Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
I’m sorry, but they’re supposed to be stuck in sz114 now. I’m curious as to why you moved them in the first place.
I’ll hold off again until there’s an official ruling . . .
ugh you got a ruling, it was that i could not load there. the rules I quoted explicitely state I can move load then do combat.
the remain and load is questionable.
I passed on attacking norway this round with only 7 guys because you offered me attacks elsewhere. I also needed to kill the russian tank with my bomber.
yeah I cheesed you back because I didn’t want you to take norway. you can take denmark, but I want my ships free to move out of the baltic sea if I need them to.
so I had to move italy to counter. I more or less just wanted the option to move out. uk has lots of guys stuck there. europe needs inf to move up.
Since A&A Classic, the ONLY pieces that can move in both the combat and noncombat phase of the game is air. You could’ve just left them there . �. . so why didn’t you?
_Europe 1940 Rules Page 13
Sea Units Starting in Hostile Sea Zones
At the beginning of the Combat Move phase, you may already have sea units in spaces containing enemy units that were there at the start of your turn. �For example, an enemy may have built new sea units in a sea zone where you have surface warships. �When your turn comes around again, you are sharing that sea zone with enemy forces.
If you are sharing a sea zone with surface warships (not submarines and\or transports) belonging to a power with which you are at war, this situation requires you to do one of the following.
Remain in the sea zone and conduct combat.
Leave the sea zone, load units if desired, and conduct combat elsewhere
Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile sea zone), or
Leave the sea zone and conduct no combat
Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn._
Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile sea zone)
SZ 114 is not hostile as you have no ships there and cannot place any. I leave the sea zone I laod units and return to the same sea zone to conduct combat.
your bold talks about non combat move, the above talks about combat move. I cannot fight and then move.
As long as I leave to a friendly zone I can load. I can always load in a friendly zone. your destroyer does not block me inside.
I am going to attack something, if you had a factory on sweden I would be screwed.
Right, and everything would be peachy had you moved your transports back in the combat phase. But you ended your combat move with the transports in sz114 having already moved and therefore unable to make any further moves this turn. You moved your transports back to that seazone was a non-combat move.
here on russia turn my air was a ok on west germany. I could actually add them as well.
well my transports participated in the combat then. simple as that.
would you have scrambled there instead? we can do that battle instead. on the forum.
game on. if you are going to call rules do it in advance. don’t be a dick. we were nice to you and you got the first edit. garg even gave you a french battleship.
this game would be totally different if I told you no you can’t unload uk off of american transports because you forgot. especially when italy already went, but I was nice and now you want to call that. whatever dude.
they participated in sea combat, would you like to scramble there instead?
don’t be dirty, do you want to scramble there instead? 7 transports in the battle with 2 carrier 2 fighter 3 destroyers. you can scramble 3 fighters to aid your destroyer.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Politics - Russians
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Germans from 113 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Russians player Adding units owned by PlayerID named:Germans to Western Germany: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Purchase Units - Russians
Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
Giving bonus movement to units
11 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Vologda to Belarus
Russians take Belarus from Italians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Kazakhstan to Shensi
1 fighter and 1 tactical_bomber moved from Kazakhstan to Shensi
1 mech_infantry moved from Vologda to Novgorod
1 fighter moved from Russia to Novgorod
2 mech_infantrys moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 mech_infantry moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
2 fighters moved from Russia to Rostov
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Shensi
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Russians win with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters, 1 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Bryansk from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Russians win with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
4 aaGuns moved from Russia to Tambov
16 artilleries and 35 infantry moved from Samara to Tambov
2 fighters moved from Bryansk to Russia
2 mech_infantrys moved from Vologda to Timguska
2 armour moved from Vologda to Timguska
1 armour and 3 mech_infantrys moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Shensi to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Russia to Novosibirsk
2 mech_infantrys moved from Kazakhstan to Vologda
1 mech_infantry moved from Kazakhstan to Vologda
1 armour moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 armour moved from Russia to Tambov
2 armour moved from Russia to Tambov
1 fighter moved from Novgorod to Vologda
2 mech_infantrys moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 fighter moved from Rostov to Syria
1 fighter moved from Rostov to Syria
1 fighter moved from Volgograd to Russia
2 aaGuns moved from Yakut S.S.R. to Buryatia
2 armour moved from Russia to Vologda
1 armour moved from Russia to Tambov
Place Units - Russians
2 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs