No problem. I will ask you next month for W@W game.
XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 45 / 68
Russians : 30 / 38
Japanese : 41 / 47
Americans : 52 / 72
Chinese : 10 / 16
British : 17 / 0
UK_Pacific : 22 / 21
Italians : 24 / 38
ANZAC : 14 / 23
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 13:37:59
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Germans
Germans buy 8 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour moved from Bulgaria to Slovakia Hungary
1 artillery moved from Yugoslavia to Bulgaria
5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
2 artilleries and 1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
4 armour, 9 artilleries, 13 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
3 infantry moved from Poland to Slovakia HungaryCombat - Germans
Battle in Eastern Poland
Germans attack with 4 armour, 10 artilleries, 14 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 4 armour, 10 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 4 armour, 10 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour, 5 artilleries and 8 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Slovakia Hungary from Russians with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 114 Sea Zone
1 fighter moved from United Kingdom to Western Germany
2 bombers moved from Yugoslavia to Kansu
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in United Kingdom
2 submarines placed in 112 Sea Zone
Germans undo move 4.
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
Did you forget to move the 3 aa guns in Poland during NCM? If so feel free to edit in the intended move while we ponder over Russia’s move. :-)
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Oh and we would like to know when we should take out the 2 Bombers if we attack Kansu.
Right at the start? After infantry and mechanized infantry? Or keep them till the bitter end?
We will send you a combat move map if you want to know how likely survival is. -
As far as the three AA guns in Poland, yes that was a minor oops but doesn’t matter much. Let’s just play that error as I played it.
The two bombers in Kansu are being valiantly protected by the Japanese infantry and mech infantry units. The tank crews have more sense and will not sacrifice themselves to save the bombers. I figured you would attack if I parked there, but I was also thinking that the attack is going to be painful.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
8 artilleries, 8 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Archangel to Eastern Poland
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Kazakhstan to Novosibirsk
8 infantry and 1 mech_infantry moved from Novosibirsk to Kansu
1 infantry moved from Shensi to Kansu
1 tactical_bomber moved from Vologda to Kansu
3 fighters moved from Vologda to Eastern Poland
1 artillery and 1 infantry moved from Romania to Bulgaria
8 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Bulgaria
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 : 0/2 hits
Germans roll dice for 1 artillery in Bulgaria, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bulgaria
Russians roll dice for 1 artillery in Bulgaria, round 3 : 1/1 hits
Germans roll dice for 1 artillery in Bulgaria, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bulgaria
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kansu
Russians attack with 1 armour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour, 1 infantry and 3 mech_infantrys; Germans defend with 2 bombers
Russians roll dice for 1 armour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 1 : 4/13 hits
Japanese roll dice for 4 armour, 2 bombers, 1 infantry and 3 mech_infantrys in Kansu, round 1 : 5/10 hits
5 infantry owned by the Russians , 1 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Kansu
Russians roll dice for 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 5/8 hits
Japanese roll dice for 4 armour and 2 bombers in Kansu, round 2 : 3/6 hits
3 infantry owned by the Russians , 2 bombers owned by the Germans and 3 armour owned by the Japanese lost in Kansu
1 infantry owned by the Russians , 1 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Tsinghai
Japanese win with 1 armour remaining. Battle score for attacker is 33
Casualties for Japanese: 3 armour, 1 infantry and 3 mech_infantrys
Casualties for Germans: 2 bombers
Casualties for Russians: 8 infantry
Battle in Eastern Poland
Russians attack with 8 armour, 10 artilleries, 3 fighters, 12 infantry and 8 mech_infantrys
Germans defend with 4 armour, 10 artilleries, 13 infantry and 4 mech_infantrys
Russians roll dice for 8 armour, 10 artilleries, 3 fighters, 12 infantry and 8 mech_infantrys in Eastern Poland, round 1 : 14/41 hits
Germans roll dice for 4 armour, 10 artilleries, 13 infantry and 4 mech_infantrys in Eastern Poland, round 1 : 9/31 hits
9 infantry owned by the Russians , 13 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 10 artilleries, 3 fighters, 3 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 17/32 hits
Germans roll dice for 4 armour, 10 artilleries and 3 mech_infantrys in Eastern Poland, round 2 : 8/17 hits
3 infantry owned by the Russians , 4 armour owned by the Germans , 5 mech_infantrys owned by the Russians , 3 mech_infantrys owned by the Germans and 10 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 8 armour, 10 artilleries, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 63
Casualties for Germans: 4 armour, 10 artilleries, 13 infantry and 4 mech_infantrys
Casualties for Russians: 12 infantry and 5 mech_infantrys
Russians win with 8 armour, 10 artilleries, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 63
Casualties for Germans: 4 armour, 10 artilleries, 13 infantry and 4 mech_infantrys
Casualties for Russians: 12 infantry and 5 mech_infantrys
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Romania to Eastern Poland
2 aaGuns moved from Belarus to Eastern Poland
1 aaGun and 5 infantry moved from Archangel to Belarus
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery moved from Volgograd to Samara
2 mech_infantrys moved from Volgograd to Northwest Persia
2 infantry moved from Kazakhstan to Samara
1 aaGun moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 fighters moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Kazakhstan
1 tactical_bomber moved from Kansu to KazakhstanPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Volgograd
1 infantry and 1 tactical_bomber placed in Russia
Russians undo move 1.
Russians undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsTerritory Summary for Russians :
Tsinghai : 1 armour, 2 infantry and 2 mech_infantrys
Kazakhstan : 2 mech_infantrys and 1 tactical_bomber
Olgiy : 1 flag, Tsagaan Olom : 1 flag, Romania : 1 flag, Belarus : 1 aaGun and 5 infantry
Bryansk : 2 mech_infantrys
Eastern Poland : 3 aaGuns, 8 armour, 10 artilleries and 3 mech_infantrys
Bessarabia : 1 artillery, 3 fighters and 2 infantry
Russia : 1 airfield, 1 factory_major, 1 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 aaGun, 2 artilleries and 3 infantry
Northwest Persia : 1 flag, 2 mech_infantrys
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 64
Russians : 29 / 32
Japanese : 40 / 47
Americans : 52 / 72
Chinese : 11 / 16
British : 17 / 0
UK_Pacific : 22 / 21
Italians : 24 / 38
ANZAC : 14 / 23
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 08:35:11
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 artillery and 6 infantry moved from Timguska to Novosibirsk
1 artillery and 2 infantry moved from Yenisey to Timguska
1 armour moved from Kansu to Novosibirsk
1 tactical_bomber moved from Kwangtung to Kiangsi
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Japan to 6 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 infantry, 3 submarines, 4 tactical_bombers and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 4 infantry, 3 submarines, 4 tactical_bombers and 2 transports moved from 17 Sea Zone to 25 Sea Zone
4 infantry moved from 25 Sea Zone to MidwayCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines, 4 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 2 artilleries, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 1 infantry
Japanese win with 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 1 infantry
Japanese win, taking Midway from Americans, taking Novosibirsk from Russians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from Japan to Philippines
1 tactical_bomber moved from Kiangsi to PhilippinesPlace Units - Japanese
2 submarines placed in 6 Sea Zone
2 armour and 1 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Kwangtung
3 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
The planes in the Philippines will scramble if they are better than the covering naval force.
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I’ll need your scrambling orders for z112 a save file with the American combat move is attached
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
Americans take Norway from Germans
1 artillery moved from 112 Sea Zone to Denmark
Americans take Denmark from Germans
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from French Guiana to 92 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
Units damaged: 1 carrier owned by the Americans
Americans win with 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 62 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
3 fighters moved from Hawaiian Islands to 33 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 4 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
5 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Eastern United States to Central United States
1 aaGun moved from Central United States to Western United States
1 fighter moved from 33 Sea Zone to Caroline Islands
1 bomber and 2 fighters moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 airfield placed in Gibraltar
1 harbour placed in Southeast Mexico
1 fighter and 1 tactical_bomber placed in Eastern United States
1 armour and 5 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 aaGun, 1 armour, 2 artilleries, 3 fighters and 4 infantry
Queensland : 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 4 transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 artilleries and 6 infantry moved from Kweichow to Anhwe
1 fighter moved from Kwangsi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Chinese win with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Anhwe to KwangsiPlace Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 5 artilleries, 1 fighter and 9 infantry
Chahar : 1 infantry
Anhwe : 3 artilleries and 9 infantryProduction/PUs Summary :
Germans : 36 / 64
Russians : 27 / 32
Japanese : 42 / 44
Americans : 62 / 81
Chinese : 11 / 17
British : 17 / 0
UK_Pacific : 22 / 21
Italians : 24 / 38
ANZAC : 14 / 23
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well it gives me an error and doesn’t let me post the Uk turn summary so here’s the save file
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Test summary from TripleA 20:34:04
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 2 armour, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Persia to Iraq
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Southern Italy to 76 Sea Zone
2 artilleries moved from Egypt to Trans-Jordan
2 destroyers and 1 submarine moved from 97 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 bomber moved from 76 Sea Zone to EgyptPlace Units - Italians
1 submarine placed in 81 Sea Zone
2 armour placed in Egypt
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 artilleries, 2 infantry and 2 transports moved from 78 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
ANZAC take Persia from Italians
4 fighters moved from Eastern Persia to IraqCombat - ANZAC
Battle in Iraq
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery; Italians defend with 1 armour and 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -24
Casualties for Germans: 1 artillery
Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -24
Casualties for Germans: 1 artillery
Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from Iraq to Eastern Persia
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to TunisiaTurn Complete - French
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Test summary from TripleA 16:00:26