XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens


  • I managed to hit the Done Button in UK’s turn so here’s the save for battles you can look into the history as always

  • '21 '19 '18 '17 '16

    Test summary from TripleA 21:17:07

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Politics - Italians
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Italians
                Italians buy 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Gibraltar to Trans-Jordan
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to Yugoslavia
                3 infantry moved from Southern France to Northern Italy
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    1 artillery owned by the Italians retreated to Egypt
                    British win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Italians win with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Yugoslavia
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Yugoslavia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians
                1 fighter moved from Yugoslavia to Southern Italy
                1 bomber moved from Trans-Jordan to Egypt

    Place Units - Italians
                2 infantry placed in Egypt
                2 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 cruiser moved from 16 Sea Zone to 26 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 60 Sea Zone
                2 infantry moved from South Australia to Queensland

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Shan State

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kwangsi : 1 infantry
        Shan State : 5 fighters
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 5 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag,    42 Sea Zone : 1 transport
        26 Sea Zone : 1 cruiser
        54 Sea Zone : 2 submarines
        60 Sea Zone : 2 artilleries, 2 infantry and 2 transports

    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 31 / 41
        Japanese : 46 / 65
        Americans : 52 / 72
        Chinese : 6 / 12
        British : 22 / 0
        UK_Pacific : 19 / 19
        Italians : 19 / 29
        ANZAC : 14 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 cruiser moved from 16 Sea Zone to 26 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 60 Sea Zone
                2 infantry moved from South Australia to Queensland

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Shan State

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kwangsi : 1 infantry
        Shan State : 5 fighters
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 5 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag,    42 Sea Zone : 1 transport
        26 Sea Zone : 1 cruiser
        54 Sea Zone : 2 submarines
        60 Sea Zone : 2 artilleries, 2 infantry and 2 transports

    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 31 / 41
        Japanese : 46 / 65
        Americans : 52 / 72
        Chinese : 6 / 12
        British : 22 / 0
        UK_Pacific : 19 / 19
        Italians : 19 / 29
        ANZAC : 14 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Summary Text: Unknown error, post a bug to the tripleA development team


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 infantry
        Tunisia : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag,
    Production/PUs Summary :

    Germans : 46 / 65
        Russians : 31 / 41
        Japanese : 46 / 65
        Americans : 52 / 72
        Chinese : 6 / 12
        British : 22 / 0
        UK_Pacific : 19 / 19
        Italians : 19 / 29
        ANZAC : 14 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    Test summary from TripleA 17:17:01

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Politics - Germans
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 8 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                Giving bonus movement to units
                1 tactical_bomber moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                2 fighters moved from United Kingdom to Gibraltar
                1 infantry moved from Albania to Bulgaria
                3 bombers moved from Egypt to Bulgaria
                4 armour moved from Slovakia Hungary to Bulgaria
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                1 artillery and 6 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from Egypt to Trans-Jordan

    Combat - Germans
                Battle in Bulgaria
                    Germans attack with 4 armour, 3 bombers and 1 infantry
                    Russians defend with 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys
                    Germans win, taking Bulgaria from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 armour, 1 bomber and 1 infantry
                    Casualties for Russians: 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys
                    Germans win with 1 armour and 2 bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 armour, 1 bomber and 1 infantry
                    Casualties for Russians: 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys
                Battle in Romania
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers moved from Bulgaria to Yugoslavia
                2 artilleries and 2 infantry moved from Slovakia Hungary to Yugoslavia
                8 infantry moved from Slovakia Hungary to Poland
                3 aaGuns, 5 artilleries and 4 infantry moved from Germany to Poland
                4 artilleries and 4 infantry moved from Novgorod to 115 Sea Zone
                4 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 7 transports moved from 115 Sea Zone to 114 Sea Zone
                4 artilleries and 4 infantry moved from 114 Sea Zone to Poland
                4 armour and 4 mech_infantrys moved from Novgorod to Poland
                2 aaGuns moved from Western Germany to Germany

    Place Units - Germans
                5 artilleries and 5 infantry placed in Germany
                3 infantry placed in United Kingdom
                2 artilleries and 1 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 2 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                8 infantry moved from Vologda to Archangel
                3 fighters and 1 tactical_bomber moved from Bessarabia to Archangel
                1 mech_infantry moved from Russia to Smolensk
                1 mech_infantry moved from Smolensk to Archangel
                1 mech_infantry moved from Russia to Belarus
                1 mech_infantry moved from Russia to Smolensk
                1 mech_infantry moved from Smolensk to Belarus
                1 mech_infantry moved from Russia to Belarus
                3 infantry moved from Bryansk to Belarus
                2 infantry moved from Bessarabia to Romania
                2 artilleries moved from Eastern Poland to Romania
                7 armour moved from Eastern Poland to Romania
                1 armour moved from Ukraine to Romania
                2 mech_infantrys moved from Bessarabia to Romania
                2 infantry moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from Eastern Poland to Slovakia Hungary
                8 artilleries moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Eastern Poland to Romania
                4 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Eastern Poland to Romania
                1 armour moved from Volgograd to Kazakhstan
                1 infantry and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
                8 infantry moved from Timguska to Novosibirsk
                1 artillery moved from Russia to Samara

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 8 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Romania from Germans with 8 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 8 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 8 artilleries, 7 infantry and 3 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Belarus from Germans with 8 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                    Russians win with 8 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Archangel
                    Russians attack with 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 6 infantry
                    Russians win, taking Archangel from Germans with 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 artillery and 6 infantry
                    Casualties for Russians: 2 infantry
                    Russians win with 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 artillery and 6 infantry
                    Casualties for Russians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Archangel to Vologda
                1 aaGun moved from Vologda to Archangel
                1 aaGun moved from Novosibirsk to Vologda
                2 aaGuns moved from Eastern Poland to Belarus
                1 aaGun moved from Bessarabia to Romania
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Romania
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 mech_infantrys placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs

    Territory Summary for Russians :

    Shensi : 1 infantry
        Kansu : 1 infantry
        Sikang : 1 infantry
        Kazakhstan : 1 armour, 3 infantry and 2 mech_infantrys
        Olgiy : 1 flag,    Tsagaan Olom : 1 flag,    Slovakia Hungary : 1 flag, 1 artillery and 1 infantry
        Romania : 1 flag, 1 aaGun, 8 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
        Belarus : 2 aaGuns, 8 artilleries, 8 infantry and 3 mech_infantrys
        Bryansk : 1 infantry
        Archangel : 1 aaGun, 6 infantry and 1 mech_infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 artillery and 1 infantry
        Russia : 1 airfield, 1 factory_major, 1 infantry and 4 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Novosibirsk : 8 infantry
        Vologda : 1 aaGun, 3 fighters and 1 tactical_bomber
        Volgograd : 1 artillery, 1 factory_minor and 2 mech_infantrys
        Samara : 1 artillery
        Northwest Persia : 1 flag,    91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 68
        Russians : 32 / 38
        Japanese : 44 / 65
        Americans : 52 / 72
        Chinese : 8 / 12
        British : 22 / 0
        UK_Pacific : 19 / 19
        Italians : 19 / 29
        ANZAC : 14 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I read that TripleA doesn’t allow a chinese attack on Hongkong so if it is a possibility after Japanese turn I would roll the dice in the forum and edit the results in afterwards


  • Test summary from TripleA 17:11:15


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 carrier, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 artillery and 6 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
                2 armour and 3 mech_infantrys moved from Tsinghai to Kansu
                2 armour and 1 infantry moved from Suiyuyan to Kansu
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                1 submarine moved from 46 Sea Zone to 42 Sea Zone
                1 bomber moved from Celebes to 41 Sea Zone
                1 submarine moved from 46 Sea Zone to 62 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
                1 armour moved from Manchuria to 19 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Anhwe to Kiangsu
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer
                    British defend with 1 transport
                    Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kansu
                    Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 submarine and 4 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                    Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from 41 Sea Zone to Celebes
                4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Japan to Kwangtung

    Place Units - Japanese
                1 carrier and 2 transports placed in 6 Sea Zone
                2 armour and 1 artillery placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 bombers moved from Queensland to 20 Sea Zone
                1 artillery, 6 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 artillery, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Morocco to Gibraltar

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 battleship, 1 destroyer and 4 transports
                        Americans roll dice for 2 bombers in 20 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 destroyer and 4 transports in 20 Sea Zone, round 1 :  1/2 hits
                        1 bomber owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 destroyer and 4 transports in 20 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship and 4 transports in 20 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 4 transports remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 battleship and 1 destroyer
                    Casualties for Americans: 2 bombers
                Battle in Gibraltar
                    Americans attack with 3 artilleries, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 fighters; Italians defend with 1 aaGun, 4 artilleries, 1 fighter, 1 harbour and 6 infantry
                        AA guns fire in Gibraltar :  0/3 hits
                        Americans roll dice for 1 cruiser in Gibraltar, round 1 :  0/1 hits
                        Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 1 :  8/18 hits
                        Italians roll dice for 1 aaGun, 4 artilleries, 3 fighters and 6 infantry in Gibraltar, round 1 :  3/13 hits
                        1 aaGun owned by the Italians , 1 mech_infantry owned by the Americans , 1 artillery owned by the Italians , 2 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 :  4/15 hits
                        Italians roll dice for 3 artilleries and 3 fighters in Gibraltar, round 2 :  4/6 hits
                        1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 3 artilleries owned by the Italians and 3 infantry owned by the Americans lost in Gibraltar
                        Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 :  6/11 hits
                        Italians roll dice for 2 fighters in Gibraltar, round 3 :  2/2 hits
                        2 infantry owned by the Americans and 2 fighters owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for Germans: 2 fighters
                    Casualties for Italians: 1 aaGun, 4 artilleries, 1 fighter and 6 infantry
                    Casualties for Americans: 7 infantry and 2 mech_infantrys
                    Americans win with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for Germans: 2 fighters
                    Casualties for Italians: 1 aaGun, 4 artilleries, 1 fighter and 6 infantry
                    Casualties for Americans: 7 infantry and 2 mech_infantrys
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter moved from Eastern United States to 91 Sea Zone
                3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Gibraltar to French Guiana
                3 submarines moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 artillery, 1 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 26 Sea Zone to Queensland
                1 fighter moved from Western United States to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                1 fighter placed in Western United States
                5 artilleries and 5 infantry placed in Central United States
                4 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kwangsi
                3 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                3 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 5 artilleries, 1 fighter and 9 infantry
        Kiangsi : 1 flag, 1 infantry
        Kweichow : 2 artilleries and 6 infantry
        Hopei : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 68
        Russians : 30 / 38
        Japanese : 44 / 47
        Americans : 52 / 72
        Chinese : 10 / 16
        British : 22 / 0
        UK_Pacific : 19 / 19
        Italians : 19 / 29
        ANZAC : 14 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • …well, we’re gonna attack Celebes. You have 1inf 1art 1Bomber there, we have 1inf 1Arm and 1BB 1Cru bombarding. Do you want to lose the Bomber first? Or only lose the Bomber first if the bombard hits?

    I attached the save of our British Combat move.

  • '21 '19 '18 '17 '16

    In the unlikely event that both bombards miss, save the bomber.  More likely is the bombards hit so sacrifice the bomber in that case.  Thanks for asking though.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Combat Move - British
                Giving bonus movement to units
                2 destroyers moved from 39 Sea Zone to 42 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                1 battleship and 1 cruiser moved from 39 Sea Zone to 44 Sea Zone
                      UK_Pacific take 44 Sea Zone from Japanese
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 armour and 1 mech_infantry moved from Italian Somaliland to Ethiopia
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 2 destroyers
                    Japanese defend with 1 submarine
                    British win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    British win with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Celebes
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery, 1 bomber and 1 infantry
                    British win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
                    British win with 1 armour and 1 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 aaGun, 2 artilleries and 7 infantry moved from Shan State to French Indo China
                1 bomber, 2 fighters and 1 tactical_bomber moved from Kazakhstan to Kwangsi

    Turn Complete - British

    Territory Summary for British :

    Kwangsi : 2 aaGuns, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
        India : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
        Malaya : 1 harbour
        Borneo : 2 infantry
        French Indo China : 1 aaGun, 2 artilleries and 7 infantry
        Celebes : 1 armour and 1 infantry
        Sumatra : 1 infantry
        42 Sea Zone : 2 destroyers
        44 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 fighter and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Italian Somaliland : 1 flag,    Ethiopia : 1 flag, 2 armour and 1 mech_infantry


  • Doesn’t seem to want to post the turn summary after Indian placement so here it is


  • Test summary from TripleA 21:32:04


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour moved from Trans-Jordan to Persia
                      Italians take Iraq from British
                      Italians take Persia from British
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Iraq
                1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 artillery moved from Alexandria to Tobruk
                1 bomber moved from Egypt to Tobruk

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 artilleries and 3 infantry
                    French defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tobruk
                    Italians attack with 1 artillery and 1 bomber
                    French defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery
                Recording Battle Statistics
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians
                1 bomber moved from Tobruk to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 artilleries and 1 mech_infantry placed in Egypt
                1 destroyer placed in 97 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

Suggested Topics

  • 55
  • 89
  • 98
  • 104
  • 122
  • 29
  • 26
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.6k

Users

40.2k

Topics

1.7m

Posts