sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - British
Giving bonus movement to units
2 artilleries and 7 infantry moved from Tsinghai to SikangCombat - British
Battle in Sikang
British attack with 2 artilleries and 7 infantry
Japanese defend with 2 mech_infantrys
British win, taking Sikang from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantry
British win with 2 artilleries and 6 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 aaGun moved from Tsinghai to Sikang
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
1 aaGun moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from Norway to Russia
1 armour moved from Norway to Karelia
1 infantry moved from Norway to Finland
2 aaGuns and 11 infantry moved from Persia to Iraq
2 infantry moved from Kansu to TsinghaiTurn Complete - British
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yeah well I can still try to claim east usa. :)
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i didn’t have any combat for italy and i think I miss clicked done or something. Anyway here you go.
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@Cow:
yeah well I can still try to claim east usa. :)
You still have decent odds, killing either your carrier or fighter could’ve gotten me some slightly better odds. Missing out on killing that meant a 20% shift in odds. So I fully expect Germany to finish me off next turn. But who knows, I’ve rolled better than I should’ve in a couple of these naval battles, so maybe this will continue that trend. Anywho, here’s hoping to good dice!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Western Australia to Queensland
3 infantry moved from Western Australia to South Australia
1 artillery and 1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 4 PUs (6 lost to blockades); end with 4 PUs total -
@Cow:
i didn’t have any combat for italy and i think I miss clicked done or something. Anyway here you go.
Seriously, that’s like the fifth time this game. I get free units next time! :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - French
Giving bonus movement to units
1 infantry moved from Egypt to Anglo Egyptian Sudan
French take Anglo Egyptian Sudan from Japanese
1 infantry moved from Tunisia to LibyaCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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Since we’re both on, I’d like to pick my losses. :-P
Also, um just assume I’m scrambling everything!
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i sent 4 dd 4 fighter 1 tactical 2 carrier. scored 6 hits. scrambled your stuffs.
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here is a save.
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Oh boy…
54% shot at the entire east/central sections of the USA…
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kinda figured 3 inf 3 arty was enough to make you not scramble… 6 2s should beat 2 4s… 99% i think.
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odds were better than that garg. 70% ish. fighter from london makes it because of the carrier off london (1 fighter has to go on carrier while the london fighter has to land off east usa)
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6 hits in the opener… Â that’s a BAD sign for USA.
that leaves 4 fighters minimum… Â against… Â at BEST 2 dst 3 fgt 1 tac :(
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oh sht… this is it… Continental USA falls!
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Unless cow rolls all 6’s for the next 3 turns… This is it.
Premature congratulations are in order cow… should you pull this off, you’ll have finally broken through those clouds that have been hanging over your head since last year!
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he might keep a sub… I kinda have to keep two destroyers if that is the case.
anyway garg, the sad thing is I would still need egypt or novgorod to win this game… maybe japan will attack hawaii.
I really wanted veqryn to win in the pacific, but oh well I got to settle for this.
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seth did something I never really tried before… defending capitals with naval.
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defending capitals with naval really polarizes the outcome…. I mean if I lose, well that is 4 loaded transports I can kiss goodbye.
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I have to keep 3 destroyers around actually if he keeps that sub. the sub could hit in subsequent rounds.
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