OOL: R tran, UK tran, R sub, UK BB
XDAP-01 DbD (AXIS) vs. BiA
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Sub stays up and will be first casualty. Destroyer will be last casualty so OOL would be sub, tac, fighter then destroyer.
Just to be certain as I don’t have map available because I’m at work, 98 is off Egypt? And we can scramble german fighter and tac vs 3 subs? And there is Italian sub, destroyer and 3 transports? -
Yes it is off Egypt, and in the sea zone ins:
3 British Subs
1 Italian Sub
1 Italian Destroyer
1 Scrambled German fighter
1 Scrambles German Tactical Bomber
3 Italian transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 artillery and 18 infantry moved from India to BurmaCombat - British
British creates battle in territory 98 Sea Zone
Italians scrambles 2 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
British attack with 3 submarines
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer, 1 submarine and 3 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 3 submarines in 98 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 98 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Italians , 1 submarine owned by the Italians and 2 submarines owned by the British lost in 98 Sea Zone
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
British roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 submarine in 98 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 submarine in 98 Sea Zone, round 7 : 1/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
1 submarine owned by the British Submerged
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer, 1 submarine and 3 transports
Battle in Burma
British attack with 1 artillery and 18 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 18 infantry in Burma, round 1 : 6/19 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: AlexandriaNon Combat Move - British
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from United Kingdom to Scotland
1 armour and 1 infantry moved from Anglo Egyptian Sudan to EthiopiaPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTerritory Summary for British :
Burma : 1 artillery and 18 infantry
India : 3 aaGuns, 1 airfield and 1 harbour
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield and 1 fighter
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber
French Equatorial Africa : 1 flag, Ethiopia : 1 armour and 1 infantry
Eastern Persia : 1 flag, 2 mech_infantrys
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 75
Russians : 25 / 37
Japanese : 57 / 59
Americans : 52 / 75
Chinese : 4 / 5
British : 26 / 26
UK_Pacific : 6 / 0
Italians : 17 / 29
ANZAC : 14 / 10
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ouch… but expected.
The Subs can’t lay their hits fighters. Tough break for the Chitlins, and Game Saver for the Allies!
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Oh yeah. Fudge.
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Technically UKP has to place their infantry before their turn is over but it’s a no brainer so I’ll do it for you if you want.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 57 / 75
Russians : 25 / 37
Japanese : 57 / 59
Americans : 52 / 75
Chinese : 4 / 5
British : 26 / 26
UK_Pacific : 6 / 4
Italians : 17 / 29
ANZAC : 14 / 10
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry, I forgot UKP has a separate turn to place it’s guys.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 bomber moved from Alexandria to IraqCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 transport
British defend with 1 submarine
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Iraq
Italians attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Italians win, taking Syria from Russians, taking Iraq from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
3 armour placed in Egypt
1 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
3 fighters moved from Java to Queensland
1 fighter moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
Java : 1 flag, 1 aaGun and 3 infantry
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 75
Russians : 22 / 37
Japanese : 57 / 59
Americans : 52 / 75
Chinese : 4 / 5
British : 26 / 26
UK_Pacific : 6 / 4
Italians : 20 / 38
ANZAC : 14 / 15
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ouch… but expected.
The Subs can’t lay their hits fighters. Tough break for the Chitlins, and Game Saver for the Allies!
don’t think this game can be saved at this point Garg…
Good news is this might be over before Canuck12 has to stop playing!
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Awww…
You mean I dont get 1 more turn before I go?
I was hoping I would get to nuke the US Atlantic fleet too! But I guess you elected NOT to hit Gibralter. Too bad…
Anyway, I think the writing is on the wall. You guys played a hell of an ANZAC. Those stupid fighters on Java had be biting my nails all game with nothing I could do from Europe. And that US move to the Aleutians was neat. I had not seen that before but will consider doing it in the future.
I hope we all learned something and are better players for it. I know I did.
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And here I’ve been waiting to see the Russian Infantry Super Offensive!
Damnit…
To be honest, until Egypt fell, I thought the allies basically had this in the bag.
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Did I miss something? Are we finished?
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Not quite done yet, but I can see the writing on the wall. I think we can keep playing till canuck12 has to stop, and if things haven’t changed by then, (or get a lot worse), than we can stop.
About the ANZZC play: IMO all the ANZAC can hope to accomplish, is to not lose Sydney, and to perhaps stop Japan from taking all of the DEI. In my book, it is worth sacrificing 2 transports in taking and reinforcing Java, and then trying to use the fighters there to threaten Japanese transports in the area.
About the move to the Aleutians was to try to disrupt Japans plans, and to force them to keep some guys in Korea. It would have worked better if I had build a navel base there, but I was to cheap :-P.
So I guess I had some good moves, but my terrible Russia play (Invading China and losing an army in the Ukraine), and my teams bad UK play, (We SHOULD have build a destroyer and 2 subs instead of 3 subs in 98, and that Normandy/Belgium attack right away was really dumb)
I know that I have learned a lot. (I need to PAY MORE ATTENTION and to buy MOAR BOMBERS!!!)
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Sweet. I’m glad you guys are pressing on! Does that mean it’s my turn? Any movements for the French? I think they have a destroyer to shoot at…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - French
Giving bonus movement to units
1 fighter moved from Scotland to 125 Sea ZoneCombat - French
Battle in 125 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
French roll dice for 1 fighter in 125 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the French lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for French: 1 fighter
French win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for French: 1 fighter
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 57 / 75
Russians : 22 / 37
Japanese : 57 / 59
Americans : 52 / 75
Chinese : 4 / 5
British : 26 / 26
UK_Pacific : 6 / 4
Italians : 20 / 38
ANZAC : 14 / 15
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry, I forgot the French (How could I ?!)
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After everything the French have done for you in this game…
You chose to forget them ! Gah!
The French will NEVER forgive you… ever.
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You might be discouraged Cube, And I’m going to get in trouble for posting this.
But This ain’t over.
TUV’s are almost the same, and income for each side per turn is within 10 IPC’s STILL.
Granted, The Axis are on the up and up, advancing on all fronts, but you’ve still got a big of game IMO, that you’ve just got to utilize!
If only you didn’t build all those convienient factories for the axis in the Middle East… I’d say you were winning!
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