sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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@seththenewb:
Veqr, I found a small bug
I only bought one ac in this test(I need to see things to really grasp things), but it gave all my fighters in Norway the range to hit sz109.
the game engine is not smart enough to account for Canals,
so it thinks you can move your 2 CVs to sz112 to pick up the fighters, and then build 1 more, for a total capacity of 6 fighters.
i re-wrote the code for air-movement-validation a while ago to be much smarter and much faster, but there are still things it can not do.
if I was to code for things like canals, it could potentially cause the game to freeze whenever you made a fighter movement, due to the number of calculations involved in our route finding algorithms.anyway, that is why you have to validate all naval-air-movement yourself when playing triplea. the engine does a decent job, but it is not perfect (plus you can trick it by moving then undoing carriers, and crap like that), so just remember: validate your own air movement, and only make legal moves
that said, as far as I can tell, you can not move more than 2 fighters to sz109 because your carriers can not move past the canal to pick them up
which means your move is illegal…
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Take another look, my move is legal as I bought 2 carriers on the actual map I’m using. I’ll take the marti dice and forum posts off and move units around where I think they might be so I can better plan. Like I said, visual person … … anywho that’s when I noticed I could bring more fighters in that fight.
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Sigh, you didn’t even download the real map . . . . and there you go saying my move’s illegal. :cry:
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kill one carrier tilt the other.
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ugh… hey usa what did you buy to defend your capital?
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ah I c, the naval defense for east usa… that is interesting.
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oh forgot the rest of my ool
for now carrier dead tilt carrier.
next round of combat kill fighter then carrier then fighter
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Yeah, I can’t afford for you to take either CUS or EUS. And if I get real lucky I’ll have some fighters to land on Hawaii when this is done. Right … . that’ll happen :-P
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Dang, I needed one more kill!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
4 fighters moved from Norway to 109 Sea Zone
1 fighter moved from Norway to Novgorod
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Finland to Karelia
2 armour moved from Norway to Karelia
3 infantry moved from Norway to Finland
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 109 Sea Zone
Americans attack with 4 fighters
Germans defend with 2 carriers and 2 fighters
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 1 carrier and 1 fighter
Casualties for Americans: 4 fighters
Recording Battle Statistics
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
1 fighter owned by the Germans forced to land in United Kingdom
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanNon Combat Move - Americans
1 destroyer moved from 126 Sea Zone to 127 Sea Zone
3 fighters moved from Hawaiian Islands to Central United States
1 bomber moved from Hawaiian Islands to Western United StatesPlace Units - Americans
2 carriers and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 airfield placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - British
Giving bonus movement to units
2 artilleries and 7 infantry moved from Tsinghai to SikangCombat - British
Battle in Sikang
British attack with 2 artilleries and 7 infantry
Japanese defend with 2 mech_infantrys
British win, taking Sikang from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantry
British win with 2 artilleries and 6 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 aaGun moved from Tsinghai to Sikang
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
1 aaGun moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from Norway to Russia
1 armour moved from Norway to Karelia
1 infantry moved from Norway to Finland
2 aaGuns and 11 infantry moved from Persia to Iraq
2 infantry moved from Kansu to TsinghaiTurn Complete - British
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yeah well I can still try to claim east usa. :)
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i didn’t have any combat for italy and i think I miss clicked done or something. Anyway here you go.
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@Cow:
yeah well I can still try to claim east usa. :)
You still have decent odds, killing either your carrier or fighter could’ve gotten me some slightly better odds. Missing out on killing that meant a 20% shift in odds. So I fully expect Germany to finish me off next turn. But who knows, I’ve rolled better than I should’ve in a couple of these naval battles, so maybe this will continue that trend. Anywho, here’s hoping to good dice!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Western Australia to Queensland
3 infantry moved from Western Australia to South Australia
1 artillery and 1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 4 PUs (6 lost to blockades); end with 4 PUs total -
@Cow:
i didn’t have any combat for italy and i think I miss clicked done or something. Anyway here you go.
Seriously, that’s like the fifth time this game. I get free units next time! :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - French
Giving bonus movement to units
1 infantry moved from Egypt to Anglo Egyptian Sudan
French take Anglo Egyptian Sudan from Japanese
1 infantry moved from Tunisia to LibyaCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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Since we’re both on, I’d like to pick my losses. :-P
Also, um just assume I’m scrambling everything!
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i sent 4 dd 4 fighter 1 tactical 2 carrier. scored 6 hits. scrambled your stuffs.
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