No problem. I will ask you next month for W@W game.
XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - Japanese
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber, 9 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Japanese take Aleutian Islands from Americans
4 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Russians
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 infantry moved from 71 Sea Zone to Union of South AfricaCombat - Japanese
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
6 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 carrier moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Kiangsu
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Burma to India
1 bomber moved from Burma to Java
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Burma to KiangsuPlace Units - Japanese
3 infantry placed in India
2 armour and 1 infantry placed in French Indo China
1 armour placed in Malaya
2 artilleries, 1 bomber and 5 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs (1 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
Please double check my edits.
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OK looks good.
Requesting scramble and submerge orders fro z109
attacking with 2 subs, 1 carrier, 3 fighters, 1 tac, 4 bombers. USA build was 9 subs, 3 destroyers. -
Too bad we can’t share units/money between maps. I could borrow your fleet/air for a round or two for a large battle and then give the survivors back plus my builds and survivors in time for your large battle. I mean the allies were all about cooperation right?
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sounds fair to me!
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You ever watch that 80s movie about a modern day carrier that somehow enters a vortex and travels back in time to the eve of Pearl Harbor? That’s what we both need, a modern day carrier with all the modern toys. Except unlike that Captain who was afraid of altering the past and therefore didn’t do much of anything, we need one who’s grandfather was killed by the Japanese at Pearl or during the Bataan Death March and is thirsting for revenge!
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The philadelphia experiment
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LOL I never saw that one. They could have nuked Tokyo, Berlin, and Moscow.
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Ooops didn’t notice aleutians. Added 1 move.
awaiting scramble/submerge order for z109.
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Can you type me your buy and combat? I have an internet problem and I cant open triplea atm
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Sure. attacking z109 with 2 subs, 1 carrier, 3 fighters, 1 tac, 4 bombers.
You have 1 sub, 1 destroyer, 1 cruiser, 1 battleship, 2 carriers, 7 transports, and 2 fighters in UK.USA build was 9 subs, 3 destroyers.
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Well no submerge and 2 fighters scramble.
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OK you take 4 hits. sink sub, damage 2 carriers and battleship?
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Oh I guess the sub isn’t in this because I don’t have a destroyer and the carriers have no attack value.
so I guess it must be destroyer, damage 2 carriers and battleship.
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I take 2 hits and sink the carrier.
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second round you take 5 hits. so i guess you sink 2 carriers, cruiser, 2 fighters.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 3 destroyers and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Western United States to 8 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
4 bombers and 1 fighter moved from Algeria to 109 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
Americans take Greece from Germans
2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
Americans take Egypt from Italians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Americans
Germans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 109 Sea Zone
Americans attack with 4 bombers, 1 carrier, 3 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 7 transports
Units damaged: 2 carriers owned by the Germans and 1 battleship owned by the Germans
1 submarine owned by the Germans Submerged
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 82
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 7 transports
Casualties for Americans: 1 carrier, 2 fighters, 2 submarines and 1 tactical_bomber
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 82
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 7 transports
Casualties for Americans: 1 carrier, 2 fighters, 2 submarines and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Americans
4 bombers moved from 109 Sea Zone to Morocco
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Algeria to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Algeria to Libya
1 aaGun, 1 artillery and 1 infantry moved from Algeria to Tunisia
2 destroyers moved from 101 Sea Zone to 64 Sea Zone
1 fighter moved from 8 Sea Zone to Alaska
1 mech_infantry moved from Western United States to Southeast Mexico
1 artillery and 2 infantry moved from Central United States to Southeast Mexico
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 51 Sea Zone
1 infantry and 1 mech_infantry moved from 51 Sea Zone to Samoa
2 fighters moved from Western United States to Hawaiian Islands
3 artilleries and 4 infantry moved from Queensland to South Australia
2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 armour moved from Queensland to South Australia
1 fighter could not land in 109 Sea Zone and was removedPlace Units - Americans
3 submarines placed in 93 Sea Zone
3 destroyers and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Eastern Persia to Egypt
2 aaGuns, 1 armour, 5 artilleries and 8 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Libya to Alexandria
1 artillery and 1 infantry moved from Libya to TobrukTurn Complete - British