sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
-
noncom move fix: moved my subs to hawaii
use this savegame if you would allow my edit move of them to hawaii
-
If I take east usa and steal his income for a turn… you have no excuse to not win in the pacific. All you got to do is shove all your pieces, it is not a hard concept. The rest of the board doesn’t matter.
If you use your full income to take hawaii or new south wales and nothing else… and get everything for it… I promise you will win.
Like you can give up sino russia to get those units on a boat… you just need the VC to win.
no more editing please.
-
the game is going to end soon! I have a good feeling!
-
le bump
-
I can’t believe COW has a chance to pull this off, with no less than an Invasion of America!
This is going to be good…
-
you told me to take america so it was some tricky stuff and lots of rules to understand to get out of that baltic sea.
-
Yeah, this was the part where I thought it could backfire. I wasn’t sure if you’d see the chance if I let you out of the Baltic or if you’d take it. (thanks for goading him Garg!)
I also saw another way it could’ve backfired and I could’ve lost the ICs and eventually the fleet for nothing. So I’m kind of glad you took the chance as at least now it’ll be over one way or the other. I just wish I hadn’t missed the two extra fighters coming in due to the landing spot in the aleutians, stupid eskimos letting Japan use their bush runways . . . . As I would’ve had a lot more stuff to use in the defense of US!
-
Veqr, I found a small bug
I only bought one ac in this test(I need to see things to really grasp things), but it gave all my fighters in Norway the range to hit sz109.
-
Cow, I need OOL for sz109. I got 3 hits, I’m assuming kill a carrier completely and a fighter?
-
So with that roll I have to ask, what’s the ruling on if one of my fighters actually survives? Do I HAVE to put one of the cvs off of Norway? Because that would totally suck . . . here’s hoping for MAD or one wounded cv or german fighter left over!
-
@seththenewb:
Veqr, I found a small bug
I only bought one ac in this test(I need to see things to really grasp things), but it gave all my fighters in Norway the range to hit sz109.
the game engine is not smart enough to account for Canals,
so it thinks you can move your 2 CVs to sz112 to pick up the fighters, and then build 1 more, for a total capacity of 6 fighters.
i re-wrote the code for air-movement-validation a while ago to be much smarter and much faster, but there are still things it can not do.
if I was to code for things like canals, it could potentially cause the game to freeze whenever you made a fighter movement, due to the number of calculations involved in our route finding algorithms.anyway, that is why you have to validate all naval-air-movement yourself when playing triplea. the engine does a decent job, but it is not perfect (plus you can trick it by moving then undoing carriers, and crap like that), so just remember: validate your own air movement, and only make legal moves
that said, as far as I can tell, you can not move more than 2 fighters to sz109 because your carriers can not move past the canal to pick them up
which means your move is illegal…
-
Take another look, my move is legal as I bought 2 carriers on the actual map I’m using. I’ll take the marti dice and forum posts off and move units around where I think they might be so I can better plan. Like I said, visual person … … anywho that’s when I noticed I could bring more fighters in that fight.
-
Sigh, you didn’t even download the real map . . . . and there you go saying my move’s illegal. :cry:
-
kill one carrier tilt the other.
-
ugh… hey usa what did you buy to defend your capital?
-
ah I c, the naval defense for east usa… that is interesting.
-
oh forgot the rest of my ool
for now carrier dead tilt carrier.
next round of combat kill fighter then carrier then fighter
-
Yeah, I can’t afford for you to take either CUS or EUS. And if I get real lucky I’ll have some fighters to land on Hawaii when this is done. Right … . that’ll happen :-P
-
Dang, I needed one more kill!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
4 fighters moved from Norway to 109 Sea Zone
1 fighter moved from Norway to Novgorod
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Finland to Karelia
2 armour moved from Norway to Karelia
3 infantry moved from Norway to Finland
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer
Italians win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 109 Sea Zone
Americans attack with 4 fighters
Germans defend with 2 carriers and 2 fighters
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 1 carrier and 1 fighter
Casualties for Americans: 4 fighters
Recording Battle Statistics
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
1 fighter owned by the Germans forced to land in United Kingdom
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanNon Combat Move - Americans
1 destroyer moved from 126 Sea Zone to 127 Sea Zone
3 fighters moved from Hawaiian Islands to Central United States
1 bomber moved from Hawaiian Islands to Western United StatesPlace Units - Americans
2 carriers and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 airfield placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Suggested Topics
