XPAD-01 SOUL GOO (Axis) vs. Cannibalized by Fluff


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
                3 artilleries and 3 mech_infantrys moved from Novgorod to Belarus
                1 aaGun, 3 artilleries and 10 infantry moved from Bryansk to Belarus
                5 infantry moved from Russia to Bryansk
                1 artillery and 4 infantry moved from Ukraine to Bryansk
                1 armour moved from Bryansk to Belarus
                3 armour and 2 mech_infantrys moved from Bryansk to Caucasus

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 12 infantry
        Belarus : 3 aaGuns, 1 armour, 12 artilleries, 31 infantry and 3 mech_infantrys
        Bryansk : 1 aaGun, 1 artillery and 9 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
        Ukraine : 1 factory_minor
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag, 2 infantry and 1 mech_infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 51
        Russians : 36 / 41
        Japanese : 49 / 80
        Americans : 52 / 73
        Chinese : 3 / 3
        British : 28 / 28
        UK_Pacific : 15 / 0
        Italians : 15 / 30
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Kansu to Shensi
                1 mech_infantry moved from Hunan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from Dutch
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                2 bombers moved from French Indo China to Kwangtung
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from UK_Pacific
                1 battleship moved from 41 Sea Zone to 36 Sea Zone
                1 battleship moved from 39 Sea Zone to 41 Sea Zone
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in Sumatra, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kwangtung, round 1 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 aaGun moved from Kweichow to Shensi
                1 tactical_bomber moved from Kweichow to 6 Sea Zone
                10 infantry moved from Kweichow to Shensi
                2 bombers moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from French Indo China to 19 Sea Zone
                2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from French Indo China to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 fighter moved from 38 Sea Zone to Shensi
                2 tactical_bombers moved from 38 Sea Zone to Szechwan
                2 tactical_bombers moved from Szechwan to Shensi
                1 fighter moved from 38 Sea Zone to Szechwan
                1 fighter moved from Szechwan to Shensi
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 carrier moved from 38 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to Kwangsi
                1 fighter moved from 39 Sea Zone to Kwangsi
                1 carrier moved from 38 Sea Zone to 39 Sea Zone
                2 infantry moved from Chahar to Hopei

    Place Units - Japanese
                2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
                2 fighters placed in Japan
                2 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 2 bombers, 1 fighter, 1 harbour and 1 tactical_bomber
        Kiangsu : 1 factory_minor
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Manchuria : 3 infantry
        Shensi : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 10 infantry and 2 tactical_bombers
        Yunnan : 1 flag,    Suiyuyan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag, 2 infantry
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag,    Anhwe : 1 flag,    Burma : 1 flag, 1 mech_infantry
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag,    Celebes : 1 flag, 1 infantry
        Java : 1 flag,    Sumatra : 1 flag, 1 artillery and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 mech_infantry moved from Marshall Islands to 32 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone
                1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                1 mech_infantry moved from 49 Sea Zone to Solomon Islands
                1 cruiser moved from 86 Sea Zone to 91 Sea Zone
                1 battleship moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 86 Sea Zone to 91 Sea Zone
                1 fighter moved from 86 Sea Zone to Gibraltar
                1 fighter moved from 86 Sea Zone to Gibraltar
                1 carrier moved from 86 Sea Zone to 91 Sea Zone
                1 submarine moved from 86 Sea Zone to 91 Sea Zone
                1 battleship moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Brazil to 91 Sea Zone
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                      Americans take Morocco from Italians
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from United Kingdom to France
                1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                1 battleship and 1 submarine moved from 16 Sea Zone to 26 Sea Zone

    Combat - Americans
                Strategic bombing raid in France
                        AA guns fire in France :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in France causes 0 damage total.
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 1 :  3/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 :  1/2 hits
                        1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                2 fighters moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag,    Queensland : 3 fighters
        Solomon Islands : 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 airfield
        49 Sea Zone : 1 transport
        26 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Gibraltar : 1 artillery, 1 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 armour and 1 infantry
        101 Sea Zone : 1 transport
        Brazil : 1 flag, 3 infantry
        91 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 48 / 51
        Russians : 36 / 41
        Japanese : 68 / 78
        Americans : 53 / 74
        Chinese : 1 / 3
        British : 28 / 28
        UK_Pacific : 1 / 0
        Italians : 14 / 30
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan
                16 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 16 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 16 infantry in Tsinghai, round 1 :  2/16 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 17 infantry
        Szechwan : 1 infantry
        Sikang : 1 fighter

    Production/PUs Summary :

    Germans : 48 / 51
        Russians : 36 / 41
        Japanese : 66 / 78
        Americans : 53 / 74
        Chinese : 3 / 3
        British : 28 / 28
        UK_Pacific : 1 / 0
        Italians : 14 / 30
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - British
                British buy 1 bomber and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 119 Sea Zone to 108 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from Union of South Africa to Egypt

    Combat - British
                Recording Battle Statistics

    Non Combat Move - British

    Place Units - British
                1 bomber placed in Union of South Africa
                2 submarines placed in 71 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 mech_infantry moved from Romania to Ukraine
                      Italians take Ukraine from Russians
                1 armour moved from Romania to Western Ukraine
                      Italians take Western Ukraine from Russians

    Combat - Italians
                Recording Battle Statistics

    Non Combat Move - Italians
                1 armour, 1 artillery and 9 infantry moved from Romania to Bessarabia
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 3 infantry moved from Alexandria to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 artillery moved from Tunisia to Libya
                2 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Alexandria to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone

    Place Units - Italians
                1 carrier, 1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 carrier and 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Northern Territory
                2 fighters moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 2 artilleries, 3 fighters and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 51
        Russians : 32 / 41
        Japanese : 66 / 78
        Americans : 53 / 74
        Chinese : 3 / 3
        British : 29 / 33
        UK_Pacific : 1 / 0
        Italians : 17 / 22
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 51
        Russians : 32 / 41
        Japanese : 66 / 78
        Americans : 53 / 74
        Chinese : 3 / 3
        British : 29 / 33
        UK_Pacific : 1 / 0
        Italians : 17 / 22
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 destroyer moved from 112 Sea Zone to 115 Sea Zone
                1 cruiser and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
                1 bomber and 1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 115 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 submarine in 115 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                    Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                Bombing raid in United Kingdom causes: 10 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 10 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 bomber moved from United Kingdom to Western Germany
                2 infantry moved from France to Holland Belgium
                2 armour and 7 infantry moved from Finland to Vyborg
                1 infantry moved from Karelia to Vyborg
                1 mech_infantry moved from Norway to Vyborg
                1 artillery and 2 infantry moved from Norway to Finland
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 artillery moved from France to Holland Belgium
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 armour and 1 mech_infantry moved from Germany to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                4 infantry moved from Germany to 113 Sea Zone
                4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Vyborg
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                2 infantry moved from Syria to Iraq
                      Germans take Iraq from Neutral_Axis
                3 infantry moved from Germany to Poland
                1 infantry moved from Bessarabia to Eastern Poland

    Place Units - Germans
                2 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Western Germany
                1 artillery and 1 infantry placed in France

    Turn Complete - Germans
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag,    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
        Poland : 3 infantry
        Germany : 1 factory_major
        Holland Belgium : 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Northern Italy : 1 armour, 1 artillery and 2 infantry
        Southern Italy : 2 fighters and 1 tactical_bomber
        Karelia : 1 flag,    Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag, 2 armour, 12 infantry and 1 mech_infantry
        Eastern Poland : 1 flag, 2 aaGuns, 7 armour, 6 artilleries, 28 infantry and 5 mech_infantrys
        Bessarabia : 1 flag,    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Bulgaria : 1 flag,    Iraq : 1 flag, 5 infantry
        115 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
        Yugoslavia : 1 flag,    Finland : 1 flag, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 41
        Japanese : 66 / 78
        Americans : 53 / 74
        Chinese : 3 / 3
        British : 29 / 33
        UK_Pacific : 1 / 0
        Italians : 17 / 22
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I should point out that tactical bombers cannot attack factories.


  • and why are the convoy dollars not being subtracted?


  • Actually, the convoy dollars were subtracted. You may have gotten confused because the Germans got a 2 IPC NO for Mid-East oil. But the tact needs to attack either the airfield or the naval yard.


  • well, the tac will have not gone on the run, then.  that’ll change my ncm and maybe mobilization significantly.

    bmb dmg:
    DiceRolling 1d6:
    (5)


  • ncm changes:

    nothing goes to hol/bel. 
    no AA EGer -> WGer

    These NCMs instead.
    mec arm EGer -> EPol
    ftr tac WGer -> SIta
    inf fra -> NIta
    arm NIta -> Rom
    inf NIta -> SIta

    I cannot edit the Factory dmg… it should be 7.


  • @souL:

    well, the tac will have not gone on the run, then.  that’ll change my ncm and maybe mobilization significantly.

    bmb dmg:
    DiceRolling 1d6:
    (5)

    What’s this? Why not do the whole Germany turn again? SZ115 battle result remains same, roll aa gun and bmb again.

  • '10

    The aa gun already missed twice, why would he roll it a third time?


  • The issue I have isn’t with the AA gun or the other moves/battle results. It’s with the unedited damage on the factory. I don’t really mind if the turn is not repeated, but if the damage cannot be edited, retaking the turn might be the only fair way to resolve the problem.


  • @DutchmanD:

    The aa gun already missed twice, why would he roll it a third time?

    Hi, who are you? Are you in the position to judge?

    Basically Germany player made an illegal movement. And that battle should not have happened. No dice result should be used from an illegal battle. That’s why it should be done again. And Soul rolled a 5 later. I don’t even know what it is. Any dice verification email for that?

    Only imho.

  • Liaison TripleA '11 '10

    If you guys need help with some kind of resolution, just ask.

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