XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • Here’s the map at the crap out portion. I’ll post the new one in a little bit. I’ve edited the axis casualties and I’ll do the USSR ones as soon as I can see what shouldn’t be there at the end of the turn.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: Russians player Removing units owned by PlayerID named:Germans from Novgorod: 1 artillery and 2 mech_infantrys
                EDIT: Russians player Removing units owned by PlayerID named:Italians from Ukraine: 1 artillery and 2 infantry
                EDIT: Russians player Removing units owned by PlayerID named:Japanese from Kansu: 1 mech_infantry
                EDIT: Russians player Removing units owned by PlayerID named:Italians from Tobruk: 1 armour
                EDIT: Russians player Removing units owned by PlayerID named:Germans from Volgograd: 1 aaGun and 3 infantry
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 mech_infantry moved from Russia to Ukraine
                      Russians take Ukraine from Italians
                1 mech_infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 armour moved from Vologda to Novgorod
                      Russians take Novgorod from Germans
                1 armour moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Vologda
                2 mech_infantrys moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
                1 infantry and 1 mech_infantry moved from Novosibirsk to Tsinghai
                2 armour moved from Timguska to Novosibirsk
                3 armour moved from Vologda to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Alexandria to Tobruk
                      Russians take Tobruk from Italians
                1 fighter moved from Vologda to 126 Sea Zone
                1 fighter moved from 126 Sea Zone to Norway
                3 fighters moved from Russia to Norway
                4 armour moved from Tambov to Vologda
                4 mech_infantrys moved from Russia to Vologda
                1 armour moved from Russia to Ukraine
                1 fighter moved from Syria to Tobruk

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Syria to Persia
                1 fighter moved from Tobruk to Alexandria
                4 aaGuns, 16 artilleries and 35 infantry moved from Tambov to Russia

    Place Units - Russians
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs


  • Ok, looks like the Ruskie casualties aren’t showing on the summary since I did those edits in the final phase so I could compare the final maps. They show up in the history though and everything should be good, but a second set of eyes to double check I didn’t short anyone would be good.

  • Customizer

    FYI:  Always save after combat is done!

    If triplea craps out somehow (i’ve fixed all the bugs i know of for next version, but we are not using the ‘next’ version yet), then you can just reload the savegame and redo your noncombat moves then post it to the forum.

    Also, never use edit mode, then undo a move.

    Also, never use edit mode to create a battle for another player (example: Italy forgot to blitz through unoccupied territory, so then ANZAC player turns on edit mode, and “moves” the italian unit to blitz the territory for Italy).  Instead, use add/delete units, and change ownership.

  • TripleA

    I spy with my eye, infantry vs fighter! you should do that. :)

  • Customizer

    sent you an email cow

  • TripleA

    veqryn you are funny.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Rhodesia to Union of South Africa
                      Japanese take Union of South Africa from British
                1 armour moved from Ethiopia to Italian Somaliland
                      Italians take Italian Somaliland from Russians
                1 armour moved from Italian Somaliland to Kenya
                1 infantry moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Caroline Islands to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                      Japanese take 54 Sea Zone from Americans
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 33 Sea Zone to 63 Sea Zone
                2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Shensi to Kansu
                4 fighters and 2 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
                1 destroyer moved from 8 Sea Zone to 1 Sea Zone
                2 fighters moved from 6 Sea Zone to 1 Sea Zone
                6 destroyers moved from 8 Sea Zone to 9 Sea Zone
                6 destroyers moved from 6 Sea Zone to 9 Sea Zone
                3 carriers moved from 8 Sea Zone to 9 Sea Zone
                1 carrier moved from 6 Sea Zone to 9 Sea Zone
                1 submarine moved from 8 Sea Zone to 9 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 9 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Japanese
                Battle in 1 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 1 Sea Zone, round 1 :  3/9 hits
                        Americans roll dice for 1 destroyer in 1 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 9 Sea Zone
                    Japanese attack with 4 carriers, 12 destroyers and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 9 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 4 carriers and 12 destroyers in 9 Sea Zone, round 1 :  4/12 hits
                        Americans roll dice for 1 destroyer in 9 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
                    Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                    Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Kansu
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 mech_infantrys
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 1 :  2/6 hits
                        Chinese roll dice for 2 mech_infantrys in Kansu, round 1 :  1/2 hits
                        2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                    Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Persia
                    Japanese attack with 1 infantry
                    Russians defend with 1 fighter
                        Japanese roll dice for 1 infantry in Persia, round 1 :  1/1 hits
                        Russians roll dice for 1 fighter in Persia, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Persia
                    Russians win with no units remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 fighter
                    Japanese win with no units remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 fighter
                Recording Battle Statistics

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Changing ownership of Sikang from Chinese to Japanese
                EDIT: Turning off Edit Mode
                1 armour moved from Shensi to Sikang
                1 armour moved from Sikang to Szechwan
                4 mech_infantrys moved from Shensi to Szechwan
                8 mech_infantrys moved from Shensi to Hopei
                2 fighters and 2 tactical_bombers moved from Kansu to Hopei
                1 infantry moved from India to West India
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                6 artilleries and 8 infantry moved from West India to Eastern Persia
                6 fighters and 2 tactical_bombers moved from 1 Sea Zone to 9 Sea Zone
                1 destroyer moved from 8 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 artillery and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from 42 Sea Zone to New Guinea

    Place Units - Japanese
                2 fighters placed in Japan
                2 submarines placed in 6 Sea Zone
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Japan
                2 mech_infantrys placed in India
                1 carrier and 1 destroyer placed in 37 Sea Zone
                Japanese undo move 7.
                1 destroyer placed in 37 Sea Zone
                1 carrier placed in 6 Sea Zone
                Japanese undo move 8.
                1 carrier placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Production/PUs Summary :

    Germans : 47 / 67
        Russians : 31 / 37
        Japanese : 78 / 88
        Americans : 55 / 73
        Chinese : 1 / 2
        British : 17 / 0
        UK_Pacific : 0 / 0
        Italians : 19 / 18
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    i was sad to lose my destroyer and sub against your perfect 2 rolls

    but when my inf hit, i forgot all about it  :mrgreen:

  • TripleA

    nice, you attacked it like I asked!

    be aggressive be be aggressive!

  • TripleA

    I still don’t get why subs moved to japan.

  • TripleA

    prefer a transport to threaten west usa, but you got the russian fighter killed so i am happy.

  • Liaison TripleA '11 '10

    The Best I ever scored on Inf vs Fighter, I was losing a game of anniversary, until the japanese placed a factory, with a single fighter for defense.

    Moments later, the British not only destroyed the fighter, but captured the factory, and he was unable to liberate it on the subsequent turn. lol. :)

    Nice score.

  • TripleA

    ah I c, in case he trees to block your stuff you can attack him… do you have enough for that tho?

  • TripleA

    still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.

  • Customizer

    @Cow:

    still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.

    the save i sent you had both transports go with the fleet

    you told me to send them back to japan and drop off guys….

    anyway, w/e, they can link up next turn again


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 3 carriers, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 fighters moved from Western United States to 1 Sea Zone
                3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
                1 bomber moved from Hawaiian Islands to 1 Sea Zone
                1 infantry moved from Norway to Finland
                1 mech_infantry moved from Norway to Finland
                1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone
                4 fighters moved from 113 Sea Zone to Finland
                1 fighter moved from Norway to Finland

    Combat - Americans
                Battle in 115 Sea Zone
                    Americans attack with 1 battleship and 1 carrier
                    Germans defend with 2 transports
                    Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                    Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in 1 Sea Zone
                    Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in Finland
                    Americans attack with 5 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Americans win, taking Finland from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Americans win with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                5 fighters moved from Finland to Norway
                1 transport moved from 126 Sea Zone to 127 Sea Zone
                1 transport moved from 126 Sea Zone to 124 Sea Zone
                5 fighters moved from 1 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
                4 fighters moved from Hawaiian Islands to 10 Sea Zone
                3 fighters moved from 10 Sea Zone to Western United States
                1 bomber and 3 fighters moved from Gilbert Islands to Hawaiian Islands

    Place Units - Americans
                3 carriers, 1 destroyer and 1 fighter placed in 10 Sea Zone
                Americans undo move 1.
                3 carriers and 1 fighter placed in 10 Sea Zone
                1 destroyer placed in 125 Sea Zone
                Americans undo move 2.
                1 destroyer placed in 126 Sea Zone
                2 infantry placed in Norway

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                3 infantry moved from Tsinghai to Kansu

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Kansu
                    British attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                    British win with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                2 aaGuns and 11 infantry moved from Iraq to Persia
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    Turn Complete - British

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery, 1 infantry and 3 mech_infantrys moved from Rostov to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 artillery, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 1 :  0/5 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 :  0/5 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Caucasus
                        Italians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 3 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians
                3 artilleries and 7 infantry moved from Germany to Poland
                2 aaGuns moved from Germany to Western Germany

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs (12 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Western Germany : 2 aaGuns
        Poland : 3 artilleries and 7 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Rostov : 1 flag,    Eastern Poland : 1 flag,    Bessarabia : 1 flag,    Caucasus : 1 flag, 1 artillery and 3 mech_infantrys
        Bulgaria : 1 flag,    Greece : 1 flag,    97 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 67
        Russians : 29 / 37
        Japanese : 75 / 88
        Americans : 57 / 73
        Chinese : 4 / 4
        British : 17 / 0
        UK_Pacific : 0 / 0
        Italians : 21 / 9
        ANZAC : 10 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 75
  • 59
  • 70
  • 89
  • 98
  • 126
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

18

Online

17.8k

Users

40.4k

Topics

1.8m

Posts