XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Politics - Japanese
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 bomber, 9 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                4 infantry moved from India to 39 Sea Zone
                4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Siberia to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                      Japanese take Aleutian Islands from Americans
                4 infantry moved from 80 Sea Zone to Iraq
                      Japanese take Iraq from Russians
                1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
                1 artillery moved from 71 Sea Zone to Union of South Africa
                      Japanese take Union of South Africa from British
                1 infantry moved from 71 Sea Zone to Union of South Africa

    Combat - Japanese
                Recording Battle Statistics
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Non Combat Move - Japanese
                6 mech_infantrys moved from India to Yunnan
                1 armour moved from India to Yunnan
                1 infantry moved from Burma to Yunnan
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from 39 Sea Zone to 80 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 2 infantry and 3 transports moved from 39 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from Japan to Kiangsu
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Burma to India
                1 bomber moved from Burma to Java
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Burma to Kiangsu

    Place Units - Japanese
                3 infantry placed in India
                2 armour and 1 infantry placed in French Indo China
                1 armour placed in Malaya
                2 artilleries, 1 bomber and 5 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs (1 lost to blockades); end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs


  • Please double check my edits.


  • OK looks good.

    Requesting scramble and submerge orders fro z109
    attacking with 2 subs, 1 carrier, 3 fighters, 1 tac, 4 bombers.  USA build was 9 subs, 3 destroyers.


  • Too bad we can’t share units/money between maps. I could borrow your fleet/air for a round or two for a large battle and then give the survivors back plus my builds and survivors in time for your large battle. I mean the allies were all about cooperation right?


  • sounds fair to me!


  • You ever watch that 80s movie about a modern day carrier that somehow enters a vortex and travels back in time to the eve of Pearl Harbor? That’s what we both need, a modern day carrier with all the modern toys. Except unlike that Captain who was afraid of altering the past and therefore didn’t do much of anything, we need one who’s grandfather was killed by the Japanese at Pearl or during the Bataan Death March and is thirsting for revenge!



  • The philadelphia experiment


  • LOL I never saw that one.  They could have nuked Tokyo, Berlin, and Moscow.


  • Ooops didn’t notice aleutians.  Added 1 move.

    awaiting scramble/submerge order for z109.


  • Can you type me your buy and combat? I have an internet problem and I cant open triplea atm


  • Sure.  attacking z109 with 2 subs, 1 carrier, 3 fighters, 1 tac, 4 bombers.
    You have 1 sub, 1 destroyer, 1 cruiser, 1 battleship, 2 carriers, 7 transports, and 2 fighters in UK.

    USA build was 9 subs, 3 destroyers.


  • Well no submerge and 2 fighters scramble.


  • OK you take 4 hits.  sink sub, damage 2 carriers and battleship?


  • Oh I guess the sub isn’t in this because I don’t have a destroyer and the carriers have no attack value.

    so I guess it must be destroyer, damage 2 carriers and battleship.


  • I take 2 hits and sink the carrier.


  • second round you take 5 hits.  so i guess you sink 2 carriers, cruiser, 2 fighters.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 3 destroyers and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 fighter moved from Western United States to 8 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 92 Sea Zone to 109 Sea Zone
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
                4 bombers and 1 fighter moved from Algeria to 109 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                      Americans take Greece from Germans
                2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                      Americans take Egypt from Italians
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Germans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 8 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 4 bombers, 1 carrier, 3 fighters, 2 submarines and 1 tactical_bomber
                    Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 7 transports
                    Units damaged: 2 carriers owned by the Germans and 1 battleship owned by the Germans
                    1 submarine owned by the Germans Submerged
                    Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 82
                    Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 7 transports
                    Casualties for Americans: 1 carrier, 2 fighters, 2 submarines and 1 tactical_bomber
                    Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 82
                    Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 7 transports
                    Casualties for Americans: 1 carrier, 2 fighters, 2 submarines and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Americans
                4 bombers moved from 109 Sea Zone to Morocco
                1 carrier moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from Algeria to 98 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Libya to Alexandria
                1 infantry moved from Tunisia to Libya
                1 mech_infantry moved from Algeria to Libya
                1 aaGun, 1 artillery and 1 infantry moved from Algeria to Tunisia
                2 destroyers moved from 101 Sea Zone to 64 Sea Zone
                1 fighter moved from 8 Sea Zone to Alaska
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 artillery and 2 infantry moved from Central United States to Southeast Mexico
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 2 transports moved from 54 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser moved from 26 Sea Zone to 7 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 51 Sea Zone
                1 infantry and 1 mech_infantry moved from 51 Sea Zone to Samoa
                2 fighters moved from Western United States to Hawaiian Islands
                3 artilleries and 4 infantry moved from Queensland to South Australia
                2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
                2 submarines moved from 54 Sea Zone to 63 Sea Zone
                1 armour moved from Queensland to South Australia
                1 fighter could not land in 109 Sea Zone and was removed

    Place Units - Americans
                3 submarines placed in 93 Sea Zone
                3 destroyers and 6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                4 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Egypt
                2 aaGuns, 1 armour, 5 artilleries and 8 infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Libya to Alexandria
                1 artillery and 1 infantry moved from Libya to Tobruk

    Turn Complete - British

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