XDAP-01 DbD (AXIS) vs. BiA


  • we are playing a really old version (2.6 I think)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 1 :  3/4 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                    ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Recording Battle Statistics

    Non Combat Move - ANZAC
                3 fighters moved from 54 Sea Zone to New South Wales

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 16 infantry

  • Customizer

    France?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :8

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French


  • WHY CAN I NOT REMEMBER THE FRENCH

    If this happens again, I am granting ANYBODY full permission to take the French turn. There’s not much to do anyways.

  • Liaison TripleA '11 '10

    I’m totally taking on that oppurtunity!

    Weeee!

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_minors; Remaining resources: 95 PUs;
                Germans buy 9 armour, 3 artilleries, 3 infantry and 3 submarines; Remaining resources: 2 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Ethiopia to Italian Somaliland
                      Italians take Italian Somaliland from Russians
                1 armour moved from Evenkiyskiy to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Urals to Novosibirsk
                1 mech_infantry moved from Volgograd to Samara
                2 armour moved from Volgograd to Samara
                1 mech_infantry moved from Ukraine to Tambov
                2 armour moved from Rostov to Tambov
                3 bombers moved from Western Germany to United Kingdom
                1 armour moved from Turkmenistan to Samara

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour and 1 mech_infantry in Samara, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/3 hits
                Bombing raid in United Kingdom causes: 17 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 17 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to Western Germany
                1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 battleship moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                3 transports moved from 115 Sea Zone to 112 Sea Zone
                2 aaGuns, 4 armour, 7 artilleries and 15 infantry moved from Belarus to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                2 artilleries moved from Western Ukraine to Bryansk
                6 armour moved from Volgograd to Bryansk
                3 armour moved from Rostov to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 mech_infantrys moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                1 aaGun moved from Rostov to Bryansk
                5 artilleries moved from Ukraine to Bryansk
                1 artillery moved from Western Germany to Holland Belgium
                3 artilleries and 6 infantry moved from Novgorod to Belarus

    Place Units - Germans
                3 artilleries and 3 infantry placed in Western Germany
                3 submarines placed in 105 Sea Zone
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 71 PUs; end with 73 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag,    Gibraltar : 1 flag, 1 harbour
        Egypt : 1 artillery
        Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Holland Belgium : 1 artillery
        Italian Somaliland : 1 infantry
        Belarus : 1 flag, 3 artilleries and 6 infantry
        Karelia : 1 flag,    Baltic States : 1 flag,    Bryansk : 1 flag, 4 aaGuns, 13 armour, 14 artilleries, 20 infantry and 2 mech_infantrys
        Rostov : 1 flag,    Nenetsia : 1 flag,    Urals : 1 flag,    Vyborg : 1 flag,    Archangel : 1 flag,    Eastern Poland : 1 flag,    Bessarabia : 1 flag,    Tambov : 1 flag, 2 armour and 1 mech_infantry
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag,    Novosibirsk : 1 flag, 1 armour and 1 infantry
        Vologda : 1 flag,    Volgograd : 1 flag, 3 armour and 1 factory_minor
        Turkmenistan : 1 flag,    Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag,    Smolensk : 1 flag,    Samara : 1 flag, 3 armour
        112 Sea Zone : 3 transports


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 2 artilleries; Remaining resources: 3 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                3 infantry moved from Timguska to Novosibirsk
                3 infantry moved from Russia to Samara
                2 fighters and 2 tactical_bombers moved from Russia to Samara
                1 fighter moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 1 :  1/4 hits
                        Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                        Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                        Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 3 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    Germans defend with 3 armour
                        Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Samara, round 1 :  2/7 hits
                        Germans roll dice for 3 armour in Samara, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 2 armour owned by the Germans lost in Samara
                        Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 3 infantry
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters and 2 tactical_bombers moved from Samara to Russia
                1 fighter moved from Novosibirsk to Russia

    Place Units - Russians
                2 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 10 PUs total

    Territory Summary for Russians :

    Evenkiyskiy : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 3 fighters, 57 infantry and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 7 / 10
        Japanese : 74 / 84
        Americans : 51 / 68
        Chinese : 0 / 2
        British : 21 / 23
        UK_Pacific : 5 / 3
        Italians : 27 / 44
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                      Japanese take Gilbert Islands from UK_Pacific
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 48 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 48 Sea Zone
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 bomber moved from Hunan to Evenkiyskiy
                1 infantry moved from Yenisey to Evenkiyskiy

    Combat - Japanese
                Battle in Evenkiyskiy
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Evenkiyskiy, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenkiyskiy
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 54 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 fighters moved from 54 Sea Zone to 48 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                2 destroyers and 5 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 aaGun, 1 artillery and 5 infantry moved from Shan State to Burma
                2 fighters moved from Siam to Burma
                1 fighter moved from 38 Sea Zone to Burma
                1 tactical_bomber moved from Siam to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                1 tactical_bomber moved from Siam to Burma
                1 armour moved from Malaya to Burma
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 infantry and 2 mech_infantrys moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Szechwan to Burma
                1 artillery moved from Szechwan to Yunnan
                3 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Chahar to Anhwe
                1 artillery moved from Shensi to Szechwan
                2 infantry moved from Jehol to Chahar
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 artillery moved from Manchuria to Jehol
                1 bomber could not land in Evenkiyskiy and was removed

    Place Units - Japanese
                1 armour and 2 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 fighter placed in Japan
                1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 1 artillery
        Manchuria : 1 factory_minor
        Shensi : 1 flag,    Yunnan : 1 flag, 1 artillery and 3 infantry
        Suiyuyan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag, 2 infantry
        Sikang : 1 flag,    Anhwe : 1 flag, 2 infantry
        Gilbert Islands : 1 flag, 1 infantry
        Shan State : 1 flag,    Burma : 1 flag, 1 aaGun, 2 armour, 1 artillery, 4 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        New Guinea : 1 flag,    Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag,    Yenisey : 1 flag,    Soviet Far East : 1 flag,    Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag,    Timguska : 1 flag, 1 infantry
        Siberia : 1 flag,    Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag,    Celebes : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,


  • forgot to NCM my bmb and deleted by accident……

    Use this map


  • Scramble in sea zone 112?

  • Customizer

    Aye


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from United Kingdom to 112 Sea Zone

    Combat - Americans
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 tactical_bomber and 3 transports
                        Americans roll dice for 1 bomber in 112 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 tactical_bomber and 3 transports in 112 Sea Zone, round 1 :  0/1 hits
                        1 tactical_bomber owned by the Germans lost in 112 Sea Zone
                        3 transports owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 tactical_bomber and 3 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 tactical_bomber and 3 transports
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from 112 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Midway : 1 airfield
        10 Sea Zone : 4 carriers, 5 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        101 Sea Zone : 1 armour, 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 6 infantry, 4 mech_infantrys and 6 transports
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 6 / 10
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 21 / 23
        UK_Pacific : 5 / 3
        Italians : 27 / 44
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British

    Turn Complete - British
                British collect 19 PUs (2 lost to blockades); end with 23 PUs total

    Territory Summary for British :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 19 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Rhodesia : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 6 / 10
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 21 / 23
        UK_Pacific : 5 / 0
        Italians : 27 / 44
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: UK_Pacific player Removing units owned by PlayerID named:British from Union of South Africa: 2 infantry
                EDIT: UK_Pacific player Adding units owned by PlayerID named:British to Rhodesia: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 6 / 10
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 21 / 23
        UK_Pacific : 5 / 3
        Italians : 27 / 44
        ANZAC : 10 / 10
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 armour and 2 mech_infantrys moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 armour and 2 mech_infantrys moved from Tanganyika Territory to Rhodesia
                1 artillery moved from Belgian Congo to Rhodesia
                4 armour moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 armour moved from Nigeria to Gold Coast
                      Italians take French West Africa from French
                      Italians take Gold Coast from British
                1 bomber moved from Southern Italy to United Kingdom

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 2 armour, 1 artillery and 2 mech_infantrys
                    British defend with 1 artillery and 4 infantry
                    British win with 1 artillery remaining. Battle score for attacker is -12
                    Casualties for British: 4 infantry
                    Casualties for Italians: 2 armour, 1 artillery and 2 mech_infantrys
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 2 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 2 damage total.
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 armour moved from French Central Africa to Belgian Congo
                1 artillery moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 submarine and 1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Italians collect 32 PUs; end with 36 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs

  • Customizer

    Witness your future America! (or Britain, I’m not sure yet)

    Italian Navy.JPG


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                5 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 5 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 19 infantry

    Production/PUs Summary :

    Germans : 68 / 102
        Russians : 6 / 10
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 19 / 23
        UK_Pacific : 3 / 3
        Italians : 32 / 53
        ANZAC : 10 / 9
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :9

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

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