Wanna come over? 😉
You know. After the casino time is past
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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Here are two beautiful options I made.
I am still considering which one to do.
In both of them, my transport off dutch new guinea will die, and probably also my destroyer.
In both, my forces at sz6 by Japan at the end of the turn are enough to take Hawaii on the next turn, unless USA blocks.
If I go with the Australia savegame, obviously he kills my troops in australia, but hopefully I can hurt whatever he sends in after me. It can then turn into a gradual trade of units, which I will win since I have the production advantage (plus he always has to keep something in his capital or a blocker, otherwise i just take the capital). Both my fleets will survive, and I don’t seen much he can do about it other than pump out infantry as Australia, and build more fleet as USA.
If I go with the Hawaii savegame, then I am still in a position to take Australia, but I am in an amazing position to take Hawaii. USA will have to put up 3 blockers around Hawaii and 1 above Australia in order to stop me. However, if he does do the blockers, then I have made no progress towards any goal. Plus, Australia could go behind my defenses and start taking Java islands, etc, and my fleet can’t reach that far if he puts a blocker there.
Either way, it looks like it will be a few more turns til anything happens.
Cow, what do you think of my saves?
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I’m excited to see this French Battleship Matter!
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I hope you all realize… whoever wins this, faces MY Team, of Gargantua + Double Newbs!
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I hope you all realize…Â whoever wins this, faces MY Team, of Gargantua + Double Newbs!
As long as you don’t tell the double newbs ALL the moves, your team can be dealt with ! :evil:
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I am not japan, go for pacific win, no one cares about africa, just end this game.
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but taking union if it is wide open is never a bad idea. thing is, it only gains us income but does not take any away from allies unless you make it all the way up to the the ruskie spots.
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5 PUs if the Allies (not including Dutch) control all of Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands, and is at war with Japan.
why battle in new guinea when new britian is easier?
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also where is the fighter in sz 8 landing? the one that is snipin the transport? you filled your carriers and I think it is 2 movement left.
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@Cow:
also where is the fighter in sz 8 landing? the one that is snipin the transport? you filled your carriers and I think it is 2 movement left.
i’ll change the moves to send 1 more to carolines if we go with the hawaii save.
do you have any comment on which strategy you liked more?
if not, I’m going to do the australian save…… mostly because it lets me kill off the anzac navy for once and for all
plus the aircraft in new guinea make sure i win that island -
I have no opinion just do stuff
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HAHAHAHAHH
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 carriers, 4 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
2 fighters and 2 tactical_bombers moved from Kweichow to Hopei
1 armour and 13 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
4 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
Japanese take Northern Territory from ANZAC
2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
2 bombers moved from French Indo China to Philippines
1 fighter moved from 25 Sea Zone to 8 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from French Indo China to Philippines
2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 1 : 1/6 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 6 Sea Zone: 1 fighter
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
1 mech_infantry placed in French Indo China
1 destroyer placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
2 carriers, 3 destroyers and 2 submarines placed in 6 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 50 / 68
Russians : 24 / 30
Japanese : 72 / 82
Americans : 55 / 84
Chinese : 3 / 2
British : 21 / 0
UK_Pacific : 0 / 0
Italians : 24 / 15
ANZAC : 9 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 5 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Northern Territory
2 fighters and 1 tactical_bomber moved from South Australia to Northern Territory
2 bombers moved from Hawaiian Islands to Northern Territory
1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in Northern Territory
Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Northern Territory to 54 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Northern Territory to Queensland
4 fighters moved from 112 Sea Zone to Norway
1 bomber moved from Gibraltar to Norway
2 fighters moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from Norway to Karelia
1 infantry moved from 112 Sea Zone to Norway
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 89 Sea Zone to 28 Sea Zone
1 destroyer moved from 88 Sea Zone to 64 Sea Zone
2 submarines moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 126 Sea Zone
1 transport moved from 112 Sea Zone to 126 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 fighter moved from Eastern United States to Western United States
2 aaGuns moved from Central United States to Western United States
1 bomber moved from Russia to NorwayPlace Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - British
Giving bonus movement to units
1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea ZoneCombat - British
Battle in Tobruk
British attack with 2 infantry
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Russia to Norway
1 fighter moved from Samara to Russia
1 fighter moved from Northwest Persia to Russia
1 artillery moved from Eastern Persia to Turkmenistan
13 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
2 aaGuns moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Persia
1 artillery and 11 infantry moved from Eastern Persia to Turkmenistan
1 transport moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to MoroccoTurn Complete - British
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I almost feel like I can still get this if I can hold out for just a little bit longer . . . .
Hang in there Mother Russia! Hang in there Hawaii! Hang in there Australia!
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Verq, you might need a bigger fleet if you just expect to park off the coast of Australia.
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@seththenewb:
Verq, you might need a bigger fleet if you just expect to park off the coast of Australia.
I’d be more than happy to build another for you…
I would have thought 8 fully loaded carriers was enough…
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