XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)

  • '12

    the noncombat may be different but i will edit only the outcomes of battles.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: Russians player Removing units owned by PlayerID named:Germans from Baltic States: 1 infantry
                EDIT: Russians player Changing ownership of Baltic States from Germans to Russians
                EDIT: Russians player Removing units owned by PlayerID named:Germans from Western Ukraine: 1 mech_infantry
                EDIT: Russians player Changing ownership of Western Ukraine from Germans to Russians
                EDIT: Russians player Removing units owned by PlayerID named:Italians from Romania: 1 infantry
                EDIT: Russians player Changing ownership of Romania from Germans to Russians
                EDIT: Russians player Removing units owned by PlayerID named:Russians from Greece: 1 armour
                EDIT: Russians player Removing units owned by PlayerID named:Japanese from Buryatia: 1 armour
                EDIT: Russians player Changing ownership of Buryatia from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 armour moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 armour moved from Karelia to Novgorod
                1 armour moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Novgorod

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                1 armour moved from Archangel to Novgorod
                1 infantry moved from Belarus to Baltic States
                1 tactical_bomber moved from Belarus to Novgorod
                1 fighter moved from Belarus to Novgorod
                1 tactical_bomber moved from Bessarabia to Ukraine
                1 fighter moved from Bessarabia to Baltic States
                1 fighter moved from Baltic States to Novgorod
                1 artillery moved from Belarus to Novgorod
                2 aaGuns moved from Belarus to Novgorod
                1 infantry moved from Smolensk to Belarus
                7 infantry moved from Russia to Bryansk
                3 artilleries moved from Russia to Bryansk
                1 tactical_bomber moved from Belarus to Ukraine
                1 bomber moved from Russia to Bryansk
                1 infantry moved from Bessarabia to Romania
                2 artilleries moved from Bessarabia to Ukraine
                3 armour moved from Bessarabia to Ukraine
                3 armour moved from Ukraine to Bryansk
                Turning on Edit Mode
                EDIT: Russians player Changing ownership of Sakha from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 infantry moved from Amur to Sakha
                4 infantry moved from Amur to Buryatia

    Place Units - Russians
                3 infantry placed in Novgorod
                3 artilleries and 7 infantry placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs (2 lost to blockades); end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs

    Production/PUs Summary :

    Germans : 39 / 51
        Russians : 42 / 48
        Japanese : 31 / 50
        Americans : 65 / 90
        Chinese : 22 / 22
        British : 34 / 37
        UK_Pacific : 2 / 0
        Italians : 11 / 9
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    one more edit - use this saved game file.

    west ukr - inf (ukr)

    this should all be legal - i changed a few noncoms only.

  • Liaison TripleA '11 '10

    The game seems very intense, depsite the fact there is a 1000 IPC unit difference.

    I keep looking to see where it is…. but it’s just everywhere!

    Looking forward to see the Amero/Brito attempt at Rome this turn.  You never know…

  • '12

    in the final map, i forgot to move the russian stack to anhwe… use this one.

  • '10

    :evil:

    Hirohito cannot take his pleasure barge out of the harbor for all the Round-eye Yankee subs about the mouth.


  • Hi guys, sorry for the late post, was travelling again.

    Had to just save file because autoposting was impossible: error caused by having to use edit mode to non-combat move my ships back to SZ6.

    Let’s just see how well those subs do from now on… ;)

    Japan.tsvg

  • '10

    I need Kamikaze orders for zone 6.

    07Cjap-CM.tsvg


  • Aim 1 Kamikaze at the cruiser; the other 5 on the destroyers (1 for each).

    I just know that the stirring notion of the Greater East Asian Co-Prosperity Sphere will inspire 100% accuracy from these boys…

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Politics - Americans
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Americans
                Americans buy 1 armour, 3 carriers, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 fighter moved from Wake Island to 6 Sea Zone
                1 tactical_bomber moved from Wake Island to 6 Sea Zone
                1 tactical_bomber moved from Wake Island to 6 Sea Zone
                1 battleship and 3 destroyers moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 fighter moved from Caroline Islands to 6 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                      Americans take Borneo from Japanese

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 6 Sea Zone
                    Americans attack with 3 battleships, 2 carriers, 4 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 3 battleships, 2 carriers, 4 destroyers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 :  6/12 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 1 :  6/15 hits
                    Units damaged: 3 battleships owned by the Americans and 1 carrier owned by the Americans
                        1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 3 battleships, 1 carrier, 4 destroyers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  7/12 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  7/13 hits
                        4 submarines owned by the Americans , 2 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 battleships, 2 destroyers, 2 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 :  6/10 hits
                        Japanese roll dice for 2 battleships, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 :  1/4 hits
                        1 transport owned by the Japanese , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 battleships, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
                    Casualties for Americans: 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber
                    Americans win with 3 battleships, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
                    Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
                    Casualties for Americans: 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Americans
                1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 6 Sea Zone to Korea
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 battleship moved from 3 Sea Zone to 15 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                1 infantry moved from Cyprus to 99 Sea Zone
                1 carrier moved from 99 Sea Zone to 81 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Trans-Jordan to Persia
                1 armour moved from Syria to Trans-Jordan
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 aaGun moved from Central United States to Western United States

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                2 carriers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 carrier and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag,    Korea : 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Kiangsu : 1 tactical_bomber
        Borneo : 1 flag, 1 infantry
        Queensland : 1 infantry and 1 mech_infantry
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        43 Sea Zone : 1 transport

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 3 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 3 armour
                        Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 1 :  2/9 hits
                        Japanese roll dice for 3 armour in Yunnan, round 1 :  2/3 hits
                        2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 armour
                    Casualties for Chinese: 3 infantry
                    Chinese win with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 armour
                    Casualties for Chinese: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Hunan
                1 artillery moved from Kiangsi to Hunan
                1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan

    Place Units - Chinese
                2 infantry placed in Hunan
                5 infantry placed in Yunnan
                Turning on Edit Mode
                EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Shantung: 1 infantry
                EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Kiangsu: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag,    Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 infantry
        Kiangsi : 1 flag, 1 infantry
        Jehol : 1 flag,    Manchuria : 1 flag,    Yunnan : 3 artilleries and 9 infantry
        Hunan : 1 artillery, 1 fighter and 3 infantry

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - British
                British buy 2 destroyers, 1 harbour and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from 79 Sea Zone to West India
                1 armour, 1 artillery and 5 infantry moved from Eastern Persia to West India
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 infantry moved from 79 Sea Zone to West India
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 80 Sea Zone to 79 Sea Zone

    Combat - British
                Battle in West India
                    British attack with 1 armour, 1 artillery and 11 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in West India, round 1 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery and 11 infantry in West India, round 1 :  2/13 hits
                        Japanese roll dice for 1 artillery and 2 infantry in West India, round 1 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in West India
                        British roll dice for 1 armour, 1 artillery and 10 infantry in West India, round 2 :  1/12 hits
                        Japanese roll dice for 1 artillery in West India, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 2 infantry
                    British win with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 carrier moved from 80 Sea Zone to 79 Sea Zone
                1 fighter moved from Greece to Gibraltar
                1 fighter moved from Egypt to Gibraltar
                1 fighter moved from Egypt to 79 Sea Zone
                1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone
                1 armour moved from Trans-Jordan to Persia
                1 mech_infantry moved from Trans-Jordan to Persia
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Eastern Persia
                1 infantry moved from 80 Sea Zone to Eastern Persia
                1 armour and 5 artilleries moved from Scotland to United Kingdom
                1 aaGun moved from Iraq to Persia

    Place Units - British
                1 destroyer and 1 submarine placed in 80 Sea Zone
                1 harbour placed in Iraq
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for British :

    West India : 1 armour, 1 artillery and 9 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 1 harbour and 6 infantry
        Syria : 1 flag,    Tobruk : 1 flag,    Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    80 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery moved from Albania to Greece
                      Italians take Greece from Russians
                1 armour moved from Albania to Romania
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 97 Sea Zone from British
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 2 submarines
                    British defend with 1 battleship and 1 cruiser
                    British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -12
                    Casualties for Italians: 2 submarines
                Battle in Romania
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Recording Battle Statistics

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                Italians undo move 1.
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 submarine moved from 21 Sea Zone to 44 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 fighter moved from Caroline Islands to 42 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 42 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        ANZAC roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  1/1 hits
                        1 tactical_bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 tactical_bomber
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 tactical_bomber
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 43 Sea Zone
                1 carrier moved from 21 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Iraq to Persia
                1 infantry moved from Iraq to Persia
                1 infantry moved from South Australia to Western Australia
                1 aaGun moved from South Australia to Western Australia

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        South Australia : 1 aaGun
        Western Australia : 1 aaGun, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag,    42 Sea Zone : 1 transport


  • Need USSR scramble orders for SZ 127; also French non-combat movement orders.

    GScramble.tsvg

  • '12

    2 inf from iraq to per.  no scramble - i ran the game in local to see the action and it didn’t give the russians an option to scramble, what’s up with that?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 artilleries moved from Western Germany to 112 Sea Zone
                6 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
                2 destroyers moved from 112 Sea Zone to 127 Sea Zone
                1 carrier moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from Western Germany to 127 Sea Zone
                1 tactical_bomber moved from Western Germany to 127 Sea Zone
                3 submarines moved from 93 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                2 artilleries moved from 127 Sea Zone to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from 127 Sea Zone to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from 127 Sea Zone to Archangel
                4 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry moved from Eastern Poland to Romania
                      Germans take Romania from Russians
                1 artillery moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                10 infantry moved from Poland to Baltic States
                2 artilleries moved from Eastern Poland to Baltic States
                8 infantry moved from Eastern Poland to Baltic States
                2 armour moved from Germany to Baltic States
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Germans creates battle in territory 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 4 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Germans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 2 armour, 2 artilleries and 18 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 2 artilleries and 18 infantry in Baltic States, round 1 :  5/22 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 armour, 2 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber and 3 submarines
                    British defend with 1 battleship and 1 cruiser
                        Germans roll dice for 3 submarines in 98 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 1 :  2/2 hits
                        1 cruiser owned by the British and 2 submarines owned by the Germans lost in 98 Sea Zone
                        Germans roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship in 98 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 98 Sea Zone
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 battleship in 98 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
                    British win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber and 3 submarines
                    Casualties for British: 1 battleship and 1 cruiser
                    Germans win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 bomber and 3 submarines
                    Casualties for British: 1 battleship and 1 cruiser
                Recording Battle Statistics

    Non Combat Move - Germans
                4 artilleries moved from Norway to Finland
                4 infantry moved from Norway to Finland
                2 aaGuns moved from Eastern Poland to Baltic States
                8 infantry moved from Germany to Poland

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                1 fighter and 1 tactical_bomber placed in Western Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Romania : 1 infantry
        Poland : 3 aaGuns and 8 infantry
        Germany : 1 factory_major
        Belarus : 1 flag, 1 artillery and 1 infantry
        Baltic States : 1 flag, 2 aaGuns, 2 armour, 2 artilleries and 18 infantry
        Nenetsia : 1 flag, 2 artilleries and 4 infantry
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 1 infantry
        127 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
        Finland : 1 flag, 4 artilleries and 4 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 50
        Russians : 34 / 48
        Japanese : 33 / 47
        Americans : 62 / 87
        Chinese : 23 / 24
        British : 34 / 39
        UK_Pacific : 2 / 0
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Yeah, TripleA isn’t completely bug-free yet; it relies on players to do the right thing when the interface isn’t obliging.

    Sorry, I posted the German turn without editing in the French play… You can make it right in USSR turn.

  • '10

    Seems our communist Major IC in Ukraine is illegitimate…  They can only be built on territories with 3 IPC or more.  We’ll have to adjust that too somehow…


  • I was sympathetic about resolving the case with the fighters trapped on a damaged foreign aircraft carrier in your favor, because that was a truly arcane rules scenario… Even though it resulted in the destruction of the Italian navy.

    This, on the other hand, seems like more of a gross blunder, a basic rules oversight. It also means we need to go back a couple turns of German / Russian strategy to untangle this particular mess. I would suggest a ‘no refund’ policy here, but we ought to submit the matter to the wisdom of Gargantua for the ultimate resolution of this issue.

    Your verdict, Garg?

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