No problem. I will ask you next month for W@W game.
XDAP-01 DbD (AXIS) vs. BiA
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You might be discouraged Cube, And I’m going to get in trouble for posting this.
But This ain’t over.
TUV’s are almost the same, and income for each side per turn is within 10 IPC’s STILL.
Granted, The Axis are on the up and up, advancing on all fronts, but you’ve still got a big of game IMO, that you’ve just got to utilize!
If only you didn’t build all those convienient factories for the axis in the Middle East… I’d say you were winning!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Germans
Germans buy 6 artilleries, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 5 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Neutral_Allies
6 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 armour moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 infantry moved from Archangel to Belarus
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
Germans take Persia from Russians
6 armour moved from Ukraine to Rostov
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to BelarusCombat - Germans
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Southern Italy to Normandy Bordeaux
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Alexandria to Western Germany
3 transports moved from 115 Sea Zone to 114 Sea Zone
5 infantry moved from Germany to 114 Sea Zone
5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
5 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Bessarabia to Western Germany
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Archangel to BelarusPlace Units - Germans
6 infantry placed in Germany
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 battleship and 1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Egypt : 1 artillery
Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Germany : 1 factory_major and 6 infantry
Belarus : 1 flag, 1 aaGun, 3 armour, 3 artilleries and 7 infantry
Karelia : 1 flag, Baltic States : 1 flag, Rostov : 1 flag, 1 aaGun and 6 armour
Nenetsia : 1 flag, 1 armour
Vyborg : 1 flag, Archangel : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Eastern Poland : 1 flag, Bessarabia : 1 flag, Ukraine : 1 flag, 1 aaGun, 5 artilleries, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 2 artilleries and 2 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 6 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Caucasus : 1 flag, -
end with 98 PUs
Wow… ok maybe I was wrong just now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 7 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
1 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
2 aaGuns and 2 infantry moved from Samara to Russia
1 infantry moved from Tsinghai to NovosibirskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Russians :
Suiyuyan : 1 infantry
Yenisey : 4 infantry
Anglo Egyptian Sudan : 1 infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, Russia : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 57 infantry and 2 tactical_bombers
Novosibirsk : 1 infantryProduction/PUs Summary :
Germans : 64 / 98
Russians : 15 / 28
Japanese : 57 / 59
Americans : 52 / 75
Chinese : 4 / 5
British : 26 / 26
UK_Pacific : 6 / 4
Italians : 20 / 38
ANZAC : 14 / 15
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
After everything the French have done for you in this game…
You chose to forget them ! Gah!
The French will NEVER forgive you… ever.
I’m Canadian, the french we have over here STILL haven’t forgiven us for beating them in 12 minutes when the British took over Quebec in the 1700’s.
I hope the France french will someday forgive me, and sink the Italian fleet once more!
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end with 98 PUs
Wow… ok maybe I was wrong just now.
And that a round without a single shot fired…
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:cry:
I still don’t know what kind of fit of stupidity possessed me, causing me to build that factory in Iraq.
Until further notice I am now blaming that (and all my other bad moves) on some sort of demonic possession, by an entity that can’t play A&A.
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sorry for the delay guys,
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 units repaired.
Giving bonus movement to units
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Japanese take Sumatra from Dutch
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
2 tactical_bombers moved from Malaya to Java
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 artillery moved from Shensi to Suiyuyan
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Tsinghai
1 bomber moved from Yunnan to Suiyuyan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun and 3 infantry
AA guns fire in Java : 0/3 hits
Japanese roll dice for 1 cruiser in Java, round 1 : 0/1 hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 1 : 5/8 hits
ANZAC roll dice for 1 aaGun and 3 infantry in Java, round 1 : 1/3 hits
3 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 3 infantry
Japanese win with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 3 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
3 infantry moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to French Indo China
2 infantry moved from Kwangsi to French Indo China
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Anhwe
1 bomber moved from Suiyuyan to Hunan
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Paulau Island to French Indo China
2 fighters moved from Marianas to Caroline Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Marianas to Kwangtung
1 fighter moved from Paulau Island to Kwangtung
1 fighter moved from Paulau Island to Caroline Islands
1 tactical_bomber moved from Marianas to Caroline IslandsPlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in Manchuria
3 infantry placed in Kwangtung
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Jehol : 2 infantry
Manchuria : 1 factory_minor and 2 infantry
Shensi : 1 flag, Yunnan : 1 flag, Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, Hunan : 1 flag, 1 bomber
Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, 1 armour and 1 mech_infantry
Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag, Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag, Kazakhstan : 1 flag, Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 aaGun, 2 fighters, 5 infantry and 2 tactical_bombers
Celebes : 1 flag, Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 2 tactical_bombers; Remaining resources: 5 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from United Kingdom to FranceCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from 26 Sea Zone to Western United States
1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 118 Sea Zone to 116 Sea Zone
2 cruisers and 4 destroyers moved from 118 Sea Zone to 109 Sea ZonePlace Units - Americans
2 carriers, 2 destroyers and 2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
10 Sea Zone : 4 carriers, 3 destroyers, 2 fighters, 2 submarines and 4 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
116 Sea Zone : 1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports
109 Sea Zone : 2 cruisers and 4 destroyers
Brazil : 1 flag,
Production/PUs Summary :Germans : 64 / 98
Russians : 13 / 28
Japanese : 72 / 82
Americans : 51 / 71
Chinese : 0 / 5
British : 26 / 26
UK_Pacific : 6 / 4
Italians : 20 / 38
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 64 / 98
Russians : 13 / 28
Japanese : 72 / 82
Americans : 51 / 71
Chinese : 0 / 2
British : 26 / 26
UK_Pacific : 6 / 4
Italians : 20 / 38
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Combat Move - British
Giving bonus movement to units
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Recording Battle StatisticsNon Combat Move - British
1 infantry moved from West India to Eastern Persia
1 artillery and 15 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from United Kingdom to ScotlandPlace Units - British
3 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 28 PUs totalTerritory Summary for British :
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 16 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield, 2 fighters and 1 tactical_bomber
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, Ethiopia : 1 armour and 1 infantry
109 Sea Zone : 3 destroyers
Eastern Persia : 1 flag, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 64 / 98
Russians : 13 / 28
Japanese : 70 / 82
Americans : 51 / 71
Chinese : 1 / 2
British : 26 / 28
UK_Pacific : 7 / 4
Italians : 20 / 38
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs (2 lost to blockades); end with 9 PUs totalTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 64 / 98
Russians : 13 / 28
Japanese : 70 / 82
Americans : 51 / 71
Chinese : 1 / 2
British : 26 / 28
UK_Pacific : 7 / 9
Italians : 20 / 38
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Syria to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 armour moved from 76 Sea Zone to Ethiopia
1 bomber moved from Egypt to Ethiopia
3 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 armour and 1 artillery
Russians defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ethiopia
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 armour and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Egypt to Southern Italy
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 armour moved from Iraq to Persia
1 bomber moved from Ethiopia to Iraq
1 bomber moved from Iraq to Northwest PersiaPlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
You know what I want to see in this game?
And Axis invasion of all the true neutrals.
At this stage… Why not!
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You know what I want to see in this game?
And Axis invasion of all the true neutrals.
At this stage… Why not!
this one is WAY over.
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I would agree, but that’s still a painful nut to crack in Moscow for the win.
If he starts building into it and attacking with it, this could take awhile. :P Or if he finds a way to support it.
And where’s the Pacific Win? India’s still got over 20 units hanging around!
There’s no doubt that the income swing is out of control in axis favour, and no there’s no doubt that there’s a 300 IPC Unit Value swing. But SethTheNewb pulled out of a worse predicament in his game, based off the fact the axis still have to achieve the victory.
Do the Brothers in Arms have what it takes? Or is this deal finally done?
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so the axis must take either MOS or IND to achieve the Victory? Funny, I don’t even know the victory conditions?
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Well you could take London, WUS, or Sydney instead. :)
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Well you could take London, WUS, or Sydney instead. :)
So you grab and hold one and it’s over….ok, I imagine it is the same for the allies. Grab and hold Germany, tokyo etc…
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