sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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Scramble and hope for the best.
tilt, dds, cv, tac, ftrs
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how come no persia attack? 41% not bad… chips away at that stupid stuff.
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ah oh well. if you win that naval battle… you should place 10 units on japan. the inf n stuff can be boated next turn.
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If you win this battle, I have pretty good odds at taking east usa since the fighters won’t be there. :D
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I’ll be busy tomorrow and don’t know if I’ll get a turn in. Maybe later on at night.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Japanese take Belgian Congo from British
2 mech_infantrys moved from Szechwan to Sikang
2 mech_infantrys moved from Hopei to Suiyuyan
2 mech_infantrys moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 fighter moved from Hopei to Sikang
2 fighters moved from Japan to 10 Sea Zone
4 carriers, 12 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers moved from 9 Sea Zone to 10 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Japanese creates battle in territory 63 Sea Zone
Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 10 Sea Zone
Japanese attack with 4 carriers, 12 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 10 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 carriers, 12 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 1 : 6/22 hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 1 : 9/19 hits
2 destroyers owned by the Americans , 4 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 11 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 6/21 hits
Americans roll dice for 5 carriers, 1 destroyer, 10 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 : 10/17 hits
1 destroyer owned by the Americans , 5 carriers owned by the Americans , 9 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 : 5/12 hits
Americans roll dice for 10 fighters and 2 transports in 10 Sea Zone, round 3 : 7/10 hits
5 fighters owned by the Americans , 2 destroyers owned by the Japanese and 5 fighters owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 3 fighters and 2 tactical_bombers in 10 Sea Zone, round 4 : 5/5 hits
Americans roll dice for 5 fighters and 2 transports in 10 Sea Zone, round 4 : 3/5 hits
5 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 10 Sea Zone
2 transports owned by the Americans lost in 10 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 4 carriers, 12 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 4 carriers, 12 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
Battle in Sikang
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Sikang, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Sikang to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 tactical_bomber moved from Suiyuyan to Hopei
1 armour moved from Szechwan to Hopei
1 armour moved from Amur to Jehol
1 aaGun moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Aleutian Islands
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 bomber moved from New Guinea to Caroline Islands
1 bomber moved from Caroline Islands to Aleutian Islands
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 carriers placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
2 mech_infantrys placed in India
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 50 / 64
Russians : 25 / 34
Japanese : 78 / 88
Americans : 57 / 73
Chinese : 4 / 4
British : 14 / 0
UK_Pacific : 0 / 0
Italians : 20 / 9
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well that did not go the way I hoped.
instead of 9 units left, I have 2…… and I nearly could have lost as well…
seems the dice gods were not happy with my turn at all…
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doesn’t matter. you made me taking east usa easier.
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I still have no idea why 5 subs are on japan…
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@Cow:
I still have no idea why 5 subs are on japan…
shit, forgot to move them.
i had moved them in the save i sent you, but forgot about them after the scrambling battle.
Seth, will you allow me to move them to hawaii please?
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noncom move fix: moved my subs to hawaii
use this savegame if you would allow my edit move of them to hawaii
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If I take east usa and steal his income for a turn… you have no excuse to not win in the pacific. All you got to do is shove all your pieces, it is not a hard concept. The rest of the board doesn’t matter.
If you use your full income to take hawaii or new south wales and nothing else… and get everything for it… I promise you will win.
Like you can give up sino russia to get those units on a boat… you just need the VC to win.
no more editing please.
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the game is going to end soon! I have a good feeling!
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le bump
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I can’t believe COW has a chance to pull this off, with no less than an Invasion of America!
This is going to be good…
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you told me to take america so it was some tricky stuff and lots of rules to understand to get out of that baltic sea.
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Yeah, this was the part where I thought it could backfire. I wasn’t sure if you’d see the chance if I let you out of the Baltic or if you’d take it. (thanks for goading him Garg!)
I also saw another way it could’ve backfired and I could’ve lost the ICs and eventually the fleet for nothing. So I’m kind of glad you took the chance as at least now it’ll be over one way or the other. I just wish I hadn’t missed the two extra fighters coming in due to the landing spot in the aleutians, stupid eskimos letting Japan use their bush runways . . . . As I would’ve had a lot more stuff to use in the defense of US!
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Veqr, I found a small bug
I only bought one ac in this test(I need to see things to really grasp things), but it gave all my fighters in Norway the range to hit sz109.
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Cow, I need OOL for sz109. I got 3 hits, I’m assuming kill a carrier completely and a fighter?
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So with that roll I have to ask, what’s the ruling on if one of my fighters actually survives? Do I HAVE to put one of the cvs off of Norway? Because that would totally suck . . . here’s hoping for MAD or one wounded cv or german fighter left over!
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