No problem. I will ask you next month for W@W game.
XPAD-01 SOUL GOO (Axis) vs. Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
3 artilleries and 3 mech_infantrys moved from Novgorod to Belarus
1 aaGun, 3 artilleries and 10 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
1 artillery and 4 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Belarus
3 armour and 2 mech_infantrys moved from Bryansk to CaucasusPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Belarus : 3 aaGuns, 1 armour, 12 artilleries, 31 infantry and 3 mech_infantrys
Bryansk : 1 aaGun, 1 artillery and 9 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 2 infantry and 1 mech_infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 51
Russians : 36 / 41
Japanese : 49 / 80
Americans : 52 / 73
Chinese : 3 / 3
British : 28 / 28
UK_Pacific : 15 / 0
Italians : 15 / 30
ANZAC : 10 / 10
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from French Indo China to Kwangtung
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 battleship moved from 41 Sea Zone to 36 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to IndiaCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kwangtung, round 1 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to 6 Sea Zone
10 infantry moved from Kweichow to Shensi
2 bombers moved from Kwangtung to Kwangsi
2 tactical_bombers moved from French Indo China to 19 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 38 Sea Zone to Shensi
2 tactical_bombers moved from 38 Sea Zone to Szechwan
2 tactical_bombers moved from Szechwan to Shensi
1 fighter moved from 38 Sea Zone to Szechwan
1 fighter moved from Szechwan to Shensi
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Kwangsi
1 fighter moved from 39 Sea Zone to Kwangsi
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Chahar to HopeiPlace Units - Japanese
2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 bombers, 1 fighter, 1 harbour and 1 tactical_bomber
Kiangsu : 1 factory_minor
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Manchuria : 3 infantry
Shensi : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 10 infantry and 2 tactical_bombers
Yunnan : 1 flag, Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, 2 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, Anhwe : 1 flag, Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, Celebes : 1 flag, 1 infantry
Java : 1 flag, Sumatra : 1 flag, 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 mech_infantry moved from 49 Sea Zone to Solomon Islands
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from 86 Sea Zone to Gibraltar
1 fighter moved from 86 Sea Zone to Gibraltar
1 carrier moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Brazil to 91 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Italians
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to France
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 battleship and 1 submarine moved from 16 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA guns fire in France : 1/1 hits
1 bomber killed by AA guns
Bombing raid in France causes 0 damage total.
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 1 : 3/3 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, Queensland : 3 fighters
Solomon Islands : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
49 Sea Zone : 1 transport
26 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Gibraltar : 1 artillery, 1 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour and 1 infantry
101 Sea Zone : 1 transport
Brazil : 1 flag, 3 infantry
91 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 48 / 51
Russians : 36 / 41
Japanese : 68 / 78
Americans : 53 / 74
Chinese : 1 / 3
British : 28 / 28
UK_Pacific : 1 / 0
Italians : 14 / 30
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
16 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Tsinghai, round 1 : 2/16 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 17 infantry
Szechwan : 1 infantry
Sikang : 1 fighterProduction/PUs Summary :
Germans : 48 / 51
Russians : 36 / 41
Japanese : 66 / 78
Americans : 53 / 74
Chinese : 3 / 3
British : 28 / 28
UK_Pacific : 1 / 0
Italians : 14 / 30
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - British
British buy 1 bomber and 2 submarines; Remaining resources: 4 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 119 Sea Zone to 108 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to EgyptCombat - British
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 bomber placed in Union of South Africa
2 submarines placed in 71 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 mech_infantry moved from Romania to Ukraine
Italians take Ukraine from Russians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Recording Battle StatisticsNon Combat Move - Italians
1 armour, 1 artillery and 9 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 armour moved from Tunisia to Tobruk
1 artillery moved from Tunisia to Libya
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Alexandria to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern TerritoryCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 2 artilleries, 3 fighters and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 51
Russians : 32 / 41
Japanese : 66 / 78
Americans : 53 / 74
Chinese : 3 / 3
British : 29 / 33
UK_Pacific : 1 / 0
Italians : 17 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 51
Russians : 32 / 41
Japanese : 66 / 78
Americans : 53 / 74
Chinese : 3 / 3
British : 29 / 33
UK_Pacific : 1 / 0
Italians : 17 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 cruiser and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to United KingdomCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Recording Battle StatisticsNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from France to Holland Belgium
2 armour and 7 infantry moved from Finland to Vyborg
1 infantry moved from Karelia to Vyborg
1 mech_infantry moved from Norway to Vyborg
1 artillery and 2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 artillery moved from France to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Germany to Western Germany
1 aaGun moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 transports moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Vyborg
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from Syria to Iraq
Germans take Iraq from Neutral_Axis
3 infantry moved from Germany to Poland
1 infantry moved from Bessarabia to Eastern PolandPlace Units - Germans
2 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Poland : 3 infantry
Germany : 1 factory_major
Holland Belgium : 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Northern Italy : 1 armour, 1 artillery and 2 infantry
Southern Italy : 2 fighters and 1 tactical_bomber
Karelia : 1 flag, Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 2 armour, 12 infantry and 1 mech_infantry
Eastern Poland : 1 flag, 2 aaGuns, 7 armour, 6 artilleries, 28 infantry and 5 mech_infantrys
Bessarabia : 1 flag, Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag, Iraq : 1 flag, 5 infantry
115 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Yugoslavia : 1 flag, Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 52 / 62
Russians : 30 / 41
Japanese : 66 / 78
Americans : 53 / 74
Chinese : 3 / 3
British : 29 / 33
UK_Pacific : 1 / 0
Italians : 17 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I should point out that tactical bombers cannot attack factories.
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and why are the convoy dollars not being subtracted?
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Actually, the convoy dollars were subtracted. You may have gotten confused because the Germans got a 2 IPC NO for Mid-East oil. But the tact needs to attack either the airfield or the naval yard.
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well, the tac will have not gone on the run, then. that’ll change my ncm and maybe mobilization significantly.
bmb dmg:
Rolling 1d6:
(5) -
ncm changes:
nothing goes to hol/bel.
no AA EGer -> WGerThese NCMs instead.
mec arm EGer -> EPol
ftr tac WGer -> SIta
inf fra -> NIta
arm NIta -> Rom
inf NIta -> SItaI cannot edit the Factory dmg… it should be 7.
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well, the tac will have not gone on the run, then. that’ll change my ncm and maybe mobilization significantly.
bmb dmg:
Rolling 1d6:
(5)What’s this? Why not do the whole Germany turn again? SZ115 battle result remains same, roll aa gun and bmb again.
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The aa gun already missed twice, why would he roll it a third time?
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The issue I have isn’t with the AA gun or the other moves/battle results. It’s with the unedited damage on the factory. I don’t really mind if the turn is not repeated, but if the damage cannot be edited, retaking the turn might be the only fair way to resolve the problem.
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The aa gun already missed twice, why would he roll it a third time?
Hi, who are you? Are you in the position to judge?
Basically Germany player made an illegal movement. And that battle should not have happened. No dice result should be used from an illegal battle. That’s why it should be done again. And Soul rolled a 5 later. I don’t even know what it is. Any dice verification email for that?
Only imho.
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If you guys need help with some kind of resolution, just ask.
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