XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • I’m sorry, but they’re supposed to be stuck in sz114 now. I’m curious as to why you moved them in the first place.


  • I’ll hold off again until there’s an official ruling . . .

  • TripleA

    ugh you got a ruling, it was that i could not load there. the rules I quoted explicitely state I can move load then do combat.

    the remain and load is questionable.

  • TripleA

    I passed on attacking norway this round with only 7 guys because you offered me attacks elsewhere. I also needed to kill the russian tank with my bomber.

  • TripleA

    yeah I cheesed you back because I didn’t want you to take norway. you can take denmark, but I want my ships free to move out of the baltic sea if I need them to.

  • TripleA

    so I had to move italy to counter. I more or less just wanted the option to move out. uk has lots of guys stuck there. europe needs inf to move up.


  • Since A&A Classic, the ONLY pieces that can move in both the combat and noncombat phase of the game is air. You could’ve just left them there . �. . so why didn’t you?

    _Europe 1940 Rules Page 13

    Sea Units Starting in Hostile Sea Zones
    At the beginning of the Combat Move phase, you may already have sea units in spaces containing enemy units that were there at the start of your turn. �For example, an enemy may have built new sea units in a sea zone where you have surface warships. �When your turn comes around again, you are sharing that sea zone with enemy forces.

    If you are sharing a sea zone with surface warships (not submarines and\or transports) belonging to a power with which you are at war, this situation requires you to do one of the following.

    Remain in the sea zone and conduct combat.
    Leave the sea zone, load units if desired, and conduct combat elsewhere
    Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile sea zone), or
    Leave the sea zone and conduct no combat

    Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn._

  • TripleA

    Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile sea zone)

    SZ 114 is not hostile as you have no ships there and cannot place any. I leave the sea zone I laod units and return to the same sea zone to conduct combat.

  • TripleA

    your bold talks about non combat move, the above talks about combat move. I cannot fight and then move.

  • TripleA

    As long as I leave to a friendly zone I can load. I can always load in a friendly zone. your destroyer does not block me inside.

  • TripleA

    I am going to attack something, if you had a factory on sweden I would be screwed.


  • Right, and everything would be peachy had you moved your transports back in the combat phase. But you ended your combat move with the transports in sz114 having already moved and therefore unable to make any further moves this turn. You moved your transports back to that seazone was a non-combat move.

  • TripleA

    here on russia turn my air was a ok on west germany. I could actually add them as well.

    moosaveforzne.tsvg

  • TripleA

    well my transports participated in the combat then. simple as that.

  • TripleA

    would you have scrambled there instead? we can do that battle instead. on the forum.

  • TripleA

    game on. if you are going to call rules do it in advance. don’t be a dick. we were nice to you and you got the first edit. garg even gave you a french battleship.

  • TripleA

    this game would be totally different if I told you no you can’t unload uk off of american transports because you forgot. especially when italy already went, but I was nice and now you want to call that. whatever dude.

  • TripleA

    they participated in sea combat, would you like to scramble there instead?

  • TripleA

    don’t be dirty, do you want to scramble there instead? 7 transports in the battle with 2 carrier 2 fighter 3 destroyers. you can scramble 3 fighters to aid your destroyer.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :11

    Politics - Russians
                Turning on Edit Mode
                EDIT: Russians player Removing units owned by PlayerID named:Germans from 113 Sea Zone: 2 fighters and 1 tactical_bomber
                EDIT: Russians player Adding units owned by PlayerID named:Germans to Western Germany: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Russians
                Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                11 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Archangel to Novgorod
                1 mech_infantry moved from Vologda to Belarus
                      Russians take Belarus from Italians
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Kazakhstan to Shensi
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Shensi
                1 mech_infantry moved from Vologda to Novgorod
                1 fighter moved from Russia to Novgorod
                2 mech_infantrys moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Rostov
                1 fighter moved from Russia to Volgograd
                2 fighters moved from Russia to Rostov
                1 infantry moved from Samara to Volgograd

    Combat - Russians
                Battle in Shensi
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    retreated to Shensi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry
                Battle in Novgorod
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                    Russians win with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 fighters, 1 infantry and 2 mech_infantrys
                    Italians defend with 1 armour and 1 mech_infantry
                    Russians win, taking Bryansk from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Russians win with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Tambov
                16 artilleries and 35 infantry moved from Samara to Tambov
                2 fighters moved from Bryansk to Russia
                2 mech_infantrys moved from Vologda to Timguska
                2 armour moved from Vologda to Timguska
                1 armour and 3 mech_infantrys moved from Russia to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Shensi to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                2 mech_infantrys moved from Kazakhstan to Vologda
                1 mech_infantry moved from Kazakhstan to Vologda
                1 armour moved from Russia to Vologda
                1 armour moved from Russia to Vologda
                1 armour moved from Russia to Tambov
                2 armour moved from Russia to Tambov
                1 fighter moved from Novgorod to Vologda
                2 mech_infantrys moved from Russia to Vologda
                1 armour moved from Russia to Vologda
                1 fighter moved from Rostov to Syria
                1 fighter moved from Rostov to Syria
                1 fighter moved from Volgograd to Russia
                2 aaGuns moved from Yakut S.S.R. to Buryatia
                2 armour moved from Russia to Vologda
                1 armour moved from Russia to Tambov

    Place Units - Russians
                2 armour and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs

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