XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Rhodesia to Union of South Africa
                      Japanese take Union of South Africa from British
                1 armour moved from Ethiopia to Italian Somaliland
                      Italians take Italian Somaliland from Russians
                1 armour moved from Italian Somaliland to Kenya
                1 infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Caroline Islands to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                      Japanese take 54 Sea Zone from Americans
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 33 Sea Zone to 63 Sea Zone
                2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Shensi to Kansu
                4 fighters and 2 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
                1 destroyer moved from 8 Sea Zone to 1 Sea Zone
                2 fighters moved from 6 Sea Zone to 1 Sea Zone
                6 destroyers moved from 8 Sea Zone to 9 Sea Zone
                6 destroyers moved from 6 Sea Zone to 9 Sea Zone
                3 carriers moved from 8 Sea Zone to 9 Sea Zone
                1 carrier moved from 6 Sea Zone to 9 Sea Zone
                1 submarine moved from 8 Sea Zone to 9 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 9 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Japanese
                Battle in 1 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 1 Sea Zone, round 1 :  3/9 hits
                        Americans roll dice for 1 destroyer in 1 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 9 Sea Zone
                    Japanese attack with 4 carriers, 12 destroyers and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 9 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 4 carriers and 12 destroyers in 9 Sea Zone, round 1 :  4/12 hits
                        Americans roll dice for 1 destroyer in 9 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
                    Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                    Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Kansu
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 mech_infantrys
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 1 :  2/6 hits
                        Chinese roll dice for 2 mech_infantrys in Kansu, round 1 :  1/2 hits
                        2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                    Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Persia
                    Japanese attack with 1 infantry
                    Russians defend with 1 fighter
                        Japanese roll dice for 1 infantry in Persia, round 1 :  1/1 hits
                        Russians roll dice for 1 fighter in Persia, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Persia
                    Russians win with no units remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 fighter
                    Japanese win with no units remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 fighter
                Recording Battle Statistics

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Changing ownership of Sikang from Chinese to Japanese
                EDIT: Turning off Edit Mode
                1 armour moved from Shensi to Sikang
                1 armour moved from Sikang to Szechwan
                4 mech_infantrys moved from Shensi to Szechwan
                8 mech_infantrys moved from Shensi to Hopei
                2 fighters and 2 tactical_bombers moved from Kansu to Hopei
                1 infantry moved from India to West India
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                6 artilleries and 8 infantry moved from West India to Eastern Persia
                6 fighters and 2 tactical_bombers moved from 1 Sea Zone to 9 Sea Zone
                1 destroyer moved from 8 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 artillery and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from 42 Sea Zone to New Guinea

    Place Units - Japanese
                2 fighters placed in Japan
                2 submarines placed in 6 Sea Zone
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Japan
                2 mech_infantrys placed in India
                1 carrier and 1 destroyer placed in 37 Sea Zone
                Japanese undo move 7.
                1 destroyer placed in 37 Sea Zone
                1 carrier placed in 6 Sea Zone
                Japanese undo move 8.
                1 carrier placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 31 / 37
        Japanese : 78 / 88
        Americans : 55 / 73
        Chinese : 1 / 2
        British : 17 / 0
        UK_Pacific : 0 / 0
        Italians : 19 / 18
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    i was sad to lose my destroyer and sub against your perfect 2 rolls

    but when my inf hit, i forgot all about it  :mrgreen:

  • TripleA

    nice, you attacked it like I asked!

    be aggressive be be aggressive!

  • TripleA

    I still don’t get why subs moved to japan.

  • TripleA

    prefer a transport to threaten west usa, but you got the russian fighter killed so i am happy.

  • Liaison TripleA '11 '10

    The Best I ever scored on Inf vs Fighter, I was losing a game of anniversary, until the japanese placed a factory, with a single fighter for defense.

    Moments later, the British not only destroyed the fighter, but captured the factory, and he was unable to liberate it on the subsequent turn. lol. :)

    Nice score.

  • TripleA

    ah I c, in case he trees to block your stuff you can attack him… do you have enough for that tho?

  • TripleA

    still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.

  • Customizer

    @Cow:

    still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.

    the save i sent you had both transports go with the fleet

    you told me to send them back to japan and drop off guys….

    anyway, w/e, they can link up next turn again


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 3 carriers, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 fighters moved from Western United States to 1 Sea Zone
                3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
                1 bomber moved from Hawaiian Islands to 1 Sea Zone
                1 infantry moved from Norway to Finland
                1 mech_infantry moved from Norway to Finland
                1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone
                4 fighters moved from 113 Sea Zone to Finland
                1 fighter moved from Norway to Finland

    Combat - Americans
                Battle in 115 Sea Zone
                    Americans attack with 1 battleship and 1 carrier
                    Germans defend with 2 transports
                    Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                    Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in 1 Sea Zone
                    Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in Finland
                    Americans attack with 5 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Americans win, taking Finland from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Americans win with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                5 fighters moved from Finland to Norway
                1 transport moved from 126 Sea Zone to 127 Sea Zone
                1 transport moved from 126 Sea Zone to 124 Sea Zone
                5 fighters moved from 1 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
                4 fighters moved from Hawaiian Islands to 10 Sea Zone
                3 fighters moved from 10 Sea Zone to Western United States
                1 bomber and 3 fighters moved from Gilbert Islands to Hawaiian Islands

    Place Units - Americans
                3 carriers, 1 destroyer and 1 fighter placed in 10 Sea Zone
                Americans undo move 1.
                3 carriers and 1 fighter placed in 10 Sea Zone
                1 destroyer placed in 125 Sea Zone
                Americans undo move 2.
                1 destroyer placed in 126 Sea Zone
                2 infantry placed in Norway

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                3 infantry moved from Tsinghai to Kansu

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Kansu
                    British attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                    British win with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                2 aaGuns and 11 infantry moved from Iraq to Persia
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    Turn Complete - British

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery, 1 infantry and 3 mech_infantrys moved from Rostov to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 artillery, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 1 :  0/5 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 :  0/5 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Caucasus
                        Italians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 3 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians
                3 artilleries and 7 infantry moved from Germany to Poland
                2 aaGuns moved from Germany to Western Germany

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs (12 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Western Germany : 2 aaGuns
        Poland : 3 artilleries and 7 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Rostov : 1 flag,    Eastern Poland : 1 flag,    Bessarabia : 1 flag,    Caucasus : 1 flag, 1 artillery and 3 mech_infantrys
        Bulgaria : 1 flag,    Greece : 1 flag,    97 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 67
        Russians : 29 / 37
        Japanese : 75 / 88
        Americans : 57 / 73
        Chinese : 4 / 4
        British : 17 / 0
        UK_Pacific : 0 / 0
        Italians : 21 / 9
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 infantry; Remaining resources: 12 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 fighter moved from Queensland to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 63 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Western Australia
                5 infantry moved from South Australia to Queensland
                1 aaGun moved from South Australia to Queensland
                1 aaGun moved from South Australia to Queensland
                1 fighter moved from Queensland to Hawaiian Islands
                2 infantry moved from South Australia to Queensland
                3 infantry moved from South Australia to Western Australia

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 4 PUs (6 lost to blockades); end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Germans
                Germans buy 2 carriers, 3 fighters and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 units repaired.
                Giving bonus movement to units
                2 carriers and 4 destroyers moved from 112 Sea Zone to 103 Sea Zone
                1 fighter moved from Western Germany to 124 Sea Zone
                1 bomber moved from Western Germany to 127 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 103 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western Germany to 103 Sea Zone
                2 fighters moved from Western Germany to Southern Italy
                1 fighter moved from France to Southern Italy
                4 artilleries and 7 infantry moved from Poland to Baltic States
                2 infantry moved from France to Western Germany
                7 infantry moved from Germany to Poland
                3 infantry moved from Western Germany to Germany
                1 artillery moved from Northwest Persia to Caucasus
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                2 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
                      Germans take Bryansk from Russians
                1 armour and 1 mech_infantry moved from Rostov to Western Ukraine
                1 infantry moved from Rostov to Bryansk
                2 infantry moved from Rostov to Ukraine
                5 armour moved from Rostov to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 5 armour and 2 infantry
                    Russians defend with 1 armour and 1 factory_minor
                        Germans roll dice for 5 armour and 2 infantry in Ukraine, round 1 :  3/7 hits
                        Russians roll dice for 1 armour in Ukraine, round 1 :  0/1 hits
                        1 armour owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 5 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                    Germans win with 5 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in 127 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 127 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 124 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 124 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Western Ukraine
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Western Ukraine, round 1 :  3/6 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 1 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 4 artilleries and 7 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 4 artilleries and 7 infantry in Baltic States, round 1 :  3/11 hits
                        Russians roll dice for 1 mech_infantry in Baltic States, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 4 artilleries and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 4 artilleries and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 bomber moved from 127 Sea Zone to Poland
                1 fighter moved from 124 Sea Zone to 109 Sea Zone
                1 aaGun moved from Rostov to Caucasus
                3 infantry moved from Rostov to Caucasus
                1 aaGun, 4 armour, 17 artilleries, 31 infantry and 1 mech_infantry moved from Rostov to Volgograd

    Place Units - Germans
                1 carrier placed in 109 Sea Zone
                1 carrier placed in 109 Sea Zone
                1 fighter placed in 109 Sea Zone
                2 fighters and 1 infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 50 PUs (2 lost to blockades); end with 52 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Poland : 1 bomber and 7 infantry
        Germany : 1 factory_major and 3 infantry
        Southern Italy : 3 fighters
        Baltic States : 1 flag, 4 artilleries and 7 infantry
        Bryansk : 1 flag, 1 infantry
        Vyborg : 1 flag,    Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 5 armour, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag, 3 armour and 2 mech_infantrys
        Volgograd : 1 flag, 1 aaGun, 4 armour, 19 artilleries, 1 factory_minor, 2 fighters, 32 infantry and 1 mech_infantry
        Caucasus : 1 aaGun, 1 artillery and 3 infantry
        109 Sea Zone : 2 carriers and 2 fighters
        Northwest Persia : 1 flag,    103 Sea Zone : 4 artilleries, 2 carriers, 4 destroyers, 3 fighters, 6 infantry, 1 tactical_bomber and 5 transports
        Yugoslavia : 1 flag,
    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 22 / 37
        Japanese : 75 / 88
        Americans : 57 / 73
        Chinese : 4 / 4
        British : 17 / 0
        UK_Pacific : 0 / 0
        Italians : 21 / 9
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I don’t know what I am doing, I forgot I was only supposed to put 1 fighter in southern italy and my buy is totally jacked up… but it should be fine.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 armour moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Novgorod
                1 infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 fighter moved from Alexandria to Persia
                1 mech_infantry moved from Novosibirsk to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                2 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Tsinghai to Tambov
                1 artillery and 1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Russia to Samara
                1 infantry moved from Tsinghai to Kazakhstan
                4 fighters moved from Norway to Novgorod
                4 aaGuns, 1 armour, 15 artilleries, 32 infantry and 2 mech_infantrys moved from Russia to Tambov
                8 armour and 1 mech_infantry moved from Novosibirsk to Tambov
                3 armour and 1 mech_infantry moved from Vologda to Tambov
                1 mech_infantry moved from Tsinghai to Vologda
                2 mech_infantrys moved from Vologda to Novgorod
                2 armour moved from Vologda to Russia

    Place Units - Russians
                3 infantry placed in Novgorod
                3 artilleries and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs (2 lost to blockades); end with 23 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs

  • Customizer

    FYI to my crazy partner,

    Russia has 100% on your major german stack in volgograd, with 40 units left for the ruskies.

    Even if you move every German unit there and build 3 infantry, he still have 60% with 9 units left.

    So, you’ll need to back up that stack with literally Everything!  Include the Italians too.

    do not loose this stack!

  • Customizer

    Seth, I am going to attack sz10 with:
    4 carriers, 12 destroyers, 1 sub, 8 fighters, 2 tacticals

    you have 5 carriers, 2 transports, 3 destroyers, 7 fighters, 1 tactical
    and you can scramble up to 3 fighters

    my odds of winning are 100% without scramble
    and 89% with scrambling

    what do you do?

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