XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • 11 turns in and they finally decide that talking strat is done best over PMs . . .  :-P

  • TripleA

    anzac turn.

  • TripleA

    seth you are telepathy works from 2000 miles away we are just counting on you being too lazy to use it now.

  • TripleA

    sorry i could not post mah turn but it is up. anzac turn


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 5 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat Move - ANZAC
                Giving bonus movement to units
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                    ANZAC win with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                1 mech_infantry moved from New South Wales to Queensland
                1 fighter moved from Hawaiian Islands to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French


  • I read you fine the first time Cow and I saw the map earlier as well.  :roll:

  • TripleA

    it really sucks we can’t ever have a ww3, any nuclear country that starts losing will detonate.

  • TripleA

    anyway you scramble right?

    scramble.tsvg


  • Nope, I’ll want to pick my ool as well. Need to jet though and will be back later.

  • TripleA

    5 hits

  • TripleA

    1 of your subs tilted my carrier.


  • kill 3 subs, tilt, cv


  • save carrier for last

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - Germans
                Germans buy 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Finland
                      Germans take Finland from Americans
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                2 artilleries and 4 infantry moved from Caucasus to Volgograd
                2 mech_infantrys moved from Eastern Poland to Novgorod
                1 armour and 1 mech_infantry moved from Caucasus to Bryansk
                1 bomber moved from Tobruk to 112 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                2 carriers, 3 destroyers and 5 transports moved from 113 Sea Zone to 112 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Volgograd, round 1 :  2/6 hits
                        Russians roll dice for 3 infantry in Volgograd, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 :  4/5 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                    Germans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Bryansk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Bryansk, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                    1 armour owned by the Germans retreated to Rostov
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports
                    Americans defend with 2 carriers, 3 destroyers, 3 submarines and 2 transports
                        Americans roll dice for 3 submarines in 112 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 1 :  5/11 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 carriers, 3 destroyers and 2 transports in 112 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 carrier owned by the Germans
                        3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 :  7/11 hits
                        Americans roll dice for 2 carriers, 2 destroyers and 2 transports in 112 Sea Zone, round 2 :  2/4 hits
                        2 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 transports owned by the Americans and 2 destroyers owned by the Germans lost in 112 Sea Zone
                    Germans win with 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 72
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 2 carriers, 3 destroyers, 3 submarines and 2 transports
                    Germans win with 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 72
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 2 carriers, 3 destroyers, 3 submarines and 2 transports
                Battle in Northwest Persia
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                    Germans win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Germans
                1 artillery and 3 infantry moved from Denmark to Western Germany
                4 artilleries and 7 infantry moved from Germany to Poland
                1 aaGun moved from Caucasus to Volgograd
                2 aaGuns, 11 armour, 17 artilleries, 38 infantry and 4 mech_infantrys moved from Caucasus to Rostov
                5 fighters moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 bomber moved from 112 Sea Zone to Western Germany
                2 infantry moved from Western Germany to France

    Place Units - Germans
                2 destroyers placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 fighter and 7 infantry placed in Germany
                Germans undo move 3.
                1 fighter placed in France
                7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 18 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
        Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Poland : 4 artilleries and 7 infantry
        Germany : 1 factory_major and 7 infantry
        Baltic States : 1 flag,    Rostov : 2 aaGuns, 12 armour, 17 artilleries, 38 infantry and 4 mech_infantrys
        Nenetsia : 1 flag,    Vyborg : 1 flag,    Volgograd : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Caucasus : 1 flag,    112 Sea Zone : 2 carriers, 4 destroyers and 5 transports
        Northwest Persia : 1 flag, 1 artillery and 1 infantry
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag,    Finland : 1 flag, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 22 / 37
        Japanese : 71 / 85
        Americans : 55 / 73
        Chinese : 2 / 2
        British : 19 / 0
        UK_Pacific : 0 / 0
        Italians : 23 / 18
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    ok time for me to get screwed by russia.

  • Customizer

    oh shit, you needed bryansk….

    oh well, you’re army will still live, and it is about the same size as russia’s.  plus your new airforce is now the same size as russia’s too.


  • Dang it, I edited and then undid a move . . .  :cry:

    That reminds me Verq, I haven’t been able to get 3.0 working so far. I’ll try playing with it some more, and maybe I’ll figure it out.

  • Customizer

    @seththenewb:

    Dang it, I edited and then undid a move . . .  :cry:

    That reminds me Verq, I haven’t been able to get 3.0 working so far. I’ll try playing with it some more, and maybe I’ll figure it out.

    Do you have the autosave?  use it before you overwrite it with something else….


  • Here’s the map at the crap out portion. I’ll post the new one in a little bit. I’ve edited the axis casualties and I’ll do the USSR ones as soon as I can see what shouldn’t be there at the end of the turn.

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