XPAD-01 SOUL GOO (Axis) vs. Cannibalized by Fluff


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                Giving bonus movement to units
                1 battleship moved from 41 Sea Zone to 45 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from Burma to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 mech_infantry moved from Kwangtung to 20 Sea Zone
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Kwangsi to Szechwan
                1 bomber moved from Kwangsi to Sikang
                1 tactical_bomber moved from Shensi to Szechwan
                2 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Sikang
                2 fighters moved from Shensi to Sikang
                1 tactical_bomber moved from Shensi to Sikang
                1 tactical_bomber moved from Kwangsi to Dutch New Guinea
                1 fighter moved from Kwangsi to Dutch New Guinea

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship and 3 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Dutch New Guinea
                    Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 :  2/8 hits
                        ANZAC roll dice for 2 infantry in Dutch New Guinea, round 1 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                    Japanese win with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Szechwan, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Sikang, round 1 :  5/5 hits
                        Chinese roll dice for 1 fighter in Sikang, round 1 :  1/1 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Sikang
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 fighter
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 fighter
                Recording Battle Statistics

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Szechwan: 1 infantry
                EDIT: Turning off Edit Mode
                1 cruiser moved from 36 Sea Zone to 33 Sea Zone
                1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 carrier moved from 36 Sea Zone to 33 Sea Zone
                1 battleship moved from 36 Sea Zone to 33 Sea Zone
                2 carriers moved from 39 Sea Zone to 42 Sea Zone
                2 carriers moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 cruiser moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 armour moved from India to West India
                1 bomber moved from Sikang to India
                1 bomber moved from Szechwan to Kwangsi
                1 fighter moved from Sikang to Kwangsi
                1 tactical_bomber moved from Sikang to Kwangsi
                1 fighter moved from Sikang to Shensi
                1 tactical_bomber moved from Szechwan to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                2 carriers, 1 fighter, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to 23 Sea Zone
                1 fighter moved from 23 Sea Zone to Caroline Islands
                2 fighters moved from Japan to 23 Sea Zone
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                1 transport moved from 38 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 armour and 2 infantry placed in Kiangsu
                3 infantry placed in India
                1 factory_minor placed in West India
                2 fighters and 3 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone
                Japanese undo move 2.
                1 destroyer placed in 39 Sea Zone
                2 infantry placed in India
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 fighter and 1 harbour
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 1 tactical_bomber
        Kiangsu : 1 armour, 1 factory_minor and 2 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Jehol : 2 infantry
        Shensi : 1 flag, 1 aaGun, 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
        Yunnan : 1 flag,    Suiyuyan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Szechwan : 1 flag, 2 infantry
        Chahar : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag, 1 mech_infantry
        Burma : 1 flag,    India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Siberia : 1 flag, 1 infantry and 1 mech_infantry
        French Indo China : 1 flag,    Celebes : 1 flag,    Java : 1 flag,    Dutch New Guinea : 1 flag, 2 artilleries and 4 infantry
        Sumatra : 1 flag,


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 artillery, 4 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                2 battleships, 2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 mech_infantry moved from Solomon Islands to 49 Sea Zone
                1 infantry moved from Solomon Islands to 49 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 mech_infantry moved from 62 Sea Zone to New South Wales
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone

    Combat - Americans
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                4 bombers placed in Eastern United States
                1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 submarine placed in 101 Sea Zone
                Americans undo move 2.
                1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag,    Queensland : 4 fighters
        New South Wales : 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 3 battleships, 1 carrier, 3 cruisers, 5 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 transport
        62 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        Gibraltar : 1 mech_infantry
        Morocco : 1 flag, 1 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 artillery and 2 infantry
        Tunisia : 1 flag, 1 armour
        86 Sea Zone : 2 transports
        92 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 transport
        101 Sea Zone : 2 submarines
        Brazil : 1 flag, 3 infantry
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 37 / 46
        Japanese : 69 / 79
        Americans : 55 / 75
        Chinese : 2 / 3
        British : 29 / 33
        UK_Pacific : 0 / 0
        Italians : 11 / 22
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • oops, slight mistake, infantry and mech supposed to be on Hawaii, not in the sea. Can you edit for me Q?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                EDIT: Turning off Edit Mode

    Non Combat Move - Chinese
                17 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Sikang : 18 infantry

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 37 / 46
        Japanese : 69 / 79
        Americans : 55 / 75
        Chinese : 2 / 2
        British : 29 / 33
        UK_Pacific : 0 / 0
        Italians : 11 / 22
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                      British take Normandy Bordeaux from Germans
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                      British take Holland Belgium from Germans
                1 destroyer moved from 108 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Morocco to Algeria
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Germans
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Union of South Africa to 39 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 destroyer and 1 transport
                    Japanese win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 bomber
                Recording Battle Statistics

    Non Combat Move - British
                2 submarines moved from 71 Sea Zone to 80 Sea Zone

    Place Units - British
                1 carrier and 1 transport placed in 110 Sea Zone
                1 fighter placed in 110 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Turn Complete - UK_Pacific


  • Little edit for UK subs.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Politics - Italians
                Turning on Edit Mode
                EDIT: Italians player Removing units owned by PlayerID named:British from 80 Sea Zone: 1 submarine
                EDIT: Italians player Adding units owned by PlayerID named:British to 78 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Italians player Removing units owned by PlayerID named:British from 78 Sea Zone: 1 submarine
                EDIT: Italians player Adding units owned by PlayerID named:British to 58 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Italians player Removing units owned by PlayerID named:British from 80 Sea Zone: 1 submarine
                EDIT: Italians player Adding units owned by PlayerID named:British to 58 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour, 1 artillery and 9 infantry moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                1 artillery moved from Libya to Tunisia
                2 fighters moved from 95 Sea Zone to Tunisia

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 2 armour, 1 artillery, 9 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 2 armour, 1 artillery, 9 infantry and 1 mech_infantry in Ukraine, round 1 :  4/13 hits
                        Russians roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Italians win with 2 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery and 2 fighters
                    Americans defend with 1 armour
                        Italians roll dice for 1 artillery and 2 fighters in Tunisia, round 1 :  1/3 hits
                        Americans roll dice for 1 armour in Tunisia, round 1 :  1/1 hits
                        1 artillery owned by the Italians and 1 armour owned by the Americans lost in Tunisia
                    Italians win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 armour
                    Italians win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 armour
                Recording Battle Statistics

    Non Combat Move - Italians
                2 fighters moved from Tunisia to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Tobruk : 1 armour, 1 artillery and 3 infantry
        Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 9 infantry and 1 mech_infantry
        96 Sea Zone : 1 destroyer
        95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        Greece : 1 flag,
    Production/PUs Summary :

    Germans : 42 / 62
        Russians : 35 / 46
        Japanese : 69 / 79
        Americans : 55 / 75
        Chinese : 2 / 2
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 13 / 15
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                4 infantry moved from Northern Territory to Queensland
                2 artilleries moved from Northern Territory to Queensland
                1 fighter moved from Northern Territory to Queensland
                1 carrier moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from Northern Territory to Queensland

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 6 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 carrier, 1 cruiser and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 62
        Russians : 35 / 46
        Japanese : 69 / 79
        Americans : 55 / 75
        Chinese : 2 / 2
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 13 / 15
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French


  • Edit mode:
    2 inf NIta -> SIta
    2 inf WGer, inf art Fra -> NIta
    arm WGer -> pol
    2 inf WGer -> EGer
    sub dd 115 -> 113


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 2 carriers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
                3 infantry moved from Poland to 115 Sea Zone
                1 artillery moved from Finland to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 armour and 2 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                    Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
                    British defend with 1 carrier, 1 destroyer, 1 fighter and 4 transports
                        Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  2/6 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 1 destroyer, 1 fighter and 4 transports in 110 Sea Zone, round 1 :  3/3 hits
                        1 tactical_bomber owned by the Germans , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 carrier, 1 fighter and 4 transports in 110 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the British , 1 bomber owned by the Germans , 1 fighter owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                        3 transports owned by the British lost in 110 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber
                    Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 4 transports
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber
                    Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 4 transports
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Germans win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 cruiser in Novgorod, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 1 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Novgorod
                        Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery in Novgorod, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery in Novgorod, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                    Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 infantry moved from Finland to Vyborg
                1 armour moved from Romania to Ukraine
                2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                2 aaGuns, 6 armour, 5 artilleries, 26 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 carriers placed in 112 Sea Zone
                Germans undo move 1.
                Turning on Edit Mode
                EDIT: Germans player Removing units owned by PlayerID named:Germans from France: 1 artillery and 1 infantry
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Southern Italy: 2 infantry
                EDIT: Germans player Removing units owned by PlayerID named:Germans from Northern Italy: 1 infantry
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Northern Italy: 1 artillery
                EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 2 infantry
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Northern Italy: 2 infantry
                EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 1 armour
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Poland: 1 armour
                EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 2 infantry
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Germany: 2 infantry
                EDIT: Germans player Removing units owned by PlayerID named:Germans from 115 Sea Zone: 1 submarine
                EDIT: Germans player Removing units owned by PlayerID named:Germans from 115 Sea Zone: 1 destroyer
                EDIT: Germans player Adding units owned by PlayerID named:Germans to 113 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                2 carriers placed in 112 Sea Zone
                2 armour and 2 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in France

    Turn Complete - Germans
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Poland : 2 aaGuns, 7 armour, 5 artilleries, 26 infantry and 4 mech_infantrys
        Germany : 1 aaGun, 2 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
        Holland Belgium : 1 armour and 1 infantry
        Northern Italy : 2 artilleries and 3 infantry
        Southern Italy : 1 fighter and 3 infantry
        Karelia : 1 flag,    Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag, 2 armour, 14 infantry and 1 mech_infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag,    Ukraine : 3 armour and 2 mech_infantrys
        Western Ukraine : 1 flag, 1 artillery
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        112 Sea Zone : 2 carriers, 1 fighter and 1 tactical_bomber
        113 Sea Zone : 1 destroyer and 1 submarine
        95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Bulgaria : 1 flag,    115 Sea Zone : 1 cruiser and 2 transports
        Yugoslavia : 1 flag,    Finland : 1 flag,
    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 31 / 46
        Japanese : 69 / 79
        Americans : 55 / 75
        Chinese : 2 / 2
        British : 30 / 40
        UK_Pacific : 0 / 0
        Italians : 13 / 15
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @souL:

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 2 carriers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
                3 infantry moved from Poland to 115 Sea Zone
                1 artillery moved from Finland to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 armour and 2 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                    Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
                    British defend with 1 carrier, 1 destroyer, 1 fighter and 4 transports
                        Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  2/6 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 1 destroyer, 1 fighter and 4 transports in 110 Sea Zone, round 1 :  3/3 hits
                        1 tactical_bomber owned by the Germans , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 carrier, 1 fighter and 4 transports in 110 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the British , 1 bomber owned by the Germans , 1 fighter owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
                        3 transports owned by the British lost in 110 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber
                    Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 4 transports
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber
                    Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 4 transports
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Germans win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 cruiser in Novgorod, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 1 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Novgorod
                        Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery in Novgorod, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 :  2/4 hits
                        Russians roll dice for 1 artillery in Novgorod, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                    Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 infantry moved from Finland to Vyborg
                1 armour moved from Romania to Ukraine
                2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                2 aaGuns, 6 armour, 5 artilleries, 26 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Germans
                2 carriers placed in 112 Sea Zone
                Germans undo move 1.
                Turning on Edit Mode
                EDIT: Germans player Removing units owned by PlayerID named:Germans from France: 1 artillery and 1 infantry
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Southern Italy: 2 infantry
                EDIT: Germans player Removing units owned by PlayerID named:Germans from Northern Italy: 1 infantry
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Northern Italy: 1 artillery
                EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 2 infantry
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Northern Italy: 2 infantry
                EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 1 armour
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Poland: 1 armour
                EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 2 infantry
                EDIT: Germans player Adding units owned by PlayerID named:Germans to Germany: 2 infantry
                EDIT: Germans player Removing units owned by PlayerID named:Germans from 115 Sea Zone: 1 submarine
                EDIT: Germans player Removing units owned by PlayerID named:Germans from 115 Sea Zone: 1 destroyer
                EDIT: Germans player Adding units owned by PlayerID named:Germans to 113 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                2 carriers placed in 112 Sea Zone
                2 armour and 2 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in France

    Turn Complete - Germans
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Poland : 2 aaGuns, 7 armour, 5 artilleries, 26 infantry and 4 mech_infantrys
        Germany : 1 aaGun, 2 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
        Holland Belgium : 1 armour and 1 infantry
        Northern Italy : 2 artilleries and 3 infantry
        Southern Italy : 1 fighter and 3 infantry
        Karelia : 1 flag,     Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag, 2 armour, 14 infantry and 1 mech_infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag,     Ukraine : 3 armour and 2 mech_infantrys
        Western Ukraine : 1 flag, 1 artillery
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        112 Sea Zone : 2 carriers, 1 fighter and 1 tactical_bomber
        113 Sea Zone : 1 destroyer and 1 submarine
        95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Bulgaria : 1 flag,     115 Sea Zone : 1 cruiser and 2 transports
        Yugoslavia : 1 flag,     Finland : 1 flag,
    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 31 / 46
        Japanese : 69 / 79
        Americans : 55 / 75
        Chinese : 2 / 2
        British : 30 / 40
        UK_Pacific : 0 / 0
        Italians : 13 / 15
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Hi, Soul. Those 4 airs are not allowed to move to SZ 110. Would you like to the turn again?


  • yes they are allowed to go there, they land on the mobilized carriers, there is an airbase in S. Italy, four spaces to 110, 1 space to 112, its a perfectly legal move and that is the reason why TripleA allowed it.  They moved their 5 spaces they are alloted and landed on a mobilized carrier.

  • Liaison TripleA '11 '10

    Yep, it’s a valid move.


  • They have no place to land in the non-combat phase. How is that valid?


  • Anyone show me an official link to explain this rule please. You still need to know the rules regardless Triplea allows or not. Like Tac-bmb bomb factory thing, Triplea still gets bugs.


  • I misunderstand this rule for fighters.  Sorry about that. I think I am confused with previous version.
    That’s silly mistake. May I edit it please and do the Germany turn again? Just to make it a competitive game.


  • I just find out it is the same rule in AA50. Strangely I have a wrong rule in my mind all the time till now.


  • You’d like us to wind the game all the way back to Britain’s turn, Q?  That seems a lot excessive.  I had to use 32 IPC on 2 carriers that might otherwise be completely useless the rest of this game.  The 32 IPC in carriers is the same as the 28 IPC in transport you lost and I still got 4 ftr burned down.

    Germany has spent 62 IPCs already and the Allies still hold a TUV advantage and a 20 IPC a turn income advantage.  To ask for a competitive game while leading in both is a bit of a farce, do you not agree?

Suggested Topics

  • 10
  • 70
  • 89
  • 98
  • 122
  • 29
  • 26
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.7k

Users

40.3k

Topics

1.7m

Posts