XDAP-01 DbD (AXIS) vs. BiA


  • @AmorphousCube:

    till all is dead.

    by your command


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Chahar to Shensi
                2 infantry moved from Hopei to Shensi
                1 armour and 1 mech_infantry moved from Yunnan to Shensi
                1 artillery and 1 infantry moved from Szechwan to Shensi
                1 bomber moved from Malaya to Shensi
                1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                4 fighters moved from Philippines to 33 Sea Zone
                2 fighters moved from Kwangtung to 33 Sea Zone
                1 carrier and 2 tactical_bombers moved from 20 Sea Zone to 33 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 12 fighters, 3 submarines, 6 tactical_bombers and 2 transports
                    Americans defend with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 2 transports
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        Americans roll dice for 7 submarines in 33 Sea Zone, round 1 :  2/7 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 12 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 1 :  11/23 hits
                    Units damaged: 3 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 1 :  5/17 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        7 submarines owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 12 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 2 :  12/23 hits
                        Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 :  7/16 hits
                        4 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 3 carriers owned by the Americans , 1 cruiser owned by the Americans , 3 destroyers owned by the Japanese , 2 tactical_bombers owned by the Americans , 2 fighters owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 10 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 3 :  13/18 hits
                        Americans roll dice for 1 carrier, 2 fighters and 2 transports in 33 Sea Zone, round 3 :  2/3 hits
                        2 fighters owned by the Americans , 1 carrier owned by the Americans , 2 transports owned by the Americans and 2 fighters owned by the Japanese lost in 33 Sea Zone
                    Japanese win with 1 battleship, 3 carriers, 1 cruiser, 8 fighters, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 144
                    Casualties for Japanese: 2 carriers, 3 destroyers, 4 fighters and 3 submarines
                    Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 2 transports
                    Japanese win with 1 battleship, 3 carriers, 1 cruiser, 8 fighters, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 144
                    Casualties for Japanese: 2 carriers, 3 destroyers, 4 fighters and 3 submarines
                    Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 2 transports
                Battle in Caroline Islands
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 artillery and 1 harbour
                        Japanese roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 :  1/4 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 1 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
                    Japanese win, taking Caroline Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
                    Russians defend with 5 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys in Shensi, round 1 :  2/8 hits
                        Chinese roll dice for 5 infantry in Shensi, round 1 :  1/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Shensi, round 2 :  3/7 hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 5 infantry
                    Japanese win with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 5 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 artillery moved from Yunnan to Szechwan
                2 infantry moved from Kwangsi to Yunnan
                1 aaGun moved from Hunan to Yunnan
                2 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                2 fighters moved from Malaya to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from 33 Sea Zone to Marianas
                2 tactical_bombers moved from 33 Sea Zone to Marianas
                2 fighters moved from 33 Sea Zone to Paulau Island
                2 tactical_bombers moved from 33 Sea Zone to Paulau Island
                2 fighters moved from 33 Sea Zone to Paulau Island
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 infantry moved from Jehol to Chahar
                1 bomber moved from Shensi to Yunnan
                1 infantry moved from Shan State to Yunnan

    Place Units - Japanese
                1 carrier, 1 cruiser and 1 destroyer placed in 37 Sea Zone
                1 transport placed in 20 Sea Zone
                2 infantry placed in Kwangtung
                2 infantry and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Paulau Island : 4 fighters and 2 tactical_bombers
        Kwangsi : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Marianas : 2 fighters and 2 tactical_bombers
        Manchuria : 1 factory_minor, 2 infantry and 1 mech_infantry
        Shensi : 1 flag, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        Yunnan : 1 flag, 1 aaGun, 1 bomber and 3 infantry
        Kweichow : 1 flag,    Hunan : 1 flag,    Hopei : 1 flag,    Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag,    Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 tactical_bombers
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag,    Siberia : 1 flag, 1 infantry
        Kazakhstan : 1 flag,    Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag,    Celebes : 1 flag,


  • really wanted to keep two CV’s unscathed!

    I think the Pacific has been settled?

    who’s next?

  • Liaison TripleA '11 '10

    Battle score for attacker is 144

    Massacre! Wow!

    Yikes…

  • Customizer

    Awesome fight! I imagine the towel is being dusted off and kept in reach.


  • :cry:


  • I guess it’s up to the lone ANZAC destroyer to hold the Pacific then…

    Well. That’s what happens when you don’t pay attention to islands/air-power I guess. I think I have to start setting up games on my board, because I otherwise don’t pay NEARLY enough attention to details…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers; Remaining resources: 3 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/1 hits
                Bombing raid in Western Germany causes: 2 damage to unit: factory_major
                    Bombing raid in Western Germany causes 2 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                5 bombers moved from Eastern United States to Western United States
                1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 cruisers, 4 destroyers, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 118 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier, 2 submarines and 2 tactical_bombers placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        10 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        118 Sea Zone : 1 armour, 1 artillery, 2 cruisers, 4 destroyers, 6 infantry, 4 mech_infantrys and 6 transports
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 25 / 37
        Japanese : 59 / 59
        Americans : 52 / 75
        Chinese : 3 / 4
        British : 26 / 31
        UK_Pacific : 5 / 3
        Italians : 17 / 29
        ANZAC : 14 / 10
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 25 / 37
        Japanese : 58 / 59
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 26 / 31
        UK_Pacific : 5 / 3
        Italians : 17 / 29
        ANZAC : 14 / 10
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Scramble into sea zone 98?

    UK6Scramble.tsvg

  • Liaison TripleA '11 '10

    I can’t possibly imagine ANY reason Canuck12 wouldn’t scramble in Sz98.

    Oh his behalf (because he may not log in for a few days), and on behalf of common sense, Scramble everything.

    I’ll eat the poo-sandwich if this is not his desire.

  • '20 '18 '16 '13 '12

    Hold off on the poo sandwich there G. Scramble em up an let’s have us some breakfast!


  • One more thing, would Italy like to submerge his sub is the same sea zone?

  • Customizer

    Sub stays up and will be first casualty. Destroyer will be last casualty so OOL would be sub, tac, fighter then destroyer.
    Just to be certain as I don’t have map available because I’m at work, 98 is off Egypt? And we can scramble german fighter and tac vs 3 subs? And there is Italian sub, destroyer and 3 transports?


  • Yes it is off Egypt, and in the sea zone ins:
    3 British Subs
    1 Italian Sub
    1 Italian Destroyer
    1 Scrambled German fighter
    1 Scrambles German Tactical Bomber
    3 Italian transports


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 18 infantry moved from India to Burma

    Combat - British
                British creates battle in territory 98 Sea Zone
                Italians scrambles 2 units out of Alexandria to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    British attack with 3 submarines
                    Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer, 1 submarine and 3 transports
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 3 submarines in 98 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 98 Sea Zone, round 1 :  2/3 hits
                        1 destroyer owned by the Italians , 1 submarine owned by the Italians and 2 submarines owned by the British lost in 98 Sea Zone
                        British roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Italians lost in 98 Sea Zone
                        British roll dice for 1 submarine in 98 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Italians lost in 98 Sea Zone
                        British roll dice for 1 submarine in 98 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 submarine in 98 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 submarine in 98 Sea Zone, round 6 :  0/1 hits
                        British roll dice for 1 submarine in 98 Sea Zone, round 7 :  1/1 hits
                        1 transport owned by the Italians lost in 98 Sea Zone
                    1 submarine owned by the British Submerged
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for British: 2 submarines
                    Casualties for Italians: 1 destroyer, 1 submarine and 3 transports
                Battle in Burma
                    British attack with 1 artillery and 18 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 18 infantry in Burma, round 1 :  6/19 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics
                Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
                Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria

    Non Combat Move - British
                2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from United Kingdom to Scotland
                1 armour and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia

    Place Units - British
                1 artillery and 2 infantry placed in Union of South Africa
                1 fighter and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Territory Summary for British :

    Burma : 1 artillery and 18 infantry
        India : 3 aaGuns, 1 airfield and 1 harbour
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield and 1 fighter
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber
        French Equatorial Africa : 1 flag,    Ethiopia : 1 armour and 1 infantry
        Eastern Persia : 1 flag, 2 mech_infantrys
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 25 / 37
        Japanese : 57 / 59
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 26 / 26
        UK_Pacific : 6 / 0
        Italians : 17 / 29
        ANZAC : 14 / 10
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    Ouch… but expected.

    The Subs can’t lay their hits fighters.  Tough break for the Chitlins,  and Game Saver for the Allies!

  • Customizer

    Oh yeah. Fudge.

  • Customizer

    Technically UKP has to place their infantry before their turn is over but it’s a no brainer so I’ll do it for you if you want.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 25 / 37
        Japanese : 57 / 59
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 26 / 26
        UK_Pacific : 6 / 4
        Italians : 17 / 29
        ANZAC : 14 / 10
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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