Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Japanese
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
            Setting uses for triggers used this phase.
Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
            Setting uses for triggers used this phase.
            Giving bonus movement to units
            1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
            1 mech_infantry moved from Chahar to Kweichow
            2 infantry moved from Anhwe to Kweichow
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            1 bomber moved from Japan to Suiyuyan
            1 fighter moved from Manchuria to Suiyuyan
            1 armour moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Siberia
            1 infantry moved from Siberia to Sakha
            1 artillery moved from Amur to Sakha
            1 artillery and 2 infantry moved from Amur to Buryatia
            1 fighter moved from Manchuria to Buryatia
            1 infantry moved from Jehol to Buyant-Uhaa
            1 infantry moved from Amur to Buyant-Uhaa
            2 infantry moved from Amur to Ulaanbaatar
            1 infantry moved from Amur to Buryatia
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
                  Japanese take Borneo from UK_Pacific
            1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
            1 fighter moved from 20 Sea Zone to 45 Sea Zone
            1 carrier moved from 20 Sea Zone to 43 Sea Zone
            1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buyant-Uhaa
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Ulaanbaatar
            1 fighter and 1 tactical_bomber moved from Japan to Sakha
            1 bomber moved from Japan to Kwangtung
            1 fighter moved from Kiangsi to Kwangtung
            1 cruiser moved from 20 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                Mongolians are now being played by: Human
                UK_Pacific is now being played by: Human
                Neutral_True is now being played by: Human
                Italians are now being played by: Human
                Americans are now being played by: Human
Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                Japanese win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
                Japanese win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
                Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                Units damaged: 1 battleship owned by the Japanese
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Japanese win with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in Sakha
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
                Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Buryatia
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                Russians defend with 1 infantry
                Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
                Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ulaanbaatar
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Japanese win, taking Ulaanbaatar from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
                Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Buyant-Uhaa
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Japanese win, taking Buyant-Uhaa from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Japanese win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Chinese defend with 3 infantry
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
                Japanese win with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
                Japanese win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
                Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 harbour and 2 infantry
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Japanese win with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Recording Battle Statistics
Non Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
            1 aaGun moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Amur to Buryatia
            1 fighter moved from Sakha to Amur
            1 tactical_bomber moved from Sakha to Amur
            1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from 45 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 bomber moved from Suiyuyan to Jehol
            1 fighter moved from Suiyuyan to Chahar
            1 fighter moved from Ulaanbaatar to Amur
            1 tactical_bomber moved from Ulaanbaatar to Amur
            1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Chahar
            1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from Kwangtung to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Siam
            1 bomber moved from Kwangtung to Kiangsi
            1 fighter moved from Buryatia to Manchuria
Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 transport placed in 6 Sea Zone
            2 infantry and 4 mech_infantrys placed in Japan
Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs total
                Turn Summary: The site gave an error: 'The message exceeds the maximum allowed length (20000 characters).
’
            Post Turn Summary to AxisAndAllies.org success = false
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Kwangsi : 2 fighters, 1 infantry and 2 tactical_bombers
    Kiangsu : 1 factory_minor and 4 infantry
    Kiangsi : 1 bomber
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
    Jehol : 1 aaGun, 1 bomber and 1 infantry
    Siam : 1 fighter, 1 infantry and 1 tactical_bomber
    Manchuria : 1 fighter
    Suiyuyan : 1 flag, 1 artillery
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 artillery
    Chahar : 1 flag, 2 fighters, 1 infantry and 1 tactical_bomber
    Anhwe : 1 flag,    Borneo : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
    Sakha : 1 flag, 1 artillery
    Soviet Far East : 1 flag,    Amur : 1 flag, 2 fighters and 2 tactical_bombers
    Siberia : 1 flag, 1 armour
    Buryatia : 1 flag, 1 artillery and 3 infantry
    French Indo China : 1 flag, 1 infantry
    43 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Kamikaze orders?
Apparently, I can’t count spaces.
I’m not a rules expert but I think I can do the following:
2 on 1 of the transports
2 on the other transport
2 on the battleship
I’m gonna lose so I might as well try for maximum damage.
I was going to suggest 2 on the CV, 1 each on the DD’s and CA’s. You have the air and transport capacity to take Korea back. A hit on 1 or more of the DD’s and CA’s means a sunk ship without an attack and 1 less unit to fight in the counterattack. A hit on the CV forces him to take 2 aircraft as casualties because they are going to splash anyway.
Okay, what he said. Do that, please.
I was going to suggest 2 on the CV, 1 each on the DD’s and CA’s. You have the air and transport capacity to take Korea back. A hit on 1 or more of the DD’s and CA’s means a sunk ship without an attack and 1 less unit to fight in the counterattack. A hit on the CV forces him to take 2 aircraft as casualties because they are going to splash anyway.
I just want to be clear. I’m not trying to control your side of the board. I’m just offering input.
If you want to maintain maximum forward ground pressure on the Asian mainland and don’t want have to turn back transports and units to deal with the American infantry in Korea, then, by all means, kamikaze the TP’s. But, definitely switch the last 2 kamikazes from the BB to the CV.
No, I think it’s a great idea.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Americans
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Setting uses for triggers used this phase.
Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
            Setting uses for triggers used this phase.
            Giving bonus movement to units
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                  Russians take Soviet Far East from Japanese
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1,6
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 :  3/9 hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 1 :  1/1 hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 6 Sea Zone, round 1 :  2/3 hits
                    1 submarine owned by the Americans , 1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  4/8 hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 6 Sea Zone, round 2 :  1/3 hits
                    1 fighter owned by the Americans , 1 transport owned by the Japanese , 1 cruiser owned by the Japanese , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 39
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
                Casualties for Americans: 2 fighters and 1 submarine
                Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 39
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
                Casualties for Americans: 2 fighters and 1 submarine
            Recording Battle Statistics
Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter and 1 tactical_bomber moved from Central United States to 101 Sea Zone
            1 bomber moved from Central United States to United Kingdom
            1 infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Western United States
            1 armour and 2 mech_infantrys moved from Central United States to Eastern United States
            1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
Place Units - Americans
            1 carrier and 4 destroyers placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Americans player Adding units owned by PlayerID named:Americans to 7 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Korea : 1 flag, 4 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield and 1 fighter
    Soviet Far East : 1 mech_infantry
    7 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    3 Sea Zone : 1 transport
    6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
    Gibraltar : 1 fighter
    United Kingdom : 1 bomber
    101 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
    91 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
Production/PUs Summary :
Germans : 45 / 54
    Russians : 33 / 35
    Japanese : 43 / 47
    Americans : 53 / 74
    Chinese : 7 / 16
    British : 25 / 27
    UK_Pacific : 14 / 21
    Italians : 13 / 21
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
Sorry, had to make an edit. First game! This is not like risk at all!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Giving bonus movement to units
            2 infantry moved from Hopei to Suiyuyan
            2 infantry moved from Yunnan to Kweichow
            3 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Kweichow
Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  0/3 hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 1 :  0/1 hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  2/3 hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
                Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Hunan, round 1 :  0/3 hits
                    Japanese roll dice for 1 artillery in Hunan, round 1 :  0/1 hits
                    Chinese roll dice for 3 infantry in Hunan, round 2 :  1/3 hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
                Chinese win with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  1/2 hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 1 :  1/1 hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
                Chinese win with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Recording Battle Statistics
Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
            1 infantry placed in Hopei
            1 artillery and 1 infantry placed in Yunnan
            Chinese undo move 2.
            3 infantry placed in Yunnan
            1 artillery placed in Yunnan
            Chinese undo move 2.
            1 infantry placed in Hopei
            2 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Yunnan : 1 artillery, 1 fighter and 2 infantry
    Suiyuyan : 1 infantry
    Kweichow : 1 infantry
    Hunan : 3 infantry
    Hopei : 2 infantry
Production/PUs Summary :
Germans : 45 / 54
    Russians : 33 / 35
    Japanese : 40 / 47
    Americans : 53 / 74
    Chinese : 10 / 16
    British : 25 / 27
    UK_Pacific : 14 / 21
    Italians : 13 / 21
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Place Units - UK_Pacific
            1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs total
                Some units change owners in territory India
Territory Summary for UK_Pacific :
India : 1 factory_major
    French Indo China : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,
Production/PUs Summary :
Germans : 43 / 54
    Russians : 33 / 35
    Japanese : 38 / 47
    Americans : 53 / 74
    Chinese : 10 / 16
    British : 30 / 21
    UK_Pacific : 20 / 16
    Italians : 12 / 21
    ANZAC : 10 / 17
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
Alright folks, a couple of admin things.
1. UK euro gave me an error message and didn’t allow me to post turn details.
For future reference, is there a way to view that to copy and paste it into the forum after the turn summary page?
2. As I said before, this is my teammate’s first real Axis and Allies game. (He played a couple of turns as US mostly not at war in a practice Euro '40 on TripleA, but didn’t get much experience out of it because of the way the game went). I think its good sportsmanship to try to limit edit mode use as much as possible, especially when correcting some details from a former turn; however, with him not being experienced at using TripleA, much less playing A&A in general, I can see it as reasonable to cut him a little slack, but that is of course ultimately up to you folks.
The edits in question:
A. His edit on US turn: Before the end of his turn, he edited in the ftr and tac that had 1 move left each into sz7 because he wasn’t aware the planes weren’t landing in sz6.
B. The second edit, I performed on UK’s turn, AFTER his turn. We had discussed him moving his troops from E US to Gibraltar and unloading them there. This is certainly what he intended to do, but I noticed that he had not actually unloaded the units onto the land during his turn. Speaking to him, he was foggy about the difference between units at sea on a ship and units on the land, but we cleared that up. I edited the 1 inf and 1 arty onto the Gibraltar land space.
The first edit I see as no real harm.
The second edit occurred during an Allies block of turns, so I don’t see it as doing any harm, but I certainly would not have any hard feelings if you guys felt that second edit was unfair and edited the situation to its original state on your next turn.
Finally, good news! My trip was pushed to the right several days and amazingly, even in the deepest thickets of the bayou, my ratty hotel will have internet access so I won’t have to dump all my turns into my teammate’s lap.
Alright folks, a couple of admin things.
1. UK euro gave me an error message and didn’t allow me to post turn details.
For future reference, is there a way to view that to copy and paste it into the forum after the turn summary page?
I’ve been having this problem in another game, as well. My solution was to leave the “post territory summary” box unchecked for the UK. If the same person is doing the Chinese AND the UK then before you press the “done” button for the Chinese turn, uncheck the box, because if all the boxes are checked when you end the Chinese turn, all of the boxes will be automatically checked by tripleA at the end of the UK turn and you’ll get the error. Hope that helps.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
            Italians buy 1 cruiser and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
            Giving bonus movement to units
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                  Italians take 97 Sea Zone from British
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 armour and 6 infantry moved from Bulgaria to Greece
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 fighter moved from Libya to Algeria
            1 artillery and 3 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 bomber moved from Southern Italy to Greece
Combat - Italians
            Battle in Algeria
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 1 :  0/3 hits
                    French roll dice for 1 infantry in Algeria, round 1 :  1/1 hits
                    1 infantry owned by the Italians lost in Algeria
                    Italians roll dice for 1 artillery and 1 fighter in Algeria, round 2 :  1/2 hits
                    French roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Italians: 1 infantry
                Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 1 bomber and 7 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 cruiser in Greece, round 1 :  1/1 hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 7 infantry in Greece, round 1 :  2/10 hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  0/4 hits
                    3 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 7 infantry in Greece, round 2 :  4/10 hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 2 :  0/1 hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
                Italians win with 1 armour, 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
            Recording Battle Statistics
Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            1 artillery and 2 infantry moved from Libya to Tunisia
            1 fighter moved from Algeria to Tunisia
Place Units - Italians
            1 cruiser and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs total
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 3 infantry
    Kenya : 1 flag,    Algeria : 1 flag, 1 artillery
    Tunisia : 1 flag, 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
    Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
            Giving bonus movement to units
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser and 2 fighters
                Japanese defend with 1 battleship, 2 destroyers and 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  1/1 hits
                    1 cruiser owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 1 :  1/2 hits
                    Japanese roll dice for 1 battleship and 2 destroyers in 37 Sea Zone, round 1 :  2/3 hits
                    1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is -24
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser and 2 fighters
            Recording Battle Statistics
Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from New Zealand to Queensland
Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
            ANZAC undo move 2.
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
    Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
    Dutch New Guinea : 1 flag, 1 infantry
    54 Sea Zone : 1 destroyer
    62 Sea Zone : 2 transports
    Egypt : 2 infantry
Production/PUs Summary :
Germans : 43 / 54
    Russians : 33 / 35
    Japanese : 38 / 47
    Americans : 53 / 74
    Chinese : 10 / 16
    British : 29 / 21
    UK_Pacific : 20 / 16
    Italians : 16 / 18
    ANZAC : 10 / 20
    French : 6 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
            Giving bonus movement to units
Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
    Morocco : 1 infantry
    French Central Africa : 1 infantry
    Syria : 1 infantry
    98 Sea Zone : 1 destroyer
    110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 43 / 54
    Russians : 33 / 35
    Japanese : 38 / 47
    Americans : 53 / 74
    Chinese : 10 / 16
    British : 29 / 21
    UK_Pacific : 20 / 16
    Italians : 16 / 18
    ANZAC : 10 / 20
    French : 6 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
scramble to sz110?
Negative on scramble.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Germans
            Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            Giving bonus movement to units
            1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 battleship and 1 cruiser moved from 119 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            2 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 bomber moved from Southern Italy to Syria
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                UK_Pacific is now being played by: Human
                Mongolians are now being played by: Human
                Neutral_True is now being played by: Human
                Italians are now being played by: Human
                Americans are now being played by: Human
Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                French defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 :  2/4 hits
                    French roll dice for 1 cruiser in 110 Sea Zone, round 1 :  1/1 hits
                    1 cruiser owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for French: 1 cruiser
                Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for French: 1 cruiser
            Battle in 91 Sea Zone
                Germans attack with 2 submarines and 1 tactical_bomber
                Americans defend with 1 cruiser and 1 transport
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  0/2 hits
                    Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 1 :  1/1 hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 :  0/1 hits
                    1 cruiser owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 cruiser and 1 transport
                Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in Syria
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 1 infantry; British defend with 1 bomber
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 1 :  1/3 hits
                    French roll dice for 1 bomber and 1 infantry in Syria, round 1 :  1/2 hits
                    1 bomber owned by the British and 1 infantry owned by the Germans lost in Syria
                    Germans roll dice for 1 artillery and 1 bomber in Syria, round 2 :  0/2 hits
                    French roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                    Germans roll dice for 1 artillery and 1 bomber in Syria, round 3 :  1/2 hits
                    French roll dice for 1 infantry in Syria, round 3 :  1/1 hits
                    1 infantry owned by the French and 1 artillery owned by the Germans lost in Syria
                Germans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for French: 1 infantry
                Casualties for British: 1 bomber
                Germans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for French: 1 infantry
                Casualties for British: 1 bomber
            Recording Battle Statistics
Non Combat Move - Germans
            1 bomber moved from Syria to Southern Italy
            1 tactical_bomber moved from 91 Sea Zone to Algeria
            1 carrier and 1 fighter moved from 93 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
            2 tactical_bombers moved from Holland Belgium to Southern Italy
            1 bomber moved from 110 Sea Zone to Western Germany
            2 aaGuns and 1 infantry moved from Normandy Bordeaux to Southern France
            1 armour moved from Southern France to Yugoslavia
            2 infantry moved from Germany to Slovakia Hungary
            5 armour and 4 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
            1 transport moved from 119 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 submarine moved from 106 Sea Zone to 108 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
            1 fighter placed in Southern France
            1 fighter placed in Western Germany
            6 infantry and 2 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Algeria : 1 tactical_bomber
    Southern France : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Slovakia Hungary : 3 aaGuns, 5 armour, 5 artilleries, 28 infantry and 4 mech_infantrys
    Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
    Germany : 1 factory_major, 6 infantry and 2 mech_infantrys
    Norway : 1 artillery and 1 infantry
    Southern Italy : 1 bomber and 2 tactical_bombers
    112 Sea Zone : 1 destroyer and 1 transport
    119 Sea Zone : 1 submarine
    108 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Russians
            Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            Giving bonus movement to units
            2 infantry moved from Central Mongolia to Ulaanbaatar
            1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Combat - Russians
            Battle in Ulaanbaatar
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Ulaanbaatar, round 1 :  0/3 hits
                    Japanese roll dice for 1 infantry in Ulaanbaatar, round 1 :  1/1 hits
                    1 infantry owned by the Russians lost in Ulaanbaatar
                    Russians roll dice for 2 infantry in Ulaanbaatar, round 2 :  0/2 hits
                    Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 :  1/1 hits
                    1 infantry owned by the Russians lost in Ulaanbaatar
                    Russians roll dice for 1 infantry in Ulaanbaatar, round 3 :  0/1 hits
                    Japanese roll dice for 1 infantry in Ulaanbaatar, round 3 :  1/1 hits
                    1 infantry owned by the Russians lost in Ulaanbaatar
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Recording Battle Statistics
Non Combat Move - Russians
            1 infantry moved from Yenisey to Yakut S.S.R.
            2 infantry moved from Samara to Novosibirsk
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Russia to Vologda
            2 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            1 infantry moved from Western Ukraine to Bessarabia
            3 infantry moved from Ukraine to Bessarabia
            2 aaGuns moved from Ukraine to Bessarabia
            2 artilleries moved from Ukraine to Bessarabia
            1 infantry moved from Bryansk to Western Ukraine
            4 infantry moved from Baltic States to Belarus
            2 aaGuns moved from Baltic States to Belarus
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
Place Units - Russians
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            Russians undo move 2.
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry placed in Russia
Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 1 infantry
    Olgiy : 1 flag,    Dzavhan : 1 flag, 1 infantry
    Central Mongolia : 1 flag,    Tsagaan Olom : 1 flag,    Belarus : 2 aaGuns, 1 artillery and 8 infantry
    Karelia : 1 artillery and 8 infantry
    Baltic States : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
    Archangel : 1 infantry
    Eastern Poland : 1 infantry
    Bessarabia : 2 aaGuns, 1 armour, 3 artilleries, 14 infantry and 1 mech_infantry
    Russia : 1 airfield, 1 factory_major and 1 infantry
    Ukraine : 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
    Western Ukraine : 1 infantry
    Novosibirsk : 3 infantry
    Vologda : 2 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
    Smolensk : 1 infantry
    125 Sea Zone : 1 submarine
    115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 43 / 53
    Russians : 33 / 33
    Japanese : 38 / 47
    Americans : 53 / 74
    Chinese : 10 / 16
    British : 29 / 21
    UK_Pacific : 20 / 16
    Italians : 16 / 18
    ANZAC : 10 / 20
    French : 6 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0