@leemorrison that is tillsjeff@outlook.com my keyboard sticks, but I did get the email to try and confirm
XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries and 6 infantry moved from Kweichow to Anhwe
1 fighter moved from Kwangsi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Chinese win with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Anhwe to KwangsiPlace Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 5 artilleries, 1 fighter and 9 infantry
Chahar : 1 infantry
Anhwe : 3 artilleries and 9 infantryProduction/PUs Summary :
Germans : 36 / 64
Russians : 27 / 32
Japanese : 42 / 44
Americans : 62 / 81
Chinese : 11 / 17
British : 17 / 0
UK_Pacific : 22 / 21
Italians : 24 / 38
ANZAC : 14 / 23
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well it gives me an error and doesn’t let me post the Uk turn summary so here’s the save file
-
Test summary from TripleA 20:34:04
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 2 armour, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Persia to Iraq
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Southern Italy to 76 Sea Zone
2 artilleries moved from Egypt to Trans-Jordan
2 destroyers and 1 submarine moved from 97 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 bomber moved from 76 Sea Zone to EgyptPlace Units - Italians
1 submarine placed in 81 Sea Zone
2 armour placed in Egypt
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 artilleries, 2 infantry and 2 transports moved from 78 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
ANZAC take Persia from Italians
4 fighters moved from Eastern Persia to IraqCombat - ANZAC
Battle in Iraq
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery; Italians defend with 1 armour and 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -24
Casualties for Germans: 1 artillery
Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -24
Casualties for Germans: 1 artillery
Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from Iraq to Eastern Persia
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to TunisiaTurn Complete - French
-
Test summary from TripleA 16:00:26
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Germans
Germans buy 7 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Baltic States to Novgorod
2 artilleries and 1 infantry moved from Karelia to Novgorod
2 transports moved from 114 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
2 artilleries and 2 infantry moved from France to Western Germany
4 artilleries and 4 infantry moved from France to Northern Italy
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from 113 Sea Zone to Norway
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to SyriaCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans win, taking Norway from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Germans win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Novgorod
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Germans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Western Germany
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from Denmark to 113 Sea Zone
1 tactical_bomber moved from Norway to 113 Sea Zone
3 aaGuns moved from Poland to Germany
1 armour moved from Slovakia Hungary to Germany
5 artilleries moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to Poland
4 infantry moved from Slovakia Hungary to GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
1 artillery and 2 infantry placed in France
1 artillery and 1 infantry placed in Normandy Bordeaux
1 submarine placed in 105 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
I messed somethin up in the program again you can look up our moves in the history
-
Ah I did it as a local game because I had it open as such. Since you can’t trust that I didn’t try until results suited me I think you can decide if I should do it again as play by forum. My dice were so bad in some battles that it isn’t very likely I played it until it suited me. So I’m doing a Play by forum version now you can choose which save you like more since I messed it up.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 mech_infantry moved from Tsinghai to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Tsinghai to Novosibirsk
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
2 artilleries and 3 infantry moved from Samara to Novosibirsk
1 tactical_bomber moved from Kazakhstan to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
5 infantry moved from Belarus to Novgorod
8 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
1 fighter moved from Bessarabia to Novgorod
2 artilleries moved from Eastern Poland to Poland
2 artilleries moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Bessarabia to Poland
1 fighter moved from Bessarabia to Slovakia Hungary
1 artillery and 2 infantry moved from Bessarabia to Romania
6 artilleries moved from Eastern Poland to Romania
1 mech_infantry moved from Ukraine to Romania
2 mech_infantrys moved from Bryansk to Novgorod
1 armour moved from Volgograd to NovosibirskCombat - Russians
Battle in Poland
Russians attack with 2 artilleries and 1 fighter
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 1 fighter
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Russians win with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Novosibirsk
Russians attack with 2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour, 1 artillery and 6 infantry
Russians win, taking Novosibirsk from Japanese with 2 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 1 artillery and 6 infantry
Casualties for Russians: 4 infantry
Russians win with 2 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 1 artillery and 6 infantry
Casualties for Russians: 4 infantry
Battle in Novgorod
Russians attack with 8 armour, 1 fighter, 5 infantry and 5 mech_infantrys
Germans defend with 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Russians win, taking Novgorod from Germans with 8 armour, 1 fighter, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 5 artilleries and 4 infantry
Casualties for Russians: 2 infantry
Russians win with 8 armour, 1 fighter, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 5 artilleries and 4 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 7 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 7 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 7 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Slovakia Hungary to Bessarabia
1 fighter moved from Poland to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 aaGuns moved from Eastern Poland to Romania
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Russia to Vologda
1 aaGun moved from Samara to Vologda
1 mech_infantry moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Northwest Persia to Persia
2 tactical_bombers moved from Novosibirsk to Persia
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Volgograd
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUsTerritory Summary for Russians :
Suiyuyan : 1 mech_infantry
Olgiy : 1 flag, Tsagaan Olom : 1 flag, Slovakia Hungary : 1 flag, 1 artillery
Romania : 1 flag, 2 aaGuns, 7 artilleries, 2 infantry and 1 mech_infantry
Poland : 1 flag, 2 artilleries
Belarus : 1 aaGun and 1 fighter
Bessarabia : 1 artillery, 2 fighters and 2 infantry
Russia : 1 airfield, 1 factory_major and 2 mech_infantrys
Ukraine : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Novosibirsk : 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Vologda : 1 aaGun and 1 infantry
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 8 armour, 1 factory_minor, 1 harbour, 3 infantry and 5 mech_infantrys
Caucasus : 1 infantry
Northwest Persia : 1 flag, 3 mech_infantrys
Persia : 2 mech_infantrys and 2 tactical_bombers
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 66
Russians : 33 / 42
Japanese : 39 / 44
Americans : 52 / 81
Chinese : 13 / 17
British : 15 / 0
UK_Pacific : 22 / 23
Italians : 25 / 36
ANZAC : 16 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You’ll probably like the results of the local game better since I lost a plane there.
I did forget to blitz Baltics in the Play by Forum game though.
Well your call. -
GenericUsername will be back later tonight, we’ll do the Japanese turn tomorrow. I think we’ll stick with the forum posted save game just to be consistent. We usually run the turn in local mode ourselves a few times as practice before doing the forum turn. You’d be amazed at some of the dumb things we’ve tried in practice mode.
-
Test summary from TripleA 16:46:23
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Timguska to Olgiy
Japanese take Olgiy from Russians
3 infantry moved from Korea to Manchuria
1 artillery moved from Kiangsi to Kiangsu
4 infantry moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 14 Sea Zone
2 submarines moved from 25 Sea Zone to 14 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 infantry, 4 tactical_bombers and 2 transports moved from 25 Sea Zone to 6 Sea ZoneCombat - Japanese
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Philippines to KiangsuPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 artilleries placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs total -
You’d be amazed at some of the dumb things we’ve tried in practice mode.
LOL, truer words were never spoken!
-
So here’s a save of th American combat move you’ll have to decide if you want to attack our Battleship with Kamikaze or not. If you don’t it will bombard to Manchuria.
-
One kamikaze strike to stop the bombard.
-
Hmm the Kamikaze missed and the program is asking me if I want to bombard.
This isn’t allowed in the real game because Kamikaze prevents it right? -
Ok read up on the rules and it prevents bombardment even if unsuccesfull so I’ll go ahead without bombard
Suggested Topics
