XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • The airbase was an expensive commitment, but it was the only way I could ensure I could hold the IC. I’d have rather spent that money in the Pacific. But US needs to tie down some Germans to keep the pressure off of Russia and it puts Japan on a timer of sorts on Japan. If I hold out long enough in the Pac, the situation in Europe will swing in my favor.

  • TripleA

    veqryn i got his air matched blabidy blah carrier dd. 9 subs is only 67 bucks 1 round blabidy bla. I could go naval just fine. does mean I might have to push my ground units to the middle east.


  • Less gibber jabber and more dice rolling!  :-D

  • TripleA

    scramble orders?

    scrambleorders.tsvg

  • Liaison TripleA '11 '10

    Shakes his magic 8 ball

    Is Cow going to WIN or LOSE in the first round?

    1,2,3 means DEFINETELY LOSE, 4,5 = WIN, 6 means more Jibber Jabber

    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • Liaison TripleA '11 '10

    The Magic 8-ball says Beef’s for Dinner!

  • Liaison TripleA '11 '10

    I’m not convinced… lets try this again

    SHAKES the 8-ball again

    DiceRolls: 1@6; Total Hits: 11@6: (1)

    1. TOO CLOUDY TO TELL
    2. MORE JIBBER JABBER
    3. DEFINETELY YES
    4. DEFINETELY NO/NOT
    5. MAYBE
    6. ONLY IF THE DICE HOLD

  • TripleA

    scramble ?


  • Sorry, got bored with the jibber jabber and did my turn in another game. No scramble

  • Liaison TripleA '11 '10

    Jibba Jabba!

  • TripleA

    norway battle 6 hits. OOL?

  • TripleA

    I am doing another gambit veqryn, sorry dude, but I am an action player, I can’t get russia dawg, but I can make a good middle east run.

    going to see how this norway battle goes, so far so good 6 hits is 1 more than expected, hopefully he wiffs the defense roll and bam I am in business.


  • 2bmb, 3 US inf, mech

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 carrier, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 mech_infantrys moved from Denmark to 113 Sea Zone
                5 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                4 mech_infantrys moved from Germany to 113 Sea Zone
                5 infantry and 7 mech_infantrys moved from 113 Sea Zone to Norway
                2 fighters moved from 113 Sea Zone to Norway
                1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
                1 bomber moved from Western Germany to 113 Sea Zone
                1 bomber moved from Western Germany to Norway
                1 tactical_bomber moved from 113 Sea Zone to Norway
                1 fighter moved from Western Germany to 113 Sea Zone
                1 fighter moved from Western Germany to Norway
                1 mech_infantry moved from Nenetsia to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 artillery and 3 infantry moved from Bryansk to Tambov
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 1 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour in Volgograd, round 4 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Volgograd, round 5 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 5 :  0/1 hits
                        Germans roll dice for 1 armour in Volgograd, round 6 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 6 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                    Germans win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Tambov, round 1 :  0/4 hits
                        Russians roll dice for 2 infantry in Tambov, round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  3/3 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Russians win with no units remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Germans win with no units remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Germans attack with 1 bomber, 3 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 4 fighters, 3 infantry and 2 mech_infantrys
                        Germans roll dice for 1 bomber, 3 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber in Norway, round 1 :  6/17 hits
                        Americans roll dice for 2 armour, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Norway, round 1 :  8/16 hits
                        1 mech_infantry owned by the Americans , 5 infantry owned by the Germans , 2 bombers owned by the Americans , 3 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Norway
                    1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans and 3 fighters owned by the Germans retreated
                        Germans roll dice for 4 mech_infantrys in Norway, round 2 :  0/4 hits
                        Americans roll dice for 2 armour, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 :  5/10 hits
                        4 mech_infantrys owned by the Germans lost in Norway
                    Americans win with 2 armour, 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 5 infantry and 7 mech_infantrys
                    Casualties for Americans: 2 bombers, 3 infantry and 1 mech_infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 bomber moved from Norway to Western Germany
                1 bomber moved from Western Germany to Southern Italy
                1 bomber moved from 113 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
                2 fighters moved from Norway to Western Germany
                1 artillery and 6 infantry moved from France to Western Germany
                2 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns, 12 armour, 20 artilleries, 45 infantry and 1 mech_infantry moved from Bryansk to Rostov
                4 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                1 fighter placed in Western Germany
                1 carrier and 2 destroyers placed in 113 Sea Zone
                5 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 18 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Germany : 5 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 2 bombers
        Baltic States : 1 flag,    Bryansk : 1 infantry
        Rostov : 3 aaGuns, 12 armour, 20 artilleries, 45 infantry and 1 mech_infantry
        Nenetsia : 1 flag,    Vyborg : 1 flag,    Archangel : 1 flag,    Eastern Poland : 2 mech_infantrys
        Tambov : 1 flag, 1 artillery and 1 infantry
        Ukraine : 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        113 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 7 transports
        Yugoslavia : 1 flag,
    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 22 / 30
        Japanese : 70 / 82
        Americans : 57 / 82
        Chinese : 4 / 6
        British : 21 / 0
        UK_Pacific : 0 / 0
        Italians : 26 / 15
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Time to have fun again with germany. I am kicking america out of europe. shoo go away!


  • Cow, you’re aware that I now have 10 more air I can fly into Norway if I needed to right? And what’s the rules on if say I were to put a dd into sz113? Can you load troops from Wgr?

  • TripleA

    yes I can load units from west germany.

  • TripleA

    so you can place 3 more units on norway, I attack with infantry/artillery mix, that is 14 fodder units, you got expensive stuff. I will do that. that is going to die eventually.


  • ….as seth builds 3 battleships.  :evil:

  • Liaison TripleA '11 '10

    LOL that’s not a bad idea.

    Or 3 acc’s, + NB.

    That’s the end of all those transports in the baltic.

    But I think he has his eyes on more serious concerns at the moment. :)  Like The Capture of TOKYO!

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