XDAP-01 DbD (AXIS) vs. BiA


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 factory_minor and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Tsinghai to Kazakhstan
                1 fighter moved from Volgograd to Kazakhstan
                1 armour moved from Iraq to Syria
                      Russians take Syria from Germans
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                5 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 armour moved from Syria to Iraq

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Russia
                2 aaGuns and 2 infantry moved from Novosibirsk to Samara
                4 infantry moved from Vologda to Russia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - Russians
                10 infantry placed in Russia
                1 factory_minor placed in Iraq

    Turn Complete - Russians
                Russians collect 27 PUs (1 lost to blockades); end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs

    Territory Summary for Russians :

    Shensi : 5 infantry
        Suiyuyan : 1 infantry
        Tsinghai : 1 infantry
        Yenisey : 4 infantry
        Anglo Egyptian Sudan : 1 infantry
        Syria : 1 flag,    Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    Bryansk : 1 infantry
        Russia : 1 airfield, 1 factory_major, 3 fighters, 43 infantry and 2 tactical_bombers
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry
        Samara : 2 aaGuns and 2 infantry
        Iraq : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Persia : 1 flag,
    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 28 / 37
        Japanese : 55 / 59
        Americans : 52 / 73
        Chinese : 4 / 4
        British : 26 / 31
        UK_Pacific : 5 / 3
        Italians : 17 / 29
        ANZAC : 14 / 10
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    Pesky Russians…

  • Customizer

    I think they are taking order 27 too literally. No step back might work on the Ostfront but what the hell are they doing going west! Mwahaha! Less Ivan’s in Москва is хорошо!


  • I will need OOL for sz33….the imperial navy is attacking the American Pacific fleet.


  • Damage B ship and AC’s first, than subs, than destroyers (save one until your subs run out) then cruiser, than B ship finished, than 2 tacs, ac, 2 fighters, ac, and so on till all is dead.


  • @AmorphousCube:

    till all is dead.

    by your command


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Chahar to Shensi
                2 infantry moved from Hopei to Shensi
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                1 artillery and 1 infantry moved from Szechwan to Shensi
                1 bomber moved from Malaya to Shensi
                1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                4 fighters moved from Philippines to 33 Sea Zone
                2 fighters moved from Kwangtung to 33 Sea Zone
                1 carrier and 2 tactical_bombers moved from 20 Sea Zone to 33 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 12 fighters, 3 submarines, 6 tactical_bombers and 2 transports
                    Americans defend with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 2 transports
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 7 submarines in 33 Sea Zone, round 1 :  2/7 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 12 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 1 :  11/23 hits
                    Units damaged: 3 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 1 :  5/17 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        7 submarines owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 12 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 2 :  12/23 hits
                        Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 :  7/16 hits
                        4 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 3 carriers owned by the Americans , 1 cruiser owned by the Americans , 3 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans , 2 fighters owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 10 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 3 :  13/18 hits
                        Americans roll dice for 1 carrier, 2 fighters and 2 transports in 33 Sea Zone, round 3 :  2/3 hits
                        2 fighters owned by the Americans , 1 carrier owned by the Americans , 2 transports owned by the Americans and 2 fighters owned by the Japanese lost in 33 Sea Zone
                    Japanese win with 1 battleship, 3 carriers, 1 cruiser, 8 fighters, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 144
                    Casualties for Japanese: 2 carriers, 3 destroyers, 4 fighters and 3 submarines
                    Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 2 transports
                    Japanese win with 1 battleship, 3 carriers, 1 cruiser, 8 fighters, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 144
                    Casualties for Japanese: 2 carriers, 3 destroyers, 4 fighters and 3 submarines
                    Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 2 transports
                Battle in Caroline Islands
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 artillery and 1 harbour
                        Japanese roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 :  1/4 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 1 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
                    Japanese win, taking Caroline Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
                    Russians defend with 5 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys in Shensi, round 1 :  2/8 hits
                        Chinese roll dice for 5 infantry in Shensi, round 1 :  1/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Shensi, round 2 :  3/7 hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 5 infantry
                    Japanese win with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 5 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 artillery moved from Yunnan to Szechwan
                2 infantry moved from Kwangsi to Yunnan
                1 aaGun moved from Hunan to Yunnan
                2 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                2 fighters moved from Malaya to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from 33 Sea Zone to Marianas
                2 tactical_bombers moved from 33 Sea Zone to Marianas
                2 fighters moved from 33 Sea Zone to Paulau Island
                2 tactical_bombers moved from 33 Sea Zone to Paulau Island
                2 fighters moved from 33 Sea Zone to Paulau Island
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 infantry moved from Jehol to Chahar
                1 bomber moved from Shensi to Yunnan
                1 infantry moved from Shan State to Yunnan

    Place Units - Japanese
                1 carrier, 1 cruiser and 1 destroyer placed in 37 Sea Zone
                1 transport placed in 20 Sea Zone
                2 infantry placed in Kwangtung
                2 infantry and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Paulau Island : 4 fighters and 2 tactical_bombers
        Kwangsi : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Marianas : 2 fighters and 2 tactical_bombers
        Manchuria : 1 factory_minor, 2 infantry and 1 mech_infantry
        Shensi : 1 flag, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        Yunnan : 1 flag, 1 aaGun, 1 bomber and 3 infantry
        Kweichow : 1 flag,    Hunan : 1 flag,    Hopei : 1 flag,    Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag,    Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 tactical_bombers
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag,    Siberia : 1 flag, 1 infantry
        Kazakhstan : 1 flag,    Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag,    Celebes : 1 flag,


  • really wanted to keep two CV’s unscathed!

    I think the Pacific has been settled?

    who’s next?

  • Liaison TripleA '11 '10

    Battle score for attacker is 144

    Massacre! Wow!

    Yikes…

  • Customizer

    Awesome fight! I imagine the towel is being dusted off and kept in reach.


  • :cry:


  • I guess it’s up to the lone ANZAC destroyer to hold the Pacific then…

    Well. That’s what happens when you don’t pay attention to islands/air-power I guess. I think I have to start setting up games on my board, because I otherwise don’t pay NEARLY enough attention to details…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers; Remaining resources: 3 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                Bombing raid in Western Germany causes: 2 damage to unit: factory_major
                    Bombing raid in Western Germany causes 2 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                5 bombers moved from Eastern United States to Western United States
                1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 cruisers, 4 destroyers, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 118 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier, 2 submarines and 2 tactical_bombers placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        10 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        118 Sea Zone : 1 armour, 1 artillery, 2 cruisers, 4 destroyers, 6 infantry, 4 mech_infantrys and 6 transports
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 25 / 37
        Japanese : 59 / 59
        Americans : 52 / 75
        Chinese : 3 / 4
        British : 26 / 31
        UK_Pacific : 5 / 3
        Italians : 17 / 29
        ANZAC : 14 / 10
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 25 / 37
        Japanese : 58 / 59
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 26 / 31
        UK_Pacific : 5 / 3
        Italians : 17 / 29
        ANZAC : 14 / 10
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Scramble into sea zone 98?

    UK6Scramble.tsvg

  • Liaison TripleA '11 '10

    I can’t possibly imagine ANY reason Canuck12 wouldn’t scramble in Sz98.

    Oh his behalf (because he may not log in for a few days), and on behalf of common sense, Scramble everything.

    I’ll eat the poo-sandwich if this is not his desire.

  • '20 '18 '16 '13 '12

    Hold off on the poo sandwich there G. Scramble em up an let’s have us some breakfast!


  • One more thing, would Italy like to submerge his sub is the same sea zone?

  • Customizer

    Sub stays up and will be first casualty. Destroyer will be last casualty so OOL would be sub, tac, fighter then destroyer.
    Just to be certain as I don’t have map available because I’m at work, 98 is off Egypt? And we can scramble german fighter and tac vs 3 subs? And there is Italian sub, destroyer and 3 transports?


  • Yes it is off Egypt, and in the sea zone ins:
    3 British Subs
    1 Italian Sub
    1 Italian Destroyer
    1 Scrambled German fighter
    1 Scrambles German Tactical Bomber
    3 Italian transports

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