XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • Customizer

    @Cow:

    also where is the fighter in sz 8 landing? the one that is snipin the transport? you filled your carriers and I think it is 2 movement left.

    i’ll change the moves to send 1 more to carolines if we go with the hawaii save.

    do you have any comment on which strategy you liked more?

    if not, I’m going to do the australian save…… mostly because it lets me kill off the anzac navy for once and for all
    plus the aircraft in new guinea make sure i win that island

  • TripleA

    I have no opinion just do stuff


  • @Cow:

    I have no opinion

    WOW! This is a first!

  • TripleA

    HAHAHAHAHH

  • Customizer

    @seththenewb:

    @Cow:

    I have no opinion

    WOW! This is a first!

    LOL

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 carriers, 4 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 mech_infantry moved from Yunnan to Hopei
                1 mech_infantry moved from Yunnan to Hopei
                2 fighters and 2 tactical_bombers moved from Kweichow to Hopei
                1 armour and 13 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from Malaya to Yunnan
                1 artillery and 1 infantry moved from Malaya to Shan State
                4 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
                1 destroyer moved from 36 Sea Zone to 56 Sea Zone
                3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                      Japanese take Northern Territory from ANZAC
                2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 55 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                2 fighters moved from Midway to 25 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
                2 bombers moved from French Indo China to Philippines
                1 fighter moved from 25 Sea Zone to 8 Sea Zone
                1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from French Indo China to Philippines
                2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 1 :  1/6 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 55 Sea Zone
                1 fighter moved from 8 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 6 Sea Zone: 1 fighter
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                1 mech_infantry placed in French Indo China
                1 destroyer placed in 37 Sea Zone
                1 transport placed in 39 Sea Zone
                2 carriers, 3 destroyers and 2 submarines placed in 6 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 50 / 68
        Russians : 24 / 30
        Japanese : 72 / 82
        Americans : 55 / 84
        Chinese : 3 / 2
        British : 21 / 0
        UK_Pacific : 0 / 0
        Italians : 24 / 15
        ANZAC : 9 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 5 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from South Australia to Northern Territory
                2 fighters and 1 tactical_bomber moved from South Australia to Northern Territory
                2 bombers moved from Hawaiian Islands to Northern Territory
                1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Northern Territory
                    Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery
                    Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in 54 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter moved from Northern Territory to 54 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Northern Territory to Queensland
                4 fighters moved from 112 Sea Zone to Norway
                1 bomber moved from Gibraltar to Norway
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 mech_infantry moved from Norway to Karelia
                1 infantry moved from 112 Sea Zone to Norway
                1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 30 Sea Zone to Johnston Island
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 89 Sea Zone to 28 Sea Zone
                1 destroyer moved from 88 Sea Zone to 64 Sea Zone
                2 submarines moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 transport moved from 112 Sea Zone to 126 Sea Zone
                1 transport moved from 112 Sea Zone to 126 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone
                1 fighter moved from Eastern United States to Western United States
                2 aaGuns moved from Central United States to Western United States
                1 bomber moved from Russia to Norway

    Place Units - Americans
                1 airfield and 1 factory_minor placed in Norway
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Combat Move - British
                Giving bonus movement to units
                1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from Alexandria to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 cruiser moved from 98 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in Tobruk
                    British attack with 2 infantry
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Russia to Norway
                1 fighter moved from Samara to Russia
                1 fighter moved from Northwest Persia to Russia
                1 artillery moved from Eastern Persia to Turkmenistan
                13 infantry moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Persia
                2 aaGuns moved from Eastern Persia to Persia
                1 aaGun moved from Eastern Persia to Turkmenistan
                1 artillery moved from Eastern Persia to Persia
                1 artillery and 11 infantry moved from Eastern Persia to Turkmenistan
                1 transport moved from 112 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco

    Turn Complete - British


  • I almost feel like I can still get this if I can hold out for just a little bit longer . . . .

    Hang in there Mother Russia! Hang in there Hawaii! Hang in there Australia!


  • Verq, you might need a bigger fleet if you just expect to park off the coast of Australia.

  • Customizer

    @seththenewb:

    Verq, you might need a bigger fleet if you just expect to park off the coast of Australia.

    I’d be more than happy to build another for you…

    I would have thought 8 fully loaded carriers was enough…

  • TripleA

    what is going on in norway lol this is crazy.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Romania to Ukraine

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 1 :  1/4 hits
                        Russians roll dice for 2 infantry in Caucasus, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                    Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Recording Battle Statistics
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Western Germany
                2 mech_infantrys moved from Western Germany to Poland
                1 artillery and 4 infantry moved from Northern Italy to France
                1 artillery and 2 infantry moved from Western Germany to France

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 14 PUs (12 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 3 artilleries and 7 infantry
        Western Germany : 2 aaGuns
        Poland : 2 mech_infantrys
        Tobruk : 1 armour, 1 artillery and 1 mech_infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
        Belarus : 1 flag,    Bryansk : 1 flag,    Rostov : 1 flag,    Eastern Poland : 1 flag,    Bessarabia : 1 flag,    Ukraine : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag,    Caucasus : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Bulgaria : 1 flag,    Greece : 1 flag,
    Production/PUs Summary :

    Germans : 47 / 68
        Russians : 23 / 30
        Japanese : 71 / 82
        Americans : 57 / 82
        Chinese : 4 / 6
        British : 21 / 0
        UK_Pacific : 0 / 0
        Italians : 26 / 15
        ANZAC : 9 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    tobruk refuses to lose!

  • TripleA

    wow surprised nothing stopping the japan transport from taking ethiopia. sweet get rid of that russian NO.

  • TripleA

    I also thought I would not be able to hold bryansk this turn.

  • Liaison TripleA '11 '10

    Well Norway is certainly not going to return to your control.

    Howcome the German Empire is crumbling?  You don’t even have planes on the eastern front!

  • TripleA

    europe is not crumbling lol. i can take back norway. i got 7 transports are you kidding me? also I have been thinking of bypassing russia and just banking on middle east income, which is actually pretty good.

    also 1 dd buy from italy and 3 fighters to scramble pretty much stops that convoy disruption if bombers are not in range. I will do this eventually.

    I can go bank off the middle east.

  • TripleA

    I kind of want to just attack already, just waiting to see the pacific unfold at this point.

Suggested Topics

  • 97
  • 59
  • 70
  • 89
  • 98
  • 126
  • 29
  • 43
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.4k

Topics

1.8m

Posts