XDAP-01 DbD (AXIS) vs. BiA


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Recording Battle Statistics

    Non Combat Move - British
                1 infantry moved from West India to Eastern Persia
                1 artillery and 15 infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland

    Place Units - British
                3 destroyers placed in 109 Sea Zone

    Turn Complete - British
                British collect 26 PUs; end with 28 PUs total

    Territory Summary for British :

    Yunnan : 1 infantry
        Shan State : 1 infantry
        Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 16 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield, 2 fighters and 1 tactical_bomber
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag,    Ethiopia : 1 armour and 1 infantry
        109 Sea Zone : 3 destroyers
        Eastern Persia : 1 flag, 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 64 / 98
        Russians : 13 / 28
        Japanese : 70 / 82
        Americans : 51 / 71
        Chinese : 1 / 2
        British : 26 / 28
        UK_Pacific : 7 / 4
        Italians : 20 / 38
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 9 PUs total

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 64 / 98
        Russians : 13 / 28
        Japanese : 70 / 82
        Americans : 51 / 71
        Chinese : 1 / 2
        British : 26 / 28
        UK_Pacific : 7 / 9
        Italians : 20 / 38
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour moved from Syria to 98 Sea Zone
                1 infantry moved from Syria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 armour moved from 76 Sea Zone to Ethiopia
                1 bomber moved from Egypt to Ethiopia
                3 armour moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 armour and 1 artillery
                    Russians defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 3 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Italians win with 3 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ethiopia
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    British defend with 1 armour and 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 fighter moved from Egypt to Southern Italy
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 armour moved from Iraq to Persia
                1 bomber moved from Ethiopia to Iraq
                1 bomber moved from Iraq to Northwest Persia

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

  • Liaison TripleA '11 '10

    You know what I want to see in this game?

    And Axis invasion of all the true neutrals.

    At this stage… Why not!


  • @Gargantua:

    You know what I want to see in this game?

    And Axis invasion of all the true neutrals.

    At this stage… Why not!

    this one is WAY over.

  • Liaison TripleA '11 '10

    I would agree, but that’s still a painful nut to crack in Moscow for the win.

    If he starts building into it and attacking with it, this could take awhile. :P  Or if he finds a way to support it.

    And where’s the Pacific Win?  India’s still got over 20 units hanging around!

    There’s no doubt that the income swing is out of control in axis favour, and no there’s no doubt that there’s a 300 IPC Unit Value swing.  But SethTheNewb pulled out of a worse predicament in his game, based off the fact the axis still have to achieve the victory.

    Do the Brothers in Arms have what it takes?  Or is this deal finally done?


  • so the axis must take either MOS or IND to achieve the Victory? Funny, I don’t even know the victory conditions?

  • Liaison TripleA '11 '10

    Well you could take London, WUS, or Sydney instead. :)


  • @Gargantua:

    Well you could take London, WUS, or Sydney instead. :)

    So you grab and hold one and it’s over….ok, I imagine it is the same for the allies. Grab and hold Germany, tokyo etc…

  • '20 '18 '16 '13 '12

    Allies must take Berlin or Tokyo and Axis have to have 8 VCs on EITHER the Europe board OR the Pacific board.

    Which means Japan would have to get Sydney or Calcutta without loosing Hawaii.

    Russia is 3 turns for this world MAX and I have the resources now to fend off whatever the Brits and Americans throw at me. The flotilla off of England is going to the bottom of the ocean this turn. It’s up to Churchill if he wants the entire RAF to go with it…

    …hmmm…that would make it very tempting to take London, what a finish THAT would be…

  • Liaison TripleA '11 '10

    L O L

    so the axis must take either MOS or IND to achieve the Victory? Funny, I don’t even know the victory conditions?

    I thought you were being sarcastic/sassy!!! LOL…  To expand and clarify on Canuck’s post.

    The Axis can win by achieving the correct amount of victory cities on either board.  (So that’s 2 chances to win)

    8 cities on the Europe side, 6 cities on the Pacific side.  Then they have to hold said amount of cities until the end of the round.

    The Allies win when the Axis gives up, or  I belive, when they control 2/3 Axis Capitals.  I’ll have to double check.

    Also, the Fall of London IS the best course of action for an Axis win at this point.  Especially since the Americans neglected to land.  at 100 IPC’s a turn… with naval coverage, and some transports already built.  There is little that can be done to save London.

    I would build up to 10 transports, dump 20 units into scotland,  and then go for the 40 unit smash the following turn, with 20 units a turn after that.  The British won’t hold.  and only MAYBE will the Americans be able to help.  The Economic Campaign if the germans use sub raiding too will be brutal.

    The hope for the allies at that stage, is a Russian Break out!


  • :cry:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

  • '20 '18 '16 '13 '12

    @Gargantua:

    Also, the Fall of London IS the best course of action for an Axis win at this point.  Especially since the Americans neglected to land.  at 100 IPC’s a turn… with naval coverage, and some transports already built.  There is little that can be done to save London.

    Come on Garg! You should know bettr than to fight a war on two fronts! Furthermore isn’t it better to rid the world of those damn communists before moving on to those more amiable northern Europeans? We have sympathizers over there for Christs sake! What’s more, I have always secretly been hoping that the Brits might JOIN us in our conquest… I will give them some more time to mull it over… and maybe even a little incentive.

    All available naval units and airforce into the Brit/American Atlantic Fleet!

    Scramble?

  • '20 '18 '16 '13 '12

    Map for scrable:

    Build is:
    1 DD, 1 CR, 1 SS
    2 Bmb, 1 Tac
    2 Arm, 3 Inf, 3 Art, 1 Mec


  • At this point, Why not?

    I think I’ll scramble the RAF.

  • Liaison TripleA '11 '10

    http://www.youtube.com/watch?v=KJPooQ4Tl2U

    Enemy Ships in Sector 47!


  • Scramble all fighters!

    I repeat, scramble ALL fighters!

    (From Star wars Battlefront 2, which I played A LOT as a kid)

  • '20 '18 '16 '13 '12

    Sorry, I think you misread my post

    “Map for scrable:”

    You are expected to play your scrabble turn. I have played my first word:

    “AS” Which is two points plus double word score for a total of… 4!

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