XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                3 artilleries and 9 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Kwangsi to Kiangsu
                5 artilleries and 9 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 5 artilleries and 9 infantry
                    Japanese defend with 3 armour, 7 artilleries, 1 factory_minor, 1 harbour and 9 infantry
                    5 artilleries owned by the Chinese retreated to Kwangsi
                    Japanese win with 3 armour, 7 artilleries and 6 infantry remaining. Battle score for attacker is -18
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 9 infantry
                Battle in Kiangsu
                    Chinese attack with 3 artilleries, 1 fighter and 9 infantry
                    Japanese defend with 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry and 1 tactical_bomber
                    Some non-combat units are destroyed:
                    Chinese win, taking Kiangsu from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 35
                    Casualties for Japanese: 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for Chinese: 8 infantry
                    Chinese win with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 35
                    Casualties for Japanese: 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for Chinese: 8 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Kwangsi

    Place Units - Chinese
                1 artillery and 4 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag,    Kwangsi : 1 flag, 5 artilleries and 1 fighter
        Kiangsu : 1 flag, 3 artilleries and 1 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 39 / 66
        Russians : 33 / 42
        Japanese : 29 / 38
        Americans : 56 / 81
        Chinese : 21 / 28
        British : 15 / 0
        UK_Pacific : 22 / 23
        Italians : 25 / 36
        ANZAC : 16 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Again it doesn’t like me posting the UK move via program so here’s the save you can look up the moves in history and compare dice to you emails if you want to make sure

  • '21 '19 '18 '17 '16

    Test summary from TripleA 17:07:59

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 6 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 mech_infantry moved from French Equatorial Africa to Belgian Congo
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                      Italians take Union of South Africa from British
                1 bomber moved from Egypt to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 destroyer and 2 submarines moved from 81 Sea Zone to 95 Sea Zone
                1 armour moved from Egypt to Belgian Congo
                2 artilleries moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq

    Combat - Italians
                Battle in 80 Sea Zone
                    Italians attack with 1 bomber
                    ANZAC defend with 2 transports
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Belgian Congo
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                    Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry
                    Italians win with 1 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry
                Recording Battle Statistics
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians
                1 bomber moved from 80 Sea Zone to Egypt

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Egypt
                3 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from South Australia to Queensland
                1 fighter moved from Eastern Persia to Persia

    Place Units - ANZAC
                1 factory_minor placed in Persia
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kiangsi : 1 infantry
        Manchuria : 2 artilleries and 2 infantry
        Shan State : 1 artillery and 3 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 3 infantry
        Java : 1 flag,    Dutch New Guinea : 1 flag,


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Tunisia : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag,
    Production/PUs Summary :

    Germans : 39 / 66
        Russians : 33 / 42
        Japanese : 25 / 38
        Americans : 56 / 81
        Chinese : 22 / 28
        British : 13 / 0
        UK_Pacific : 25 / 31
        Italians : 27 / 32
        ANZAC : 16 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    Test summary from TripleA 21:04:35

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 2 armour, 5 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Syria to Iraq
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                6 artilleries and 6 infantry moved from Germany to Slovakia Hungary
                1 armour, 4 artilleries and 3 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from Norway to 113 Sea Zone
                4 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 113 Sea Zone to 114 Sea Zone
                4 artilleries and 4 infantry moved from 114 Sea Zone to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 armour, 8 artilleries and 7 infantry
                    Russians defend with 2 artilleries
                    Germans win, taking Poland from Russians with 1 armour, 8 artilleries and 7 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                    Germans win with 1 armour, 8 artilleries and 7 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries
                Battle in Slovakia Hungary
                    Germans attack with 6 artilleries and 6 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Slovakia Hungary from Russians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                    Germans win with 6 artilleries and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Germany to Slovakia Hungary

    Place Units - Germans
                4 artilleries and 4 infantry placed in Germany
                3 infantry placed in France
                2 armour placed in Germany
                1 artillery, 1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • '21 '19 '18 '17 '16

    Japan will be attacking sea zone 19, do you have any preference for the kill order or which nationality to pick first as casualties?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Politics - Russians
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Russians
                Russians buy 1 armour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                7 artilleries, 2 infantry and 1 mech_infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                2 mech_infantrys moved from Volgograd to Turkey
                1 infantry moved from Caucasus to Turkey
                3 mech_infantrys moved from Northwest Persia to Turkey
                2 mech_infantrys and 2 tactical_bombers moved from Persia to Turkey
                2 fighters moved from Bessarabia to Turkey
                1 armour moved from Novgorod to Finland
                      Russians take Karelia from Germans
                      Russians take Finland from Germans
                1 armour moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Novgorod
                1 armour moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans
                1 armour moved from Baltic States to Novgorod
                1 mech_infantry moved from Novgorod to Nenetsia
                1 infantry moved from Vologda to Nenetsia
                1 fighter moved from Belarus to Nenetsia
                1 artillery moved from Novosibirsk to Urals
                1 artillery and 1 infantry moved from Novosibirsk to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                      Russians take Timguska from Japanese
                      Russians take Yenisey from Japanese
                1 armour moved from Novosibirsk to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                2 mech_infantrys moved from Russia to Urals

    Combat - Russians
                Battle in 96 Sea Zone
                    Russians attack with 1 submarine
                    Italians defend with 1 destroyer
                    Italians win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Turkey
                    Russians attack with 2 fighters, 1 infantry, 7 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                    Russians win, taking Turkey from Neutral_True with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 infantry and 4 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                    Russians win with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 infantry and 4 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Kansu
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                    Russians win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Nenetsia
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Nenetsia from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Russians win with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Urals
                    Russians attack with 1 artillery and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Urals from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                    Russians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
                2 aaGuns moved from Romania to Bulgaria
                1 aaGun moved from Belarus to Novgorod
                3 armour moved from Novgorod to Belarus
                1 armour moved from Novgorod to Belarus
                2 mech_infantrys moved from Novgorod to Belarus
                1 fighter moved from Nenetsia to Novgorod
                1 infantry moved from Bessarabia to Eastern Poland
                2 fighters and 2 tactical_bombers moved from Turkey to Bessarabia

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                3 infantry placed in Novgorod
                2 mech_infantrys and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs

    Territory Summary for Russians :

    Kansu : 1 artillery
        Evenkiyskiy : 1 armour
        Yenisey : 1 armour and 1 mech_infantry
        Tsagaan Olom : 1 flag,    Romania : 1 flag,    Belarus : 4 armour and 2 mech_infantrys
        Nenetsia : 1 infantry and 1 mech_infantry
        Urals : 1 artillery and 1 mech_infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
        Russia : 1 airfield, 1 factory_major, 2 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
        Vologda : 1 aaGun
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
        Caucasus : 1 infantry
        Turkey : 1 flag, 3 mech_infantrys
        Bulgaria : 1 flag, 2 aaGuns, 7 artilleries, 2 infantry and 1 mech_infantry
        Northwest Persia : 1 flag,    Finland : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 39 / 48
        Japanese : 20 / 38
        Americans : 54 / 81
        Chinese : 23 / 28
        British : 13 / 0
        UK_Pacific : 25 / 31
        Italians : 27 / 32
        ANZAC : 16 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0


  • @Degrasse:

    Japan will be attacking sea zone 19, do you have any preference for the kill order or which nationality to pick first as casualties?

    You can loose according to combat value so damage Capital Ships first. Then subs then DD, then Cruisers then Carriers, then Fighters, then Battleships if you get so far. If the same unit of different nationality will be killed take out first the ANZAC ones then British then American units.


  • I’d also like to replace the last survivor in Kansu by a Mech. It doesn’t affect the rolls since it was a mutual hit. If you’re okay with it I’ll edit it in Americas turn.


  • Oh and if planes survive z19 and Carriers are damaged or dead. sent them to Manchuria to land


  • Test summary from TripleA 20:19:05


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
                Setting uses for triggers used this phase.

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                3 submarines moved from 14 Sea Zone to 26 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 infantry, 2 submarines, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries and 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Japanese win with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery, 1 fighter and 8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 20 PUs (1 lost to blockades); end with 20 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs

  • '21 '19 '18 '17 '16

    Editing to swap the units is fine.  I think GenericUsername’s move is interesting, I was voting for having the massive fleet battle.


  • Again Problems with the play by forum post function so here’s a save.


  • I can’t go on with the save I sent you and TripleA is throwing errors like crazy. I’m at another Computer than usual and TripleA isn’t up to date so I’m going to rectify that and redo the turn. I think you won’t have obections since everything wen our way you can only do better if I redo the turn.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 aaGun, 2 artilleries, 2 fighters and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 cruiser moved from 105 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 bomber moved from Romania to 96 Sea Zone
                2 artilleries, 2 infantry and 1 tactical_bomber moved from Gibraltar to Spain
                3 fighters and 1 tactical_bomber moved from 105 Sea Zone to Spain
                1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 105 Sea Zone
                3 artilleries and 3 infantry moved from 105 Sea Zone to Normandy Bordeaux
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                2 infantry moved from 4 Sea Zone to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Manchuria to Sakha
                      Russians take Amur from Japanese
                      Russians take Sakha from Japanese
                1 artillery and 1 infantry moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 carrier and 2 fighters moved from 19 Sea Zone to 5 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                      Americans take Hainan from Japanese

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 3 artilleries and 3 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                    Americans win with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in 96 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win, taking Southern France from Italians with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Spain
                    Americans attack with 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry
                    Americans win with 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 6 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                1 aaGun moved from Morocco to 92 Sea Zone
                1 aaGun and 1 transport moved from 92 Sea Zone to 105 Sea Zone
                1 aaGun moved from 105 Sea Zone to Normandy Bordeaux
                2 submarines moved from 105 Sea Zone to 109 Sea Zone
                1 carrier and 3 transports moved from 105 Sea Zone to 91 Sea Zone
                1 armour and 4 infantry moved from Central United States to Western United States
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 19 Sea Zone to 4 Sea Zone
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 battleship moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer moved from 45 Sea Zone to 20 Sea Zone
                3 carriers, 2 cruisers, 4 fighters, 4 submarines and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 96 Sea Zone to Turkey
                1 bomber moved from 96 Sea Zone to Bulgaria
                1 destroyer moved from 109 Sea Zone to 105 Sea Zone
                1 fighter and 1 tactical_bomber moved from Spain to 105 Sea Zone
                2 fighters and 1 tactical_bomber moved from Spain to Gibraltar

    Place Units - Americans
                1 aaGun, 2 fighters and 7 infantry placed in Western United States
                1 artillery and 3 infantry placed in Eastern United States
                1 artillery and 6 infantry placed in Central United States
                Americans undo move 2.
                Americans undo move 2.
                4 infantry placed in Eastern United States
                2 artilleries and 5 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 aaGun
        Korea : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Hainan : 1 flag, 1 infantry
        Queensland : 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
        Sakha : 1 armour
        Soviet Far East : 2 infantry
        Siberia : 1 artillery and 1 infantry
        36 Sea Zone : 1 transport
        20 Sea Zone : 1 battleship and 1 destroyer
        22 Sea Zone : 1 flag,    10 Sea Zone : 1 destroyer
        19 Sea Zone : 1 flag,    4 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
        5 Sea Zone : 1 carrier and 1 transport
        6 Sea Zone : 1 flag, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines, 1 tactical_bomber and 2 transports


  • seems to work now and you got an additional dead american sub out of the deal although the round was still wuite onesided in my favor

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