XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • Customizer

    noncom move fix: moved my subs to hawaii

    use this savegame if you would allow my edit move of them to hawaii

  • TripleA

    If I take east usa and steal his income for a turn… you have no excuse to not win in the pacific. All you got to do is shove all your pieces, it is not a hard concept. The rest of the board doesn’t matter.

    If you use your full income to take hawaii or new south wales and nothing else… and get everything for it… I promise you will win.

    Like you can give up sino russia to get those units on a boat… you just need the VC to win.

    no more editing please.

  • TripleA

    the game is going to end soon! I have a good feeling!

  • Customizer

    le bump

  • Liaison TripleA '11 '10

    I can’t believe COW has a chance to pull this off, with no less than an Invasion of America!

    This is going to be good…

  • TripleA

    you told me to take america so it was some tricky stuff and lots of rules to understand to get out of that baltic sea.


  • Yeah, this was the part where I thought it could backfire. I wasn’t sure if you’d see the chance if I let you out of the Baltic or if you’d take it. (thanks for goading him Garg!)

    I also saw another way it could’ve backfired and I could’ve lost the ICs and eventually the fleet for nothing. So I’m kind of glad you took the chance as at least now it’ll be over one way or the other. I just wish I hadn’t missed the two extra fighters coming in due to the landing spot in the aleutians, stupid eskimos letting Japan use their bush runways . . . . As I would’ve had a lot more stuff to use in the defense of US!


  • Veqr, I found a small bug

    I only bought one ac in this test(I need to see things to really grasp things), but it gave all my fighters in Norway the range to hit sz109.

    bug.tsvg


  • Cow, I need OOL for sz109. I got 3 hits, I’m assuming kill a carrier completely and a fighter?

    sz109ftw.tsvg


  • So with that roll I have to ask, what’s the ruling on if one of my fighters actually survives? Do I HAVE to put one of the cvs off of Norway? Because that would totally suck . . . here’s hoping for MAD or one wounded cv or german fighter left over!

  • Customizer

    @seththenewb:

    Veqr, I found a small bug

    I only bought one ac in this test(I need to see things to really grasp things), but it gave all my fighters in Norway the range to hit sz109.

    the game engine is not smart enough to account for Canals,

    so it thinks you can move your 2 CVs to sz112 to pick up the fighters, and then build 1 more, for a total capacity of 6 fighters.

    i re-wrote the code for air-movement-validation a while ago to be much smarter and much faster, but there are still things it can not do. 
    if I was to code for things like canals, it could potentially cause the game to freeze whenever you made a fighter movement, due to the number of calculations involved in our route finding algorithms.

    anyway, that is why you have to validate all naval-air-movement yourself when playing triplea.  the engine does a decent job, but it is not perfect (plus you can trick it by moving then undoing carriers, and crap like that), so just remember: validate your own air movement, and only make legal moves

    that said, as far as I can tell, you can not move more than 2 fighters to sz109 because your carriers can not move past the canal to pick them up

    which means your move is illegal…


  • Take another look, my move is legal as I bought 2 carriers on the actual map I’m using. I’ll take the marti dice and forum posts off and move units around where I think they might be so I can better plan. Like I said, visual person … …  anywho that’s when I noticed I could bring more fighters in that fight.


  • Sigh, you didn’t even download the real map . . . . and there you go saying my move’s illegal.  :cry:

  • TripleA

    kill one carrier tilt the other.

  • TripleA

    ugh… hey usa what did you buy to defend your capital?

  • TripleA

    ah I c, the naval defense for east usa… that is interesting.

  • TripleA

    oh forgot the rest of my ool

    for now carrier dead tilt carrier.

    next round of combat kill fighter then carrier then fighter


  • Yeah, I can’t afford for you to take either CUS or EUS. And if I get real lucky I’ll have some fighters to land on Hawaii when this is done. Right … .  that’ll happen  :-P


  • Dang, I needed one more kill!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 1 airfield, 2 carriers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                4 fighters moved from Norway to 109 Sea Zone
                1 fighter moved from Norway to Novgorod
                1 carrier moved from 113 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Finland to Novgorod
                1 infantry moved from Finland to Karelia
                2 armour moved from Norway to Karelia
                3 infantry moved from Norway to Finland
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 94 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 3 fighters; Italians defend with 1 destroyer
                    Italians win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in 109 Sea Zone
                    Americans attack with 4 fighters
                    Germans defend with 2 carriers and 2 fighters
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 carrier and 1 fighter
                    Casualties for Americans: 4 fighters
                Recording Battle Statistics
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                    1 fighter owned by the Germans forced to land in United Kingdom
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Americans
                1 destroyer moved from 126 Sea Zone to 127 Sea Zone
                3 fighters moved from Hawaiian Islands to Central United States
                1 bomber moved from Hawaiian Islands to Western United States

    Place Units - Americans
                2 carriers and 1 submarine placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 airfield placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

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