XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 carrier, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 mech_infantrys moved from Denmark to 113 Sea Zone
                5 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                4 mech_infantrys moved from Germany to 113 Sea Zone
                5 infantry and 7 mech_infantrys moved from 113 Sea Zone to Norway
                2 fighters moved from 113 Sea Zone to Norway
                1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
                1 bomber moved from Western Germany to 113 Sea Zone
                1 bomber moved from Western Germany to Norway
                1 tactical_bomber moved from 113 Sea Zone to Norway
                1 fighter moved from Western Germany to 113 Sea Zone
                1 fighter moved from Western Germany to Norway
                1 mech_infantry moved from Nenetsia to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 artillery and 3 infantry moved from Bryansk to Tambov
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 1 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 4 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Volgograd, round 5 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 5 :  0/1 hits
                        Germans roll dice for 1 armour in Volgograd, round 6 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 6 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                    Germans win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Tambov, round 1 :  0/4 hits
                        Russians roll dice for 2 infantry in Tambov, round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  3/3 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Russians win with no units remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Germans win with no units remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Germans attack with 1 bomber, 3 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 4 fighters, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 1 bomber, 3 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber in Norway, round 1 :  6/17 hits
                        Americans roll dice for 2 armour, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 1 :  8/16 hits
                        1 mech_infantry owned by the Americans , 5 infantry owned by the Germans , 2 bombers owned by the Americans , 3 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Norway
                    1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans and 3 fighters owned by the Germans retreated
                        Germans roll dice for 4 mech_infantrys in Norway, round 2 :  0/4 hits
                        Americans roll dice for 2 armour, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 :  5/10 hits
                        4 mech_infantrys owned by the Germans lost in Norway
                    Americans win with 2 armour, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 5 infantry and 7 mech_infantrys
                    Casualties for Americans: 2 bombers, 3 infantry and 1 mech_infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 bomber moved from Norway to Western Germany
                1 bomber moved from Western Germany to Southern Italy
                1 bomber moved from 113 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
                2 fighters moved from Norway to Western Germany
                1 artillery and 6 infantry moved from France to Western Germany
                2 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns, 12 armour, 20 artilleries, 45 infantry and 1 mech_infantry moved from Bryansk to Rostov
                4 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                1 fighter placed in Western Germany
                1 carrier and 2 destroyers placed in 113 Sea Zone
                5 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 18 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Germany : 5 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 2 bombers
        Baltic States : 1 flag,    Bryansk : 1 infantry
        Rostov : 3 aaGuns, 12 armour, 20 artilleries, 45 infantry and 1 mech_infantry
        Nenetsia : 1 flag,    Vyborg : 1 flag,    Archangel : 1 flag,    Eastern Poland : 2 mech_infantrys
        Tambov : 1 flag, 1 artillery and 1 infantry
        Ukraine : 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        113 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 7 transports
        Yugoslavia : 1 flag,
    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 22 / 30
        Japanese : 70 / 82
        Americans : 57 / 82
        Chinese : 4 / 6
        British : 21 / 0
        UK_Pacific : 0 / 0
        Italians : 26 / 15
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Time to have fun again with germany. I am kicking america out of europe. shoo go away!


  • Cow, you’re aware that I now have 10 more air I can fly into Norway if I needed to right? And what’s the rules on if say I were to put a dd into sz113? Can you load troops from Wgr?

  • TripleA

    yes I can load units from west germany.

  • TripleA

    so you can place 3 more units on norway, I attack with infantry/artillery mix, that is 14 fodder units, you got expensive stuff. I will do that. that is going to die eventually.


  • ….as seth builds 3 battleships.  :evil:

  • Liaison TripleA '11 '10

    LOL that’s not a bad idea.

    Or 3 acc’s, + NB.

    That’s the end of all those transports in the baltic.

    But I think he has his eyes on more serious concerns at the moment. :)  Like The Capture of TOKYO!


  • http://www.axisandallies.org/forums/index.php?topic=27663.0

    Sorry Cow, but I don’t think Norway will be yours this turn either.  :-D


  • Hmm, that’s were your bombers went, I was wondering when you’d try to sink the UK naval presence.

  • Liaison TripleA '11 '10

    OOOOOHHHHHHHHH!

    C O C K B L O C K E D

    Udderly Fantastic!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                3 mech_infantrys moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 fighter and 1 tactical_bomber moved from Russia to Caucasus
                4 fighters moved from Russia to Tambov
                2 fighters moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                3 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    Russians win, taking Caucasus from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                    Russians win with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 4 fighters and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Tambov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                4 fighters moved from Tambov to Russia
                2 fighters moved from Bryansk to Russia
                16 artilleries and 38 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
                1 infantry moved from Tsinghai to Kazakhstan
                3 mech_infantrys moved from Kazakhstan to Russia
                3 armour moved from Kazakhstan to Russia
                2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
                2 mech_infantrys moved from Russia to Vologda
                2 armour moved from Russia to Vologda
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Russia to Vologda

    Place Units - Russians
                3 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs


  • Stupid Japan and they’re 10 stinking air in sz6 . . .  grumble grumble grrr. You’ll have to commit resources if you want to hit my eastern stack.

  • TripleA

    go veqryn go forth and win the game for me! I got screwed out of the europe victory now go and win for me!


  • @Cow:

    go veqryn go forth and win the game for me! I got screwed out of the europe victory now go and win for me!

    Ahhh . .  . success! Germany/Italy are already beaten mentally. I think I’m stabilizing one front, now I just hope I didn’t rob peter to pay paul . . .

    USA! USA! USA!
    Soviet Power! Vodka Power!

  • Customizer

    @Cow:

    go veqryn go forth and win the game for me! I got screwed out of the europe victory now go and win for me!

    you screwed yourself, you didn’t get screwed.

    the battle went as well as you could have imagined it would go.  you managed to lose no air, to which you should be thankful.

    the fact that you can not load your transports next turn is something you should have known before you made such a terrible move!

  • Customizer

    @Veqryn:

    @Cow:

    go veqryn go forth and win the game for me! I got screwed out of the europe victory now go and win for me!

    you screwed yourself, you didn’t get screwed.

    the battle went as well as you could have imagined it would go.  you managed to lose no air, to which you should be thankful.

    the fact that you can not load your transports next turn is something you should have known before you made such a terrible move!

    we had this game in the bag……

    way to grab defeat from the jaws of victory…

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                Giving bonus movement to units
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Amur
                1 mech_infantry moved from Yunnan to Shensi
                1 mech_infantry moved from Hopei to Shensi
                2 fighters and 2 tactical_bombers moved from Hopei to Shensi
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                      Japanese take Tanganyika Territory from British
                1 mech_infantry moved from French Indo China to Yunnan
                1 destroyer moved from 56 Sea Zone to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 45 Sea Zone to 33 Sea Zone
                1 artillery moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 55 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                3 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 fighter moved from Philippines to Caroline Islands
                2 bombers moved from Philippines to 25 Sea Zone
                1 mech_infantry moved from Yunnan to Hopei

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 1 :  3/6 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 1 :  1/5 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers, 3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 bombers, 3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 bombers, 3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 bombers moved from 25 Sea Zone to Midway
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
                1 artillery and 1 infantry moved from Shan State to French Indo China

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 transport placed in 6 Sea Zone
                3 submarines placed in 39 Sea Zone
                4 destroyers and 2 submarines placed in 6 Sea Zone
                Japanese undo move 3.
                2 submarines placed in 39 Sea Zone
                1 submarine placed in 6 Sea Zone
                2 infantry placed in Japan
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 46 / 54
        Russians : 26 / 33
        Japanese : 73 / 83
        Americans : 57 / 82
        Chinese : 3 / 6
        British : 20 / 0
        UK_Pacific : 0 / 0
        Italians : 23 / 15
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    Germany, your income is still high, your TUV is still high, and you still have the Italians to act as annoying little fuckers.

    I think you should go back to your regularly scheduled sitting in Russia, and do your best to hold onto Novgorod, Archangel, Volgograd, and Caucasus.

    USA only has 4 land units in the entire europe board, and uk only has 2 in norway, so that is only 6 units.

    I will take South Africa next turn, and begin popping 2 inf and 1 artillery every turn until I get Egypt.  I can do that without any help.

    But if we lose Europe, I will be very frustrated to say the least.

    You need to sit close enough to Russia’s capital that he doesn’t think about moving that damn stack of 60 units more than 1 move away from his capital.  If that thing moves down to India, I don’t think I need to say what will happen.

  • TripleA

    you are 1 vc from victory and I am 2. let me do what I do, trust me on this one, I am pretty sure you got this but I want to have fun.

  • TripleA

    This game will be over by the time that makes it to india jeez man.

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