XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • Customizer

    @Cow:

    then again germany air units always find action where as japan units often just sit in the ocean someplace.

    as allies i never miss a chance to kill german and italian air.  pacific air is totally different.  ya, i should have put a bomber over it.  anyway, we will wait for seth.


  • I’m going to stew over what I want to do as the allies. I’ve got a lot of things I’d like to do, I just have to figure out what I should do to max my chances of winning.

  • TripleA

    seth go full pacific put this game on crack. :)


  • I don’t know if I am going to go full Pacific or not, that’s what I’m stewing over. I know of a way that’ll ensure that US has a presence in Europe but it’s risky, expensive, and could backfire on me.

  • Customizer

    @seththenewb:

    I don’t know if I am going to go full Pacific or not, that’s what I’m stewing over. I know of a way that’ll ensure that US has a presence in Europe but it’s risky, expensive, and could backfire on me.

    i sure hope you aren’t talking about south africa…. lol

    maybe i shouldn’t take it over cow?

  • TripleA

    if you take it, you should defend it, which is not hard. depends on what america does, we have to see what happens.

  • Customizer

    @Cow:

    if you take it, you should defend it, which is not hard. depends on what america does, we have to see what happens.

    it would take him 3 turns to get down there.  building 3 inf a turn is probably not hard for me, if he chooses to move there.

    i’m still curious what he is thinking though.  i guess russia could reinforce norway with quite a bit.

    but germany only needs to send enough south to the middle east to ride over top of the UK stack.  any more sent is a waste for germany, since germany needs to hold enough back to make sure that russia doesn’t go liberate poland and the balkans.

    though i personally am still not sure germany going to the middle east at all is good, seeing as how russia is more than happy to build tanks, mech, and already has a giant airforce.  If i was germany, i would be building as many infantry and artillery as I can each turn, because germany DOES have an income advantage over russia, but right now russia has both a total unit advantage and a much bigger airforce.  Japan can take egypt in the long game, without germany suiciding poland to conquer egypt.

  • TripleA

    veqryn that is why I been trading units with russia with italy, here and there. I still have an income advantage over russia, but I had to fight the americans for awhile, because of the whole triple threat thing it was kind of awkward (london italy west germany)… I was eventually going to have to give up london, but it became too conveniant to just stall out and hold it, especially since japan looked like it was going to win… there was no real reason for me to do anything other than be a distraction.

    I honestly thought you would win the pacific, which is what I wanted you to do, but it is not happening so yeah. I thought okay he’ll move all his stuff to carolines and then stack up next to hawaii or new south wales and go all in or something. or you would take western australia and then park all your air there etc etc etc.

    I pretty much eyeballed the pacific the whole game and I have seen japan win the pacific against full pacific usa from the start of the game… he was a split income usa and you had super good luck in china… logistically that was awesome because you didn’t need to drop minors or buy so many transports.

    I was confused as to why japan waited so long to take calcutta, especially with china out of the picture japan had that many more ground to shove there. normally india is dead round J4-J6 depending on japan. Often times anzac will take java round 1 and shove air units on it (distracts you).

    Sure I gave up lots of ground to push for and hold a VC / national objective / capital. I am used to seeing more hyper aggressive play styles for global (otherwise it turns into an extremely long game in which case I would much rather play TWW, big world, WaW, NWO, etc if I wanted to play a long game). In revised + aa50 low luck and dice games, it is easy to be hyper aggressive and harder for people to turtle up. As axis japan makes many tanks to take moscow while the allies can go back to back on france or hold NWE or usa take italy or russia push for NO. In revised I always buy strait tanks with russia early on and start attacking right away, usa goes southern europe / belly, uk hits the top, russia comes in from the east. uk / usa can hit the west as well back to back if they have to, while japan tosses tanks at russia.

    I was hyper aggressive early on and you were conservative so usa had more leeway to invest in the atlantic. I calculated 2-3 rounds in advance and realized I would have 20-30% odds at taking russia and those odds would remain the same / not improve and I wanted to attack, but that would be silly if japan  was not ready to go all in yet.

    so right now I am in a bit of a pickle. I wanted to buy all bombers the round before you would stack up for your attack so I could attack russia at the same time with all available units, hence go all in. I thought you would get ready to do the same. Instead we are still playing.

    I will figure something out, but it ultimately depends on what the allies do.

  • TripleA

    This is a tough turn for usa/uk.  If you had just played normally and stacked up in carolines and then moved all your pieces in one direction toward an objective, you would have most likely won next round. However in the long run, if he does not claim an income advantage and the axis grow their income advantage further… it would be pointless to continue.

    He has to get something going on one half of the map and it requires somewhat of a gamble.

  • TripleA

    I will say this though, if I didn’t have london, I would have attacked russia by now and we would have lost or won this game. most likely loss unless i got you to bomb russia for me with 6 bombers and a bunch of air.

  • TripleA

    20 complex damage a round makes russia easier to deal with. It really sucks for russia, I can tell you from experience.

  • TripleA

    I still would prefer bombers to do the old 1d6 damage, russia is really gimped in this version of axis and allies, which is why I only enjoy the pacific theater - it typically has most of the action, is relatively dynamic, reminds me of fortress america except you are attacking instead of defending and the kamikaze rolls are for defense instead of attacking satellite dishes that beam lightning down from the sky like zeus.

    The pacific is fun, europe I usually just move stuff up to russia and attack it, that is not fun because it takes six rounds of just maximizing my odds on attacks… instead I did sea lion, got london, pushed ruskies back to his side of europe, and now I am stuck.

  • TripleA

    now you are stuck too. which is reallly funny. hey welcome to the club, mental high five buddy.

  • Customizer

    @Cow:

    now you are stuck too. which is reallly funny. hey welcome to the club, mental high five buddy.

    lol,

    when i’ve played a few more games, i’m sure i’ll get more aggressive with my play style.

    anyway, carolines were just supposed to be a TUV kill for me against USA.  according to calc, he should have won with 1 unit left, which would result in me having all the TUV of the whole pacific, and getting to do what i wanted.  instead, we got diced and now we have a stalemate there.

  • TripleA

    I did not look at your last turn before you did it, I wanted to see what would happen, I am entertained, I am pretty much playing to watch what you do.

    In hindsight since I wasn’t going to attack russia anytime soon, I should have solved the usa threat as soon as I kicked russia out of the german half of the map. oh well, learned some rules.

    I’d feel pretty dirty if I did KJF, took korea, and prevented japan from ever transporting men off of his main capital… That is something to watch out for.

    Well, in all fairness, your move would have been fine, if you had enough to take hawaii in the event you got sunk.

  • TripleA

    part of playing a dice game is having a contingency plan for losing battles. In the event of a lost carolines, a win in hawaii is game over… so you could have given him an 80% battle if you were going to take hawaii anyway. See what I am saying?

  • TripleA

    you would also have to block usa naval from moving non combat to block japan transports from going to hawaii.  1 dd to block combat movement naval 1 dd to block non combat movement naval.

    I don’t know, I don’t usually split up like that, I just move everything up.

  • TripleA

    I don’t like mass destroyer purchases as japan much either, I prefer the grab bag of carrier fighter, sub, and dds.

  • TripleA

    naval is better on defense since the carriers got buffed up hardcore (2 more ipc for a tilt). so typically you end up getting more subs than destroyers now to balance out your attack/defense. still carrier fighter is the bread and butter of naval, best defense mix, can attack ground, and has reach.

  • TripleA

    sometimes, when I am just playing on autopilot and not really caring / falling asleep, I just look at usa’s last buy and buy the exact same thing along with some other random stuff. It works.

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