XDAP-01 DbD (AXIS) vs. BiA

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_minors; Remaining resources: 95 PUs;
                Germans buy 9 armour, 3 artilleries, 3 infantry and 3 submarines; Remaining resources: 2 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Ethiopia to Italian Somaliland
                      Italians take Italian Somaliland from Russians
                1 armour moved from Evenkiyskiy to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Urals to Novosibirsk
                1 mech_infantry moved from Volgograd to Samara
                2 armour moved from Volgograd to Samara
                1 mech_infantry moved from Ukraine to Tambov
                2 armour moved from Rostov to Tambov
                3 bombers moved from Western Germany to United Kingdom
                1 armour moved from Turkmenistan to Samara

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour and 1 mech_infantry in Samara, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/3 hits
                Bombing raid in United Kingdom causes: 17 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 17 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to Western Germany
                1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 battleship moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                3 transports moved from 115 Sea Zone to 112 Sea Zone
                2 aaGuns, 4 armour, 7 artilleries and 15 infantry moved from Belarus to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                2 artilleries moved from Western Ukraine to Bryansk
                6 armour moved from Volgograd to Bryansk
                3 armour moved from Rostov to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 mech_infantrys moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                1 aaGun moved from Rostov to Bryansk
                5 artilleries moved from Ukraine to Bryansk
                1 artillery moved from Western Germany to Holland Belgium
                3 artilleries and 6 infantry moved from Novgorod to Belarus

    Place Units - Germans
                3 artilleries and 3 infantry placed in Western Germany
                3 submarines placed in 105 Sea Zone
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 71 PUs; end with 73 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag,    Gibraltar : 1 flag, 1 harbour
        Egypt : 1 artillery
        Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Holland Belgium : 1 artillery
        Italian Somaliland : 1 infantry
        Belarus : 1 flag, 3 artilleries and 6 infantry
        Karelia : 1 flag,    Baltic States : 1 flag,    Bryansk : 1 flag, 4 aaGuns, 13 armour, 14 artilleries, 20 infantry and 2 mech_infantrys
        Rostov : 1 flag,    Nenetsia : 1 flag,    Urals : 1 flag,    Vyborg : 1 flag,    Archangel : 1 flag,    Eastern Poland : 1 flag,    Bessarabia : 1 flag,    Tambov : 1 flag, 2 armour and 1 mech_infantry
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag,    Novosibirsk : 1 flag, 1 armour and 1 infantry
        Vologda : 1 flag,    Volgograd : 1 flag, 3 armour and 1 factory_minor
        Turkmenistan : 1 flag,    Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag,    Smolensk : 1 flag,    Samara : 1 flag, 3 armour
        112 Sea Zone : 3 transports


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 2 artilleries; Remaining resources: 3 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                3 infantry moved from Timguska to Novosibirsk
                3 infantry moved from Russia to Samara
                2 fighters and 2 tactical_bombers moved from Russia to Samara
                1 fighter moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 1 :  1/4 hits
                        Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                        Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                        Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 3 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    Germans defend with 3 armour
                        Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Samara, round 1 :  2/7 hits
                        Germans roll dice for 3 armour in Samara, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Samara
                        Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 3 infantry
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Samara to Russia
                1 fighter moved from Novosibirsk to Russia

    Place Units - Russians
                2 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 10 PUs total

    Territory Summary for Russians :

    Evenkiyskiy : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 3 fighters, 57 infantry and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 7 / 10
        Japanese : 74 / 84
        Americans : 51 / 68
        Chinese : 0 / 2
        British : 21 / 23
        UK_Pacific : 5 / 3
        Italians : 27 / 44
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                      Japanese take Gilbert Islands from UK_Pacific
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 48 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 48 Sea Zone
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 bomber moved from Hunan to Evenkiyskiy
                1 infantry moved from Yenisey to Evenkiyskiy

    Combat - Japanese
                Battle in Evenkiyskiy
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Evenkiyskiy, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenkiyskiy
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 54 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 fighters moved from 54 Sea Zone to 48 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                2 destroyers and 5 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 aaGun, 1 artillery and 5 infantry moved from Shan State to Burma
                2 fighters moved from Siam to Burma
                1 fighter moved from 38 Sea Zone to Burma
                1 tactical_bomber moved from Siam to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                1 tactical_bomber moved from Siam to Burma
                1 armour moved from Malaya to Burma
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 infantry and 2 mech_infantrys moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Szechwan to Burma
                1 artillery moved from Szechwan to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Chahar to Anhwe
                1 artillery moved from Shensi to Szechwan
                2 infantry moved from Jehol to Chahar
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 artillery moved from Manchuria to Jehol
                1 bomber could not land in Evenkiyskiy and was removed

    Place Units - Japanese
                1 armour and 2 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 fighter placed in Japan
                1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 1 artillery
        Manchuria : 1 factory_minor
        Shensi : 1 flag,    Yunnan : 1 flag, 1 artillery and 3 infantry
        Suiyuyan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag, 2 infantry
        Sikang : 1 flag,    Anhwe : 1 flag, 2 infantry
        Gilbert Islands : 1 flag, 1 infantry
        Shan State : 1 flag,    Burma : 1 flag, 1 aaGun, 2 armour, 1 artillery, 4 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        New Guinea : 1 flag,    Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag,    Yenisey : 1 flag,    Soviet Far East : 1 flag,    Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag,    Timguska : 1 flag, 1 infantry
        Siberia : 1 flag,    Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag,    Celebes : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,


  • forgot to NCM my bmb and deleted by accident……

    Use this map


  • Scramble in sea zone 112?

  • Customizer

    Aye


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from United Kingdom to 112 Sea Zone

    Combat - Americans
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 tactical_bomber and 3 transports
                        Americans roll dice for 1 bomber in 112 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 tactical_bomber and 3 transports in 112 Sea Zone, round 1 :  0/1 hits
                        1 tactical_bomber owned by the Germans lost in 112 Sea Zone
                        3 transports owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 tactical_bomber and 3 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 tactical_bomber and 3 transports
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from 112 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Midway : 1 airfield
        10 Sea Zone : 4 carriers, 5 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        101 Sea Zone : 1 armour, 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 6 infantry, 4 mech_infantrys and 6 transports
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 6 / 10
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 21 / 23
        UK_Pacific : 5 / 3
        Italians : 27 / 44
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British

    Turn Complete - British
                British collect 19 PUs (2 lost to blockades); end with 23 PUs total

    Territory Summary for British :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 19 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Rhodesia : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 6 / 10
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 21 / 23
        UK_Pacific : 5 / 0
        Italians : 27 / 44
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: UK_Pacific player Removing units owned by PlayerID named:British from Union of South Africa: 2 infantry
                EDIT: UK_Pacific player Adding units owned by PlayerID named:British to Rhodesia: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 6 / 10
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 21 / 23
        UK_Pacific : 5 / 3
        Italians : 27 / 44
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 armour and 2 mech_infantrys moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 armour and 2 mech_infantrys moved from Tanganyika Territory to Rhodesia
                1 artillery moved from Belgian Congo to Rhodesia
                4 armour moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 armour moved from Nigeria to Gold Coast
                      Italians take French West Africa from French
                      Italians take Gold Coast from British
                1 bomber moved from Southern Italy to United Kingdom

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 2 armour, 1 artillery and 2 mech_infantrys
                    British defend with 1 artillery and 4 infantry
                    British win with 1 artillery remaining. Battle score for attacker is -12
                    Casualties for British: 4 infantry
                    Casualties for Italians: 2 armour, 1 artillery and 2 mech_infantrys
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 2 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 2 damage total.
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 armour moved from French Central Africa to Belgian Congo
                1 artillery moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 submarine and 1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Italians collect 32 PUs; end with 36 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs

  • Customizer

    Witness your future America! (or Britain, I’m not sure yet)

    Italian Navy.JPG


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                5 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 5 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 19 infantry

    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 6 / 10
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 19 / 23
        UK_Pacific : 3 / 3
        Italians : 32 / 53
        ANZAC : 10 / 9
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 6 armour, 3 bombers, 1 carrier and 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 unit repaired.
                Giving bonus movement to units
                3 bombers moved from Western Germany to United Kingdom
                1 mech_infantry moved from Tambov to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA guns
                Bombing raid in United Kingdom causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                3 armour moved from Novgorod to Belarus
                3 armour, 3 artilleries and 6 infantry moved from Belarus to Bryansk
                3 armour moved from Volgograd to Bryansk
                2 armour moved from Tambov to Bryansk
                3 armour moved from Ukraine to Bryansk
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from Normandy Bordeaux to 105 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
                1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                3 artilleries and 3 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                3 bombers placed in Novgorod
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                1 carrier placed in 105 Sea Zone
                1 fighter placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 69 PUs; end with 73 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs


  • I keep getting the error message “can not load game”

    Would you mind posting another copy of the map?

  • Customizer

    I’m getting the same message. Not sure what to do here.

  • Liaison TripleA '11 '10

    try redoing the german turn in edit< loaing from the last french save.

  • Liaison TripleA '11 '10

    or call the game? :P

  • Customizer

    @Gargantua:

    try redoing the german turn in edit< loaing from the last french save.

    I could redo the whole thing from the beginning but I’ll do it when I get home tonight. I’ve been in Boston all weekend and the wifi here is junk. That might be why the file is corrupted. The only combat was the bombing of London and the numbers are all wrong on our bombing anyway.

    @Gargantua:

    or call the game? :P

    That’s the enemy’s call.

Suggested Topics

  • 48
  • 89
  • 98
  • 98
  • 122
  • 91
  • 29
  • 26
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.6k

Users

40.2k

Topics

1.7m

Posts