XDAP-01 DbD (AXIS) vs. BiA

  • Liaison TripleA '11 '10

    I would agree, but that’s still a painful nut to crack in Moscow for the win.

    If he starts building into it and attacking with it, this could take awhile. :P  Or if he finds a way to support it.

    And where’s the Pacific Win?  India’s still got over 20 units hanging around!

    There’s no doubt that the income swing is out of control in axis favour, and no there’s no doubt that there’s a 300 IPC Unit Value swing.  But SethTheNewb pulled out of a worse predicament in his game, based off the fact the axis still have to achieve the victory.

    Do the Brothers in Arms have what it takes?  Or is this deal finally done?


  • so the axis must take either MOS or IND to achieve the Victory? Funny, I don’t even know the victory conditions?

  • Liaison TripleA '11 '10

    Well you could take London, WUS, or Sydney instead. :)


  • @Gargantua:

    Well you could take London, WUS, or Sydney instead. :)

    So you grab and hold one and it’s over….ok, I imagine it is the same for the allies. Grab and hold Germany, tokyo etc…

  • '20 '18 '16 '13 '12

    Allies must take Berlin or Tokyo and Axis have to have 8 VCs on EITHER the Europe board OR the Pacific board.

    Which means Japan would have to get Sydney or Calcutta without loosing Hawaii.

    Russia is 3 turns for this world MAX and I have the resources now to fend off whatever the Brits and Americans throw at me. The flotilla off of England is going to the bottom of the ocean this turn. It’s up to Churchill if he wants the entire RAF to go with it…

    …hmmm…that would make it very tempting to take London, what a finish THAT would be…

  • Liaison TripleA '11 '10

    L O L

    so the axis must take either MOS or IND to achieve the Victory? Funny, I don’t even know the victory conditions?

    I thought you were being sarcastic/sassy!!! LOL…  To expand and clarify on Canuck’s post.

    The Axis can win by achieving the correct amount of victory cities on either board.  (So that’s 2 chances to win)

    8 cities on the Europe side, 6 cities on the Pacific side.  Then they have to hold said amount of cities until the end of the round.

    The Allies win when the Axis gives up, or  I belive, when they control 2/3 Axis Capitals.  I’ll have to double check.

    Also, the Fall of London IS the best course of action for an Axis win at this point.  Especially since the Americans neglected to land.  at 100 IPC’s a turn… with naval coverage, and some transports already built.  There is little that can be done to save London.

    I would build up to 10 transports, dump 20 units into scotland,  and then go for the 40 unit smash the following turn, with 20 units a turn after that.  The British won’t hold.  and only MAYBE will the Americans be able to help.  The Economic Campaign if the germans use sub raiding too will be brutal.

    The hope for the allies at that stage, is a Russian Break out!


  • :cry:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

  • '20 '18 '16 '13 '12

    @Gargantua:

    Also, the Fall of London IS the best course of action for an Axis win at this point.  Especially since the Americans neglected to land.  at 100 IPC’s a turn… with naval coverage, and some transports already built.  There is little that can be done to save London.

    Come on Garg! You should know bettr than to fight a war on two fronts! Furthermore isn’t it better to rid the world of those damn communists before moving on to those more amiable northern Europeans? We have sympathizers over there for Christs sake! What’s more, I have always secretly been hoping that the Brits might JOIN us in our conquest… I will give them some more time to mull it over… and maybe even a little incentive.

    All available naval units and airforce into the Brit/American Atlantic Fleet!

    Scramble?

  • '20 '18 '16 '13 '12

    Map for scrable:

    Build is:
    1 DD, 1 CR, 1 SS
    2 Bmb, 1 Tac
    2 Arm, 3 Inf, 3 Art, 1 Mec


  • At this point, Why not?

    I think I’ll scramble the RAF.

  • Liaison TripleA '11 '10

    http://www.youtube.com/watch?v=KJPooQ4Tl2U

    Enemy Ships in Sector 47!


  • Scramble all fighters!

    I repeat, scramble ALL fighters!

    (From Star wars Battlefront 2, which I played A LOT as a kid)

  • '20 '18 '16 '13 '12

    Sorry, I think you misread my post

    “Map for scrable:”

    You are expected to play your scrabble turn. I have played my first word:

    “AS” Which is two points plus double word score for a total of… 4!

  • '20 '18 '16 '13 '12

    Just kidding! Finally a Real fight between the RAF and the Luftwaffe!

    http://www.youtube.com/watch?v=lQjRQNdNUts

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 2 bombers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
                3 submarines moved from 91 Sea Zone to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
                1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Rostov to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                      Italians take Ethiopia from Russians
                1 armour moved from Northwest Persia to Volgograd
                1 armour moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
                    British defend with 3 destroyers, 5 fighters and 1 tactical_bomber; Americans defend with 2 cruisers and 4 destroyers
                        Germans roll dice for 4 submarines in 109 Sea Zone, round 1 :  0/4 hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 1 :  9/14 hits
                        Americans roll dice for 2 cruisers, 7 destroyers, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 1 :  10/15 hits
                    Units damaged: 1 battleship owned by the Germans
                        4 destroyers owned by the Americans , 2 cruisers owned by the Americans , 1 carrier owned by the Germans , 3 destroyers owned by the Germans , 3 destroyers owned by the British and 4 submarines owned by the Germans lost in 109 Sea Zone
                        Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 :  8/11 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 :  5/6 hits
                        1 tactical_bomber owned by the British , 2 tactical_bombers owned by the Germans , 5 fighters owned by the British and 3 fighters owned by the Germans lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 carrier, 3 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
                    Casualties for British: 3 destroyers, 5 fighters and 1 tactical_bomber
                    Casualties for Americans: 2 cruisers and 4 destroyers
                    Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 carrier, 3 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
                    Casualties for British: 3 destroyers, 5 fighters and 1 tactical_bomber
                    Casualties for Americans: 2 cruisers and 4 destroyers
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber moved from 109 Sea Zone to Western Germany
                2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
                1 fighter moved from 109 Sea Zone to Normandy Bordeaux
                1 armour moved from Bryansk to Belarus
                1 armour moved from Smolensk to Belarus
                1 armour moved from Tambov to Rostov
                1 armour moved from Samara to Volgograd
                1 aaGun, 1 artillery and 3 infantry moved from Archangel to Belarus
                3 artilleries and 5 infantry moved from Novgorod to Belarus
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                6 infantry moved from Germany to 114 Sea Zone
                6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                6 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from France to Western Germany
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium

    Place Units - Germans
                1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
                1 bomber placed in Western Germany
                3 artilleries placed in Novgorod
                3 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                1 bomber and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 armour
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 artillery
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 1 tactical_bomber
        Germany : 1 factory_major
        Holland Belgium : 1 artillery and 1 infantry
        Ethiopia : 1 infantry
        Belarus : 1 flag, 2 aaGuns, 4 armour, 7 artilleries and 15 infantry
        Karelia : 1 flag,    Baltic States : 1 flag,    Bryansk : 1 flag,    Rostov : 1 flag, 1 aaGun and 5 armour
        Nenetsia : 1 flag,    Urals : 1 flag, 1 infantry
        Vyborg : 1 flag,    Archangel : 1 flag,    Eastern Poland : 1 flag,    Bessarabia : 1 flag,    Tambov : 1 flag,    Ukraine : 1 flag, 1 aaGun, 5 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag, 2 artilleries and 2 infantry
        Vologda : 1 flag,    Volgograd : 1 flag, 8 armour, 1 factory_minor and 1 mech_infantry
        Turkmenistan : 1 flag, 1 armour
        Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Caucasus : 1 flag,    Smolensk : 1 flag,    Samara : 1 flag,


  • @Canuck12:

    Sorry, I think you misread my post

    “Map for scrable:”

    You are expected to play your scrabble turn. I have played my first word:

    “AS” Which is two points plus double word score for a total of… 4!

    This caused me to laugh for an unreasonable amount of time.

    Also, let me take the time now to say thank you for such a great first online game. I may not have played very well, but I still had a great time, and your team has been great to play with.

    Garg, I think your tournament is working. You have converted at least one person to the A&A online cult!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Novosibirsk to Samara
                      Russians take Samara from Germans

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                4 infantry moved from Yenisey to Timguska

    Place Units - Russians
                2 armour, 1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 11 PUs

    Territory Summary for Russians :

    Timguska : 4 infantry
        Italian Somaliland : 1 flag,    Russia : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 60 infantry and 2 tactical_bombers
        Tambov : 1 infantry
        Samara : 1 infantry

    Production/PUs Summary :

    Germans : 68 / 99
        Russians : 8 / 11
        Japanese : 70 / 82
        Americans : 51 / 71
        Chinese : 1 / 2
        British : 25 / 28
        UK_Pacific : 7 / 9
        Italians : 22 / 40
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    Glad you guys had fun. We certainly did too. The game was a lot closer for a long time than the current map suggests. There were a few turns like 3,4 and 5 where I was sure we were fcuked. I thought we would never get Egypt despite the MASSIVER german investment there and ANZAC and the US would continue to pot-shot Japanese transports until they were crippled.

    I was pretty worried about the US landing at Gibralter and fucking me around with those bombers, too.

    So it goes. I learned a few things, I hope you guys did too.

    Also, this will be my last post for a month. So I will turn command of the German forces over to MostHoly because he totally got the shaft with Italy in the first 3 rounds.

    It’s been a slice guys. Good luck in the next few rounds!

    P.S. Where are you guys from in Canada? I’m moving out east this fall but make regular trips to Calgary and Vancouver. It’s always good to have a gaming buddy at an outpost somewhere else in the country.

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