Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
@Cow:
lol norway put the destroyer in the water, lost all respect for you seth. good move, except it is cheesy as hell.
Of course I did. I’ve been planning that ever since I saw you start to build a navy and station it in sz113. I’m sorry it hurts your feelings; but it’s a legal move, it was in the FAQ, and it was in the rules. It’s not my fault that you didn’t understand the rules prior to me doing it.
italian’s turn.
cow, we can still win. i can’t have hawaii for at least 3 more turns, so hang in there and hold europe.
i am soon to have south africa, which will make up for the income i will lose elsewhere
now…. where is garg to give me a BB ah?
at least we can delete that french bb…
china losing 8 infantry is nothing like japan losing 106 tuv…
you can have hawaii it is 50/50 just do it. just do it.
I will solve that sub problem soon enough. going to get my transport kills right here.
also veqryn why wouldn’t you take 50/50 for hawaii win? Isn’t that the whole point of the game? to play the objective and go for the win. 50/50 is a fair shake and the consequences aren’t that bad you just block his naval and he can only hit you with air.
just send enough destroyers to kill 3 scrambling fighters.
Yeah, I’m sorry Verq . … I kind of feel bad about how that battle turned out. I fully expected to win(no loser’s mentality here), but I thought that at best I might have 2-3 air left. And I never thought I’d have a realistic shot at coming out of that with that many pieces left. We can delete the French BB if you want or maybe you’ll get an Italian one?
I understand part of your reasoning for moving like you did, but you can’t give a wounded animal an opening . . . he’s got nothing to lose and everything to gain. Basing 60% of your ground strength on a 50/50 battle probably wasn’t the wisest choice. Even had I only survived with 2-3 units left, you’d still be facing 20% odds in Hawaii. And I knew I’d figured out a way to hold both VCs.
Cow, run a sim . … it’s not a 50/50 battle. Anzac will move an inf, arm, ftr to the defenses.
At most Japan will have 3inf, art, 4ftr, 2tac, 2bmb vs 5inf, art, arm, 4ftr, 2bmb, aa in Hawaii.
30% for instant win, I would still take it.
I am very curious veqryn, why did you split your naval forces if you weren’t going to attack hawaii?
well it is more like 20%, I guess he could just cash in on 3 free transport kills.
Great, we just made this game last longer.
anyway it is your turn seth.
Still, I would never knock someone who attacked hawaii 10% or better odds. It is called playing the game.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 infantry moved from Northern Territory to South Australia
1 artillery moved from Queensland to New South Wales
2 aaGuns and 8 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - French
Giving bonus movement to units
1 battleship moved from 30 Sea Zone to 54 Sea Zone
Non Combat Move - French
Turn Complete - French
Sorry, didn’t see a game post and viewed the post you uploaded the map via the thread history when I tried posting something. So I didn’t see the attached file.
Some Great American Play here, Coupled with good dice.
We have quite a match Ladies and Gentlemen!
scramble orders?
I got lucky with the dice, I shouldn’t have come out of that with that many units left over. Don’t forget though that I somewhat placed myself in this situation to begin with. Bad die the first couple turns sucked monkey balls and did nothing to help the allied situation. But I tempted a Sealion when I honestly had never faced a sea lion before . . . that was a moosteak.
I should’ve kept my Russians in EPL where they would’ve threatened anything dropped into Nov/Baltic. Instead I overextended myself into Romania and then got outflanked. So I have to give up a forward position(and the inherent IPCs) I theoretically could’ve held a couple more turns at the least. Ah well, lesson learned.
scramble?