Napoleonic Empires: Free For All

  • Customizer

    all naval moves 2 spaces

    Mortars are one of the 4 “extra/bonus” units.  We turned off all bonus units because everyone is new to the game (they would normally become available starting round 2).

    They attack at 5, and give +1 support to a unit as well.  But they have zero defense, and are very expensive.

    Fortresses have 4 defense

    Mortella Towers have 2 defense

    And “Marshalls” are level IV cavalry, and have 4 attack 3 defense, and only take up 2 space on a boat instead of 3 (cus they are just officers).  In addition, the ones for France/UK/Prussia/Austria/Russia have 3 movement, while the ones for Spain/Sweden/Ottomans have 2 movement only.  All of them are really stupidly expensive.

  • TripleA

    man bonus units would help me so much, QQ

  • TripleA

    I thought some of your shippy moves 3 spaces??!?!?

  • TripleA

    so I has a question… you know those horsies with artillery attach to them… how they work? do they attack at 1 always or 2? Or do they make something else attack at 2? Do they make the other horsies attack at 1 better? I don’t understand what to take as casualties for later… can they support each other?

    I thought I saw some of your shippy go 3 spaces earlier… :|

  • TripleA

    I am about to engage in major land battles soon so I think I need to learn how this stuff works…

  • TripleA

    also are the battle calcs accurate or they take lowest costing unit or what?


  • We are waiting on Canuck again?

  • Liaison TripleA 11 10

    I don’t think he’s going to be around for about a month.

    Should I play his turn?

    We are -allies- …


  • I’m ok with it

  • TripleA

    Well… he will probably be dead next next round according to my moocalculations.


  • OK for me


  • @Gargantua:

    I don’t think he’s going to be around for about a month.

    Should I play his turn?

    We are -allies- …

    Works for me  8-)

  • TripleA

    Yeah as long as canuck is fine with it. as long as you are defending your capital or attacking france.

    he probably wants to maximize his defense on austria, he knows i am coming next next round. I can’t wait any longer.

  • TripleA

    I doubt he has any attacks, because he can’t counter attack next round, because those units would get ignored and his capital all ined.  There is no real surprises from me. I only moved north to make prussia defend itself instead of stacking with austria.

  • TripleA

    I am pretty much all in.

  • 20 18 16 13 12

    TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :6

    Purchase Units - AustrianEmpire
                AustrianEmpire buy 1 Artillery, 1 Chasseurs, 1 Dragoons, 1 Fusiliers and 1 Grenadiers; Remaining resources: 0 PUs;

    Non Combat Move - AustrianEmpire
                1 Fusiliers moved from Austria to Moravia
                8 Artillerys, 11 Chasseurss, 1 Dragoons, 8 Fusilierss, 1 General, 2 Grenadierss, 2 Horse_Artillerys, 3 Howitzers and 1 Hussars moved from Austria to Salzburg
                1 Howitzer moved from Zala to Austria
                1 Artillery moved from Zala to Austria

    Place Units - AustrianEmpire
                1 Artillery and 1 Grenadiers placed in Salzburg
                1 Chasseurs, 1 Dragoons and 1 Fusiliers placed in Austria

    Turn Complete - AustrianEmpire
                AustrianEmpire collect 26 PUs; end with 26 PUs total

    Territory Summary for AustrianEmpire :

    Slavonia : 1 Fortress and 2 Fusilierss
        Transylvania : 1 Fusiliers
        Austria : 1 Artillery, 1 Capital, 1 Chasseurs, 1 Dragoons, 1 Fusiliers, 1 Howitzer and 1 Mortella_Tower

  • 20 18 16 13 12

    Damn you guys are quick.

    At least I got one more in.

    However, what my Saxon compatriot says is true. I will be unable to post until August. So I will hand over to my only ally Prussia to take over the reigns until then. (I imagine this game will still be going on at that time. Whether Austria will remain is another question.

    Rad game V. It’s been fun. See you all on the other side of summer.


  • TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :6

    Combat Move - OttomanEmpire
                2 Cuirassierss, 3 Dragoonss and 1 Fusiliers moved from Odessa to Kiev
                1 Artillery and 12 Fusilierss moved from Bessarabia to Kiev
                1 Cutter moved from SZ95 to SZ98
                      OttomanEmpire take SZ98 from Russia
                1 Chasseurs moved from Crimea to SZ94
                1 Barque and 1 Chasseurs moved from SZ94 to SZ97
                1 Chasseurs moved from SZ97 to Astrakahn
                      OttomanEmpire take Astrakahn from Russia
                1 Barque moved from SZ95 to SZ93
                1 Grenadiers moved from Bulgaria to SZ93
                1 Barque and 1 Grenadiers moved from SZ93 to SZ94
                1 Grenadiers moved from SZ94 to Bessarabia
                1 General moved from Kiutayeh to SZ84
                1 Barque and 1 General moved from SZ84 to SZ95
                1 General moved from SZ95 to Crimea
                1 Brigantine and 1 Cutter moved from SZ92 to SZ95
                1 Frigate moved from SZ84 to SZ95
                2 Cuirassierss moved from Kiutayeh to Karamania
                1 Fusiliers moved from Lazes to Tarsus
                1 Artillery moved from Edessa to Tarsus
                3 Chasseurss, 6 Fusilierss and 2 Howitzers moved from Bulgaria to Moldavia
                2 Fusilierss and 1 Grenadiers moved from Constantinople to Bulgaria

    Purchase Units - OttomanEmpire
                OttomanEmpire buy 2 Barques, 2 Cuirassierss and 4 Fusilierss; Remaining resources: 3 PUs;

    Combat - OttomanEmpire
                Battle in Kiev
                    OttomanEmpire attack with 1 Artillery, 2 Cuirassierss, 3 Dragoonss and 13 Fusilierss
                    Russia defend with 2 Chasseurss and 1 Fusiliers
                    OttomanEmpire win, taking Kiev from Russia with 1 Artillery, 2 Cuirassierss, 3 Dragoonss and 12 Fusilierss remaining. Battle score for attacker is 10
                    Casualties for OttomanEmpire: 1 Fusiliers
                    Casualties for Russia: 2 Chasseurss and 1 Fusiliers
                    OttomanEmpire win with 1 Artillery, 2 Cuirassierss, 3 Dragoonss and 12 Fusilierss remaining. Battle score for attacker is 10
                    Casualties for OttomanEmpire: 1 Fusiliers
                    Casualties for Russia: 2 Chasseurss and 1 Fusiliers
                Recording Battle Statistics

    Non Combat Move - OttomanEmpire

    Place Units - OttomanEmpire
                1 Barque placed in SZ86
                1 Barque placed in SZ92
                2 Cuirassierss placed in Crimea
                4 Fusilierss placed in Constantinople

    Turn Complete - OttomanEmpire
                OttomanEmpire collect 50 PUs; end with 53 PUs total
                Objective OttomanEmpire destroys TUV: OttomanEmpire met a national objective for an additional 6 PUs; end with 59 PUs

  • TripleA

    wow no one tell me horse artillery only supports infantry… the hell have i been buying lol.

  • TripleA

    Man it seemed so logical that horse artillery supports horses and normal artillery supports infantry… I would have had way more dragoons instead.

    Why didn’t anyone tell me what the hell? Like “hey Cow you know you have lots of horse artillery but no inf, what gives?” I would be like, “they support the horses right?” Then you be like, “no.”

    man screw you all, I only trust spain now. Obviously he is the ocean guy so he probably didn’t know.

    I am going to take austria at 94% odds still… even though I could have had like 20 pus worth of crap on it if these horse artillery were something else. you guys are sick.

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