XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    doesn’t matter. you made me taking east usa easier.

  • TripleA

    I still have no idea why 5 subs are on japan…

  • Customizer

    @Cow:

    I still have no idea why 5 subs are on japan…

    shit, forgot to move them.

    i had moved them in the save i sent you, but forgot about them after the scrambling battle.

    Seth, will you allow me to move them to hawaii please?

  • Customizer

    noncom move fix: moved my subs to hawaii

    use this savegame if you would allow my edit move of them to hawaii

  • TripleA

    If I take east usa and steal his income for a turn… you have no excuse to not win in the pacific. All you got to do is shove all your pieces, it is not a hard concept. The rest of the board doesn’t matter.

    If you use your full income to take hawaii or new south wales and nothing else… and get everything for it… I promise you will win.

    Like you can give up sino russia to get those units on a boat… you just need the VC to win.

    no more editing please.

  • TripleA

    the game is going to end soon! I have a good feeling!

  • Customizer

    le bump

  • Liaison TripleA '11 '10

    I can’t believe COW has a chance to pull this off, with no less than an Invasion of America!

    This is going to be good…

  • TripleA

    you told me to take america so it was some tricky stuff and lots of rules to understand to get out of that baltic sea.


  • Yeah, this was the part where I thought it could backfire. I wasn’t sure if you’d see the chance if I let you out of the Baltic or if you’d take it. (thanks for goading him Garg!)

    I also saw another way it could’ve backfired and I could’ve lost the ICs and eventually the fleet for nothing. So I’m kind of glad you took the chance as at least now it’ll be over one way or the other. I just wish I hadn’t missed the two extra fighters coming in due to the landing spot in the aleutians, stupid eskimos letting Japan use their bush runways . . . . As I would’ve had a lot more stuff to use in the defense of US!


  • Veqr, I found a small bug

    I only bought one ac in this test(I need to see things to really grasp things), but it gave all my fighters in Norway the range to hit sz109.

    bug.tsvg


  • Cow, I need OOL for sz109. I got 3 hits, I’m assuming kill a carrier completely and a fighter?

    sz109ftw.tsvg


  • So with that roll I have to ask, what’s the ruling on if one of my fighters actually survives? Do I HAVE to put one of the cvs off of Norway? Because that would totally suck . . . here’s hoping for MAD or one wounded cv or german fighter left over!

  • Customizer

    @seththenewb:

    Veqr, I found a small bug

    I only bought one ac in this test(I need to see things to really grasp things), but it gave all my fighters in Norway the range to hit sz109.

    the game engine is not smart enough to account for Canals,

    so it thinks you can move your 2 CVs to sz112 to pick up the fighters, and then build 1 more, for a total capacity of 6 fighters.

    i re-wrote the code for air-movement-validation a while ago to be much smarter and much faster, but there are still things it can not do. 
    if I was to code for things like canals, it could potentially cause the game to freeze whenever you made a fighter movement, due to the number of calculations involved in our route finding algorithms.

    anyway, that is why you have to validate all naval-air-movement yourself when playing triplea.  the engine does a decent job, but it is not perfect (plus you can trick it by moving then undoing carriers, and crap like that), so just remember: validate your own air movement, and only make legal moves

    that said, as far as I can tell, you can not move more than 2 fighters to sz109 because your carriers can not move past the canal to pick them up

    which means your move is illegal…


  • Take another look, my move is legal as I bought 2 carriers on the actual map I’m using. I’ll take the marti dice and forum posts off and move units around where I think they might be so I can better plan. Like I said, visual person … …  anywho that’s when I noticed I could bring more fighters in that fight.


  • Sigh, you didn’t even download the real map . . . . and there you go saying my move’s illegal.  :cry:

  • TripleA

    kill one carrier tilt the other.

  • TripleA

    ugh… hey usa what did you buy to defend your capital?

  • TripleA

    ah I c, the naval defense for east usa… that is interesting.

  • TripleA

    oh forgot the rest of my ool

    for now carrier dead tilt carrier.

    next round of combat kill fighter then carrier then fighter

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