XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    here is a save.

    moo.tsvg

  • Liaison TripleA '11 '10

    Oh boy…

    54% shot at the entire east/central sections of the USA…

  • TripleA

    kinda figured 3 inf 3 arty was enough to make you not scramble… 6 2s should beat 2 4s… 99% i think.

  • TripleA

    odds were better than that garg. 70% ish. fighter from london makes it because of the carrier off london (1 fighter has to go on carrier while the london fighter has to land off east usa)

  • Liaison TripleA '11 '10

    6 hits in the opener…  that’s a BAD sign for USA.

    that leaves 4 fighters minimum…  against…  at BEST 2 dst 3 fgt 1 tac :(

  • Liaison TripleA '11 '10

    oh sht… this is it… Continental USA falls!

  • Liaison TripleA '11 '10

    Unless cow rolls all 6’s for the next 3 turns…  This is it.

    Premature congratulations are in order cow… should you pull this off, you’ll have finally broken through those clouds that have been hanging over your head since last year!

  • TripleA

    he might keep a sub… I kinda have to keep two destroyers if that is the case.

    anyway garg, the sad thing is I would still need egypt or novgorod to win this game…  maybe japan will attack hawaii.

    I really wanted veqryn to win in the pacific, but oh well I got to settle for this.

  • TripleA

    seth did something I never really tried before… defending capitals with naval.

  • TripleA

    defending capitals with naval really polarizes the outcome…. I mean if I lose, well that is 4 loaded transports I can kiss goodbye.

  • TripleA

    I have to keep 3 destroyers around actually if he keeps that sub. the sub could hit in subsequent rounds.


  • Did my sub hit? Why am I getting a savefile before your six hits? Sub hitting or not is big.


  • If USA falls, likely with SIX HITS, then I’ll concede. I don’t have anything to recapture and even if I did it’d be game anyway.

  • TripleA

    sub missed.

  • TripleA

    it rolled a 5.


  • SIX HITS!  :-o

    Wow, ok keep best D and pray … .  …

  • TripleA

    sad thing is if you score 7 hits. germany has 88% against 4 fighters and 89 % against 1 sub 3 fighters (I would have to keep 3 destroyers around and lose some fighters).

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :14

    Purchase Units - Germans
                Germans buy 5 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                Giving bonus movement to units
                4 destroyers moved from 103 Sea Zone to 101 Sea Zone
                1 fighter moved from 103 Sea Zone to 101 Sea Zone
                1 fighter moved from United Kingdom to 101 Sea Zone
                1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 101 Sea Zone
                1 fighter moved from 103 Sea Zone to 101 Sea Zone
                2 carriers moved from 103 Sea Zone to 101 Sea Zone
                2 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                      Germans take Gibraltar from British
                3 artilleries, 3 infantry and 3 transports moved from 103 Sea Zone to 101 Sea Zone
                3 artilleries and 3 infantry moved from 101 Sea Zone to Eastern United States
                1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from 101 Sea Zone to Central United States
                2 infantry moved from Ukraine to Bryansk
                2 fighters moved from Volgograd to Bryansk
                1 bomber moved from Poland to Bryansk
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians

    Combat - Germans
                Americans scrambles 3 units out of Central United States to defend against the attack in 101 Sea Zone
                Americans scrambles 2 units out of Eastern United States to defend against the attack in 101 Sea Zone
                Battle in Bryansk
                    Germans attack with 1 bomber, 2 fighters and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Bryansk, round 1 :  3/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                    Germans win with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 101 Sea Zone
                    Germans attack with 2 carriers, 4 destroyers, 4 fighters, 1 tactical_bomber and 4 transports
                    Americans defend with 2 carriers, 5 fighters and 1 submarine
                        Americans roll dice for 1 submarine in 101 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 carriers, 4 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 1 :  6/9 hits
                        Americans roll dice for 2 carriers and 5 fighters in 101 Sea Zone, round 1 :  4/7 hits
                        1 submarine owned by the Americans , 1 fighter owned by the Americans , 2 carriers owned by the Americans , 1 carrier owned by the Germans and 2 destroyers owned by the Germans lost in 101 Sea Zone
                        Germans roll dice for 1 carrier, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 4 fighters in 101 Sea Zone, round 2 :  4/4 hits
                        4 fighters owned by the Americans , 2 destroyers owned by the Germans and 2 fighters owned by the Germans lost in 101 Sea Zone
                    Germans win, taking 101 Sea Zone from Neutral with 1 carrier, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 carrier, 4 destroyers and 2 fighters
                    Casualties for Americans: 2 carriers, 5 fighters and 1 submarine
                    Germans win with 1 carrier, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 carrier, 4 destroyers and 2 fighters
                    Casualties for Americans: 2 carriers, 5 fighters and 1 submarine
                Battle in Central United States
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 factory_major
                    Germans converts factory_major into different units
                Battle in Eastern United States
                    Germans attack with 3 artilleries and 3 infantry
                    Americans defend with 1 airfield, 1 factory_major and 1 harbour
                    Germans captures 71PUs while taking Americans capital
                    Germans converts factory_major into different units
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Germans
                1 carrier moved from 109 Sea Zone to 106 Sea Zone
                1 fighter moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun, 4 armour, 19 artilleries, 32 infantry and 1 mech_infantry moved from Volgograd to Rostov
                1 aaGun, 1 artillery and 3 infantry moved from Caucasus to Rostov
                5 armour moved from Ukraine to Rostov
                3 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
                1 bomber and 2 fighters moved from Bryansk to Rostov
                3 fighters moved from Southern Italy to Rostov
                7 infantry moved from Poland to Baltic States
                2 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                5 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 84 PUs; end with 155 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 160 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 165 PUs

    Territory Summary for Germans :

    Central United States : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Eastern United States : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_minor and 1 harbour
        Germany : 5 armour, 1 factory_major, 5 infantry and 4 mech_infantrys
        Belarus : 1 flag, 1 infantry
        Baltic States : 1 flag, 4 artilleries and 13 infantry
        Bryansk : 1 flag, 2 infantry
        Rostov : 2 aaGuns, 12 armour, 20 artilleries, 1 bomber, 5 fighters, 35 infantry and 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag,    Volgograd : 1 flag, 1 factory_minor and 3 infantry
        106 Sea Zone : 1 carrier and 1 fighter


  • Good game

  • TripleA

    good game.

    I say we kill veqryn in napoleonic wars. Also kill him in the other napoleonic war ffa… get him twice!

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