sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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here is a save.
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Oh boy…
54% shot at the entire east/central sections of the USA…
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kinda figured 3 inf 3 arty was enough to make you not scramble… 6 2s should beat 2 4s… 99% i think.
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odds were better than that garg. 70% ish. fighter from london makes it because of the carrier off london (1 fighter has to go on carrier while the london fighter has to land off east usa)
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6 hits in the opener… Â that’s a BAD sign for USA.
that leaves 4 fighters minimum… Â against… Â at BEST 2 dst 3 fgt 1 tac :(
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oh sht… this is it… Continental USA falls!
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Unless cow rolls all 6’s for the next 3 turns… This is it.
Premature congratulations are in order cow… should you pull this off, you’ll have finally broken through those clouds that have been hanging over your head since last year!
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he might keep a sub… I kinda have to keep two destroyers if that is the case.
anyway garg, the sad thing is I would still need egypt or novgorod to win this game… maybe japan will attack hawaii.
I really wanted veqryn to win in the pacific, but oh well I got to settle for this.
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seth did something I never really tried before… defending capitals with naval.
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defending capitals with naval really polarizes the outcome…. I mean if I lose, well that is 4 loaded transports I can kiss goodbye.
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I have to keep 3 destroyers around actually if he keeps that sub. the sub could hit in subsequent rounds.
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Did my sub hit? Why am I getting a savefile before your six hits? Sub hitting or not is big.
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If USA falls, likely with SIX HITS, then I’ll concede. I don’t have anything to recapture and even if I did it’d be game anyway.
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sub missed.
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it rolled a 5.
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SIX HITS! :-o
Wow, ok keep best D and pray … . …
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sad thing is if you score 7 hits. germany has 88% against 4 fighters and 89 % against 1 sub 3 fighters (I would have to keep 3 destroyers around and lose some fighters).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Germans
Germans buy 5 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
4 destroyers moved from 103 Sea Zone to 101 Sea Zone
1 fighter moved from 103 Sea Zone to 101 Sea Zone
1 fighter moved from United Kingdom to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 101 Sea Zone
1 fighter moved from 103 Sea Zone to 101 Sea Zone
2 carriers moved from 103 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Germans take Gibraltar from British
3 artilleries, 3 infantry and 3 transports moved from 103 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from 101 Sea Zone to Eastern United States
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Central United States
2 infantry moved from Ukraine to Bryansk
2 fighters moved from Volgograd to Bryansk
1 bomber moved from Poland to Bryansk
1 infantry moved from Baltic States to Belarus
Germans take Belarus from RussiansCombat - Germans
Americans scrambles 3 units out of Central United States to defend against the attack in 101 Sea Zone
Americans scrambles 2 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in Bryansk
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Bryansk, round 1 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 101 Sea Zone
Germans attack with 2 carriers, 4 destroyers, 4 fighters, 1 tactical_bomber and 4 transports
Americans defend with 2 carriers, 5 fighters and 1 submarine
Americans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 carriers, 4 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 1 : 6/9 hits
Americans roll dice for 2 carriers and 5 fighters in 101 Sea Zone, round 1 : 4/7 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 2 carriers owned by the Americans , 1 carrier owned by the Germans and 2 destroyers owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 carrier, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 101 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 4 fighters in 101 Sea Zone, round 2 : 4/4 hits
4 fighters owned by the Americans , 2 destroyers owned by the Germans and 2 fighters owned by the Germans lost in 101 Sea Zone
Germans win, taking 101 Sea Zone from Neutral with 1 carrier, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 20
Casualties for Germans: 1 carrier, 4 destroyers and 2 fighters
Casualties for Americans: 2 carriers, 5 fighters and 1 submarine
Germans win with 1 carrier, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 20
Casualties for Germans: 1 carrier, 4 destroyers and 2 fighters
Casualties for Americans: 2 carriers, 5 fighters and 1 submarine
Battle in Central United States
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 factory_major
Germans converts factory_major into different units
Battle in Eastern United States
Germans attack with 3 artilleries and 3 infantry
Americans defend with 1 airfield, 1 factory_major and 1 harbour
Germans captures 71PUs while taking Americans capital
Germans converts factory_major into different units
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanNon Combat Move - Germans
1 carrier moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 4 armour, 19 artilleries, 32 infantry and 1 mech_infantry moved from Volgograd to Rostov
1 aaGun, 1 artillery and 3 infantry moved from Caucasus to Rostov
5 armour moved from Ukraine to Rostov
3 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 bomber and 2 fighters moved from Bryansk to Rostov
3 fighters moved from Southern Italy to Rostov
7 infantry moved from Poland to Baltic States
2 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
5 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 84 PUs; end with 155 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 160 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 165 PUsTerritory Summary for Germans :
Central United States : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Eastern United States : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_minor and 1 harbour
Germany : 5 armour, 1 factory_major, 5 infantry and 4 mech_infantrys
Belarus : 1 flag, 1 infantry
Baltic States : 1 flag, 4 artilleries and 13 infantry
Bryansk : 1 flag, 2 infantry
Rostov : 2 aaGuns, 12 armour, 20 artilleries, 1 bomber, 5 fighters, 35 infantry and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, Volgograd : 1 flag, 1 factory_minor and 3 infantry
106 Sea Zone : 1 carrier and 1 fighter -
Good game
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good game.
I say we kill veqryn in napoleonic wars. Also kill him in the other napoleonic war ffa… get him twice!
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