XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • Verq, I’m not sure I get the whole split fleet concept. But I’ll take it. This is the EPIC showdown between the IJN and the USN. I need to know if you want to scramble your fighter in Carolines or not. Cow, I invaded Denmark with a mech and I forgot you have to trick triplea into asking for scramble orders. I have 3dd, 2cv, 6ftrs vs a max of 3 defending fighters. I’m assuming no scramble and will play it that way, but we can go back and manually roll that if you want.

    ftwihope.tsvg


  • I just thought of something else and would like to move 2 more transports out of sz112 and to sz104 in case there is combat in that zone and I’m precluded from moving in the ncm phase. Not bothering with the map as it’s a minor change and I’m pretty confident Cow’s not scrambling.


  • OOL instructions for this battle would also be appreciated. We can do it turn by turn or however you want.

  • Liaison TripleA '11 '10

    That’s an interesting loophole.  Scrambling - to prevent a fleet from moving in NCM… or it’s transports.

    interesting…


  • Yeah, I just thought of it and it seems like Germany could take really advantage of this in the right situation. Sacrificing one fighter might be worth stalling a shuck for a turn.

  • TripleA

    I AM CONSIDERING IT SETH.

  • TripleA

    nah I won’t scramble, it is pointless. I can attack it wherever it goes anyway.

  • TripleA

    veqryn scrambles, of course.

  • TripleA

    for battles of scale. tilts first then subs, then 2 destroyers. casualties after this really depends.

    these sorts of battles are usually best done round by round.

  • TripleA

    japan will keep 1 destroyer for the first round of rolling

  • Customizer

    @seththenewb:

    OOL instructions for this battle would also be appreciated. We can do it turn by turn or however you want.

    Here is my orders:

    scramble everything!  scramble the fighters, scramble the infantry, scramble the artillery, scramble the crying children!

    OOL: tilt BB, tilt all carriers, take subs, take all but 1 destroyers (just 2 destroyers), then ask me again and post another savegame

  • Customizer

    this is a 50/50 battle, and while i obviously hope to win, I will accept losing so long as you have 3 or less units left!    :evil:
    what a showdown!


  • It’s actually slightly in my favor and obviously I’m hoping for much better than 3 units left!  :-D

    If I pull this off, Japan will have maybe a 40% shot at Hawaii next turn. Which I can live with. Either you regroup for a turn or two or I get another turn to reinforce Hawaii before the hammer falls.


  • WHOOOOOOOO!

    14 hits first round!

    whoooomoo.tsvg


  • Ok, now I just pretty please need Japan to whiff or get sub par rolling!

  • Customizer

    @seththenewb:

    It’s actually slightly in my favor and obviously I’m hoping for much better than 3 units left!  :-D

    If I pull this off, Japan will have maybe a 40% shot at Hawaii next turn. Which I can live with. Either you regroup for a turn or two or I get another turn to reinforce Hawaii before the hammer falls.

    if by that you mean 51/48…… this should be a pretty well balanced fight.

    for OOL this round, take: tilts, subs, destroyers, carriers

  • Customizer

    @seththenewb:

    WHOOOOOOOO!

    14 hits first round!

    depending on my rolls, that might be the game…


  • You have 2 cvs(d) left if you do that, that’s what you want?


  • I calced it earlier to being 53.7% me  :-P Or 66% if you kept the carriers for last like the program defaulted to.

  • Customizer

    @seththenewb:

    You have 2 cvs(d) left if you do that, that’s what you want?

    yes,

    and with 20000 calcs the battle is 51/48, which is statistically close enough to be 50/50, with only 1 or 2 units each left for whoever wins

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