XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • Scramble and hope for the best.

    tilt, dds, cv, tac, ftrs

  • TripleA

    how come no persia attack? 41% not bad… chips away at that stupid stuff.

  • TripleA

    ah oh well. if you win that naval battle… you should place 10 units on japan. the inf n stuff can be boated next turn.

  • TripleA

    If you win this battle, I have pretty good odds at taking east usa since the fighters won’t be there. :D


  • I’ll be busy tomorrow and don’t know if I’ll get a turn in. Maybe later on at night.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                1 armour moved from Kenya to Anglo Egyptian Sudan
                      Japanese take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Japanese take Belgian Congo from British
                2 mech_infantrys moved from Szechwan to Sikang
                2 mech_infantrys moved from Hopei to Suiyuyan
                2 mech_infantrys moved from Hopei to Shensi
                1 tactical_bomber moved from Hopei to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Hopei to Shensi
                1 fighter moved from Hopei to Sikang
                2 fighters moved from Japan to 10 Sea Zone
                4 carriers, 12 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers moved from 9 Sea Zone to 10 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Japanese
                Japanese creates battle in territory 63 Sea Zone
                Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
                Battle in 10 Sea Zone
                    Japanese attack with 4 carriers, 12 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 4 carriers, 12 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 1 :  6/22 hits
                    Units damaged: 4 carriers owned by the Americans
                        Americans roll dice for 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 1 :  9/19 hits
                        2 destroyers owned by the Americans , 4 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 11 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 :  6/21 hits
                        Americans roll dice for 5 carriers, 1 destroyer, 10 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 :  10/17 hits
                        1 destroyer owned by the Americans , 5 carriers owned by the Americans , 9 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 2 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 :  5/12 hits
                        Americans roll dice for 10 fighters and 2 transports in 10 Sea Zone, round 3 :  7/10 hits
                        5 fighters owned by the Americans , 2 destroyers owned by the Japanese and 5 fighters owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 10 Sea Zone, round 4 :  5/5 hits
                        Americans roll dice for 5 fighters and 2 transports in 10 Sea Zone, round 4 :  3/5 hits
                        5 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 10 Sea Zone
                        2 transports owned by the Americans lost in 10 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
                    Casualties for Japanese: 4 carriers, 12 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
                    Casualties for Japanese: 4 carriers, 12 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
                Battle in Sikang
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Sikang, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 1 :  0/3 hits
                        Chinese roll dice for 1 mech_infantry in Suiyuyan, round 1 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    retreated to Suiyuyan
                    Chinese win with 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter moved from Sikang to Hopei
                1 fighter and 1 tactical_bomber moved from Shensi to Hopei
                1 tactical_bomber moved from Suiyuyan to Hopei
                1 armour moved from Szechwan to Hopei
                1 armour moved from Amur to Jehol
                1 aaGun moved from Korea to Amur
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Aleutian Islands
                1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 infantry moved from West India to Eastern Persia
                2 mech_infantrys moved from India to Eastern Persia
                1 bomber moved from New Guinea to Caroline Islands
                1 bomber moved from Caroline Islands to Aleutian Islands
                2 aaGuns moved from Japan to 6 Sea Zone
                2 aaGuns moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                2 fighters and 1 tactical_bomber placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                2 mech_infantrys placed in India
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 25 / 34
        Japanese : 78 / 88
        Americans : 57 / 73
        Chinese : 4 / 4
        British : 14 / 0
        UK_Pacific : 0 / 0
        Italians : 20 / 9
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    well that did not go the way I hoped.

    instead of 9 units left, I have 2…… and I nearly could have lost as well…

    seems the dice gods were not happy with my turn at all…

  • TripleA

    doesn’t matter. you made me taking east usa easier.

  • TripleA

    I still have no idea why 5 subs are on japan…

  • Customizer

    @Cow:

    I still have no idea why 5 subs are on japan…

    shit, forgot to move them.

    i had moved them in the save i sent you, but forgot about them after the scrambling battle.

    Seth, will you allow me to move them to hawaii please?

  • Customizer

    noncom move fix: moved my subs to hawaii

    use this savegame if you would allow my edit move of them to hawaii

  • TripleA

    If I take east usa and steal his income for a turn… you have no excuse to not win in the pacific. All you got to do is shove all your pieces, it is not a hard concept. The rest of the board doesn’t matter.

    If you use your full income to take hawaii or new south wales and nothing else… and get everything for it… I promise you will win.

    Like you can give up sino russia to get those units on a boat… you just need the VC to win.

    no more editing please.

  • TripleA

    the game is going to end soon! I have a good feeling!

  • Customizer

    le bump

  • Liaison TripleA '11 '10

    I can’t believe COW has a chance to pull this off, with no less than an Invasion of America!

    This is going to be good…

  • TripleA

    you told me to take america so it was some tricky stuff and lots of rules to understand to get out of that baltic sea.


  • Yeah, this was the part where I thought it could backfire. I wasn’t sure if you’d see the chance if I let you out of the Baltic or if you’d take it. (thanks for goading him Garg!)

    I also saw another way it could’ve backfired and I could’ve lost the ICs and eventually the fleet for nothing. So I’m kind of glad you took the chance as at least now it’ll be over one way or the other. I just wish I hadn’t missed the two extra fighters coming in due to the landing spot in the aleutians, stupid eskimos letting Japan use their bush runways . . . . As I would’ve had a lot more stuff to use in the defense of US!


  • Veqr, I found a small bug

    I only bought one ac in this test(I need to see things to really grasp things), but it gave all my fighters in Norway the range to hit sz109.

    bug.tsvg


  • Cow, I need OOL for sz109. I got 3 hits, I’m assuming kill a carrier completely and a fighter?

    sz109ftw.tsvg


  • So with that roll I have to ask, what’s the ruling on if one of my fighters actually survives? Do I HAVE to put one of the cvs off of Norway? Because that would totally suck . . . here’s hoping for MAD or one wounded cv or german fighter left over!

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