraine
            4 infantry moved from Baltic States to Belarus
            2 aaGuns moved from Baltic States to Belarus
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
Place Units - Russians
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            Russians undo move 2.
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry placed in Russia
Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 1 infantry
    Olgiy : 1 flag,    Dzavhan : 1 flag, 1 infantry
    Central Mongolia : 1 flag,    Tsagaan Olom : 1 flag,    Belarus : 2 aaGuns, 1 artillery and 8 infantry
    Karelia : 1 artillery and 8 infantry
    Baltic States : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
    Archangel : 1 infantry
    Eastern Poland : 1 infantry
    Bessarabia : 2 aaGuns, 1 armour, 3 artilleries, 14 infantry and 1 mech_infantry
    Russia : 1 airfield, 1 factory_major and 1 infantry
    Ukraine : 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
    Western Ukraine : 1 infantry
    Novosibirsk : 3 infantry
    Vologda : 2 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
    Smolensk : 1 infantry
    125 Sea Zone : 1 submarine
    115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 43 / 53
    Russians : 33 / 33
    Japanese : 38 / 47
    Americans : 53 / 74
    Chinese : 10 / 16
    British : 29 / 21
    UK_Pacific : 20 / 16
    Italians : 16 / 18
    ANZAC : 10 / 20
    French : 6 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Sorry for the delay, folks. Travel has been hectic. Finally hunkered down in a hotel. Game on.
Obviously I’m not the only one that’s busy. Everyone still alive?
Yep. I believe my partner is out until the 17th if I can recall correctly.
On a side note, since we have a few days and I have time, does anyone object to me updating the map to the new 1.6.1 engine? The old 1.5.1.2 engine is giving me fits in the one other game I am playing with it and I’d like to permanently remove it from my system as soon as possible.
On another side note, The Long Dark Tea Time of the Soul is still sitting on my coffee table collecting dust since I hadn’t put it back on the shelf after reading it again about 6 months ago. I wish I could find my copy of Dirk Gently’s Holistic Detective Agency.
Updating is good by me if its less trouble than dealing with the current issues you have. I haven’t even looked at the change log yet, but hopefully its worked through a couple of kinks.
To be honest, I’ve never read any of Adams’ Dirk Gently. I used the name because its mentioned in a part I enjoy in one of his Hitchhiker’s, and those books were a topic of discussion between my partner and I recently.
I need to pick the Dirk Gently books up, though.
I’ll take a shot at it sometime after midnight. Turns out most of the problems are on my opponents end, but I’d still like to get this updated anyway. I’ve got 3 separate icons for the different engines and I’d like to get the 2 obsolete versions off the books.
Here it is. Please double check for accuracy.
I’m back. Where do we stand with this game?
Game was paused for your break. I edited the map to fit the 1.6.1 engine, but otherwise nothing new.
Just so you folks know, I am in a rather high tempo work situation right now (18 - 24 hr workdays), but this circus should end the 21st. I haven’t checked the updated map, but I trust your diligence. Once the 21st hits, I should have little else on my radar.
I am back home now. Finally updated my program to boot.
Japan, you still alive!?
You can’t go seppuku on us yet!