XDAP-01 DbD (AXIS) vs. BiA


  • :cry:


  • I guess it’s up to the lone ANZAC destroyer to hold the Pacific then…

    Well. That’s what happens when you don’t pay attention to islands/air-power I guess. I think I have to start setting up games on my board, because I otherwise don’t pay NEARLY enough attention to details…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers; Remaining resources: 3 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                Bombing raid in Western Germany causes: 2 damage to unit: factory_major
                    Bombing raid in Western Germany causes 2 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                5 bombers moved from Eastern United States to Western United States
                1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 cruisers, 4 destroyers, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 118 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier, 2 submarines and 2 tactical_bombers placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        10 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        118 Sea Zone : 1 armour, 1 artillery, 2 cruisers, 4 destroyers, 6 infantry, 4 mech_infantrys and 6 transports
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 25 / 37
        Japanese : 59 / 59
        Americans : 52 / 75
        Chinese : 3 / 4
        British : 26 / 31
        UK_Pacific : 5 / 3
        Italians : 17 / 29
        ANZAC : 14 / 10
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 25 / 37
        Japanese : 58 / 59
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 26 / 31
        UK_Pacific : 5 / 3
        Italians : 17 / 29
        ANZAC : 14 / 10
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Scramble into sea zone 98?

    UK6Scramble.tsvg

  • Liaison TripleA '11 '10

    I can’t possibly imagine ANY reason Canuck12 wouldn’t scramble in Sz98.

    Oh his behalf (because he may not log in for a few days), and on behalf of common sense, Scramble everything.

    I’ll eat the poo-sandwich if this is not his desire.

  • '20 '18 '16 '13 '12

    Hold off on the poo sandwich there G. Scramble em up an let’s have us some breakfast!


  • One more thing, would Italy like to submerge his sub is the same sea zone?

  • Customizer

    Sub stays up and will be first casualty. Destroyer will be last casualty so OOL would be sub, tac, fighter then destroyer.
    Just to be certain as I don’t have map available because I’m at work, 98 is off Egypt? And we can scramble german fighter and tac vs 3 subs? And there is Italian sub, destroyer and 3 transports?


  • Yes it is off Egypt, and in the sea zone ins:
    3 British Subs
    1 Italian Sub
    1 Italian Destroyer
    1 Scrambled German fighter
    1 Scrambles German Tactical Bomber
    3 Italian transports


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 18 infantry moved from India to Burma

    Combat - British
                British creates battle in territory 98 Sea Zone
                Italians scrambles 2 units out of Alexandria to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    British attack with 3 submarines
                    Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer, 1 submarine and 3 transports
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 3 submarines in 98 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 98 Sea Zone, round 1 :  2/3 hits
                        1 destroyer owned by the Italians , 1 submarine owned by the Italians and 2 submarines owned by the British lost in 98 Sea Zone
                        British roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Italians lost in 98 Sea Zone
                        British roll dice for 1 submarine in 98 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Italians lost in 98 Sea Zone
                        British roll dice for 1 submarine in 98 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 submarine in 98 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 submarine in 98 Sea Zone, round 6 :  0/1 hits
                        British roll dice for 1 submarine in 98 Sea Zone, round 7 :  1/1 hits
                        1 transport owned by the Italians lost in 98 Sea Zone
                    1 submarine owned by the British Submerged
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for British: 2 submarines
                    Casualties for Italians: 1 destroyer, 1 submarine and 3 transports
                Battle in Burma
                    British attack with 1 artillery and 18 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 18 infantry in Burma, round 1 :  6/19 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics
                Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria

    Non Combat Move - British
                2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from United Kingdom to Scotland
                1 armour and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia

    Place Units - British
                1 artillery and 2 infantry placed in Union of South Africa
                1 fighter and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Territory Summary for British :

    Burma : 1 artillery and 18 infantry
        India : 3 aaGuns, 1 airfield and 1 harbour
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield and 1 fighter
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber
        French Equatorial Africa : 1 flag,    Ethiopia : 1 armour and 1 infantry
        Eastern Persia : 1 flag, 2 mech_infantrys
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 25 / 37
        Japanese : 57 / 59
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 26 / 26
        UK_Pacific : 6 / 0
        Italians : 17 / 29
        ANZAC : 14 / 10
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    Ouch… but expected.

    The Subs can’t lay their hits fighters.  Tough break for the Chitlins,  and Game Saver for the Allies!

  • Customizer

    Oh yeah. Fudge.

  • Customizer

    Technically UKP has to place their infantry before their turn is over but it’s a no brainer so I’ll do it for you if you want.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 25 / 37
        Japanese : 57 / 59
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 26 / 26
        UK_Pacific : 6 / 4
        Italians : 17 / 29
        ANZAC : 14 / 10
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry, I forgot UKP has a separate turn to place it’s guys.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Syria
                1 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                1 bomber moved from Alexandria to Iraq

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 transport
                    British defend with 1 submarine
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Iraq
                    Italians attack with 2 armour, 1 bomber and 1 infantry
                    Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Italians win, taking Syria from Russians, taking Iraq from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 2 armour and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Iraq to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                3 armour placed in Egypt
                1 infantry placed in Northern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                3 fighters moved from Java to Queensland
                1 fighter moved from Queensland to New South Wales

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
        Java : 1 flag, 1 aaGun and 3 infantry
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 22 / 37
        Japanese : 57 / 59
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 26 / 26
        UK_Pacific : 6 / 4
        Italians : 20 / 38
        ANZAC : 14 / 15
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Gargantua:

    Ouch… but expected.

    The Subs can’t lay their hits fighters.  Tough break for the Chitlins,  and Game Saver for the Allies!

    don’t think this game can be saved at this point Garg…

    Good news is this might be over before Canuck12 has to stop playing!

  • '20 '18 '16 '13 '12

    Awww…

    You mean I dont get 1 more turn before I go?

    I was hoping I would get to nuke the US Atlantic fleet too! But I guess you elected NOT to hit Gibralter. Too bad…

    Anyway, I think the writing is on the wall. You guys played a hell of an ANZAC. Those stupid fighters on Java had be biting my nails all game with nothing I could do from Europe. And that US move to the Aleutians was neat. I had not seen that before but will consider doing it in the future.

    I hope we all learned something and are better players for it. I know I did.

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