XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 fighter moved from 62 Sea Zone to South Australia
                2 aaGuns, 1 artillery and 5 infantry moved from Queensland to South Australia
                2 infantry moved from New South Wales to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 submarine moved from 26 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 battleship moved from 54 Sea Zone to 26 Sea Zone

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Germans
                Germans buy 1 destroyer, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 mech_infantrys moved from France to Denmark
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                2 bombers, 3 fighters and 1 tactical_bomber moved from United Kingdom to Denmark
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour and 1 mech_infantry moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Denmark
                    Germans attack with 2 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Germans roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 1 :  3/8 hits
                        Americans roll dice for 1 infantry in Denmark, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 2 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Germans win with 2 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 tactical_bomber moved from Denmark to Western Germany
                2 fighters moved from Denmark to 113 Sea Zone
                1 carrier and 7 transports moved from 114 Sea Zone to 113 Sea Zone
                1 fighter moved from Denmark to Western Germany
                7 artilleries and 7 infantry moved from Belarus to Bryansk
                4 infantry moved from Western Ukraine to Bryansk
                1 aaGun moved from Belarus to Bryansk
                2 armour moved from Novgorod to Bryansk
                2 bombers moved from Denmark to Western Germany
                3 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                4 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                2 fighters placed in Western Germany
                3 mech_infantrys placed in Germany
                1 infantry placed in France
                4 mech_infantrys placed in Germany
                Germans undo move 5.
                1 mech_infantry placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 18 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 6 infantry
        Western Germany : 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Germany : 1 factory_major and 6 mech_infantrys
        Denmark : 2 mech_infantrys
        Karelia : 1 flag,    Baltic States : 1 flag,    Bryansk : 3 aaGuns, 13 armour, 22 artilleries, 49 infantry and 2 mech_infantrys
        Nenetsia : 1 flag, 1 mech_infantry
        Vyborg : 1 flag,    Archangel : 1 flag,    Eastern Poland : 4 mech_infantrys
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 mech_infantry
        113 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 7 transports
        Yugoslavia : 1 flag,    Finland : 1 flag,
    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 17 / 32
        Japanese : 70 / 87
        Americans : 55 / 84
        Chinese : 2 / 2
        British : 21 / 0
        UK_Pacific : 2 / 0
        Italians : 26 / 15
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry moved from Russia to Vologda
                3 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Tambov
                1 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                2 mech_infantrys moved from Samara to Volgograd
                1 fighter moved from Kazakhstan to Caucasus
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter moved from Kazakhstan to Tambov
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter moved from Kazakhstan to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                1 mech_infantry moved from Kazakhstan to Volgograd
                3 mech_infantrys moved from Kazakhstan to Samara
                1 fighter moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 fighters and 3 mech_infantrys
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                    Russians win with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Caucasus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Italians defend with 2 armour and 1 mech_infantry
                    Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry
                    Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                3 fighters moved from Volgograd to Russia
                1 fighter moved from Caucasus to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia
                2 mech_infantrys moved from Samara to Russia
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 infantry moved from Egypt to Alexandria
                1 armour and 6 mech_infantrys moved from Samara to Kazakhstan
                2 mech_infantrys moved from Samara to Kazakhstan
                2 armour and 1 mech_infantry moved from Samara to Kazakhstan
                3 armour and 1 mech_infantry moved from Samara to Russia
                2 mech_infantrys moved from Samara to Russia

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs

  • Customizer

    Here are two beautiful options I made.

    I am still considering which one to do.

    In both of them, my transport off dutch new guinea will die, and probably also my destroyer.

    In both, my forces at sz6 by Japan at the end of the turn are enough to take Hawaii on the next turn, unless USA blocks.

    If I go with the Australia savegame, obviously he kills my troops in australia, but hopefully I can hurt whatever he sends in after me.  It can then turn into a gradual trade of units, which I will win since I have the production advantage (plus he always has to keep something in his capital or a blocker, otherwise i just take the capital).  Both my fleets will survive, and I don’t seen much he can do about it other than pump out infantry as Australia, and build more fleet as USA.

    If I go with the Hawaii savegame, then I am still in a position to take Australia, but I am in an amazing position to take Hawaii.  USA will have to put up 3 blockers around Hawaii and 1 above Australia in order to stop me.  However, if he does do the blockers, then I have made no progress towards any goal.  Plus, Australia could go behind my defenses and start taking Java islands, etc, and my fleet can’t reach that far if he puts a blocker there.

    Either way, it looks like it will be a few more turns til anything happens.

    Cow, what do you think of my saves?

    J9_australia.tsvg
    J9_hawaii.tsvg

  • Liaison TripleA '11 '10

    I’m excited to see this French Battleship Matter!

  • Liaison TripleA '11 '10

    I hope you all realize…  whoever wins this, faces MY Team, of Gargantua + Double Newbs!

  • '10

    @Gargantua:

    I hope you all realize…  whoever wins this, faces MY Team, of Gargantua + Double Newbs!

    As long as you don’t tell the double newbs ALL the moves, your team can be dealt with !  :evil:

  • TripleA

    I am not japan, go for pacific win, no one cares about africa, just end this game.

  • TripleA

    but taking union if it is wide open is never a bad idea. thing is, it only gains us income but does not take any away from allies unless you make it all the way up to the the ruskie spots.

  • TripleA

    5 PUs if the Allies (not including Dutch) control all of Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands, and is at war with Japan.

    why battle in new guinea when new britian is easier?

  • TripleA

    also where is the fighter in sz 8 landing? the one that is snipin the transport? you filled your carriers and I think it is 2 movement left.

  • Customizer

    @Cow:

    also where is the fighter in sz 8 landing? the one that is snipin the transport? you filled your carriers and I think it is 2 movement left.

    i’ll change the moves to send 1 more to carolines if we go with the hawaii save.

    do you have any comment on which strategy you liked more?

    if not, I’m going to do the australian save…… mostly because it lets me kill off the anzac navy for once and for all
    plus the aircraft in new guinea make sure i win that island

  • TripleA

    I have no opinion just do stuff


  • @Cow:

    I have no opinion

    WOW! This is a first!

  • TripleA

    HAHAHAHAHH

  • Customizer

    @seththenewb:

    @Cow:

    I have no opinion

    WOW! This is a first!

    LOL

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 carriers, 4 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 mech_infantry moved from Yunnan to Hopei
                1 mech_infantry moved from Yunnan to Hopei
                2 fighters and 2 tactical_bombers moved from Kweichow to Hopei
                1 armour and 13 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from Malaya to Yunnan
                1 artillery and 1 infantry moved from Malaya to Shan State
                4 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
                1 destroyer moved from 36 Sea Zone to 56 Sea Zone
                3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                      Japanese take Northern Territory from ANZAC
                2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 55 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                2 fighters moved from Midway to 25 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
                2 bombers moved from French Indo China to Philippines
                1 fighter moved from 25 Sea Zone to 8 Sea Zone
                1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from French Indo China to Philippines
                2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 1 :  1/6 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 55 Sea Zone
                1 fighter moved from 8 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 6 Sea Zone: 1 fighter
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                1 mech_infantry placed in French Indo China
                1 destroyer placed in 37 Sea Zone
                1 transport placed in 39 Sea Zone
                2 carriers, 3 destroyers and 2 submarines placed in 6 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 50 / 68
        Russians : 24 / 30
        Japanese : 72 / 82
        Americans : 55 / 84
        Chinese : 3 / 2
        British : 21 / 0
        UK_Pacific : 0 / 0
        Italians : 24 / 15
        ANZAC : 9 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 5 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from South Australia to Northern Territory
                2 fighters and 1 tactical_bomber moved from South Australia to Northern Territory
                2 bombers moved from Hawaiian Islands to Northern Territory
                1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Northern Territory
                    Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery
                    Americans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in 54 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter moved from Northern Territory to 54 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Northern Territory to Queensland
                4 fighters moved from 112 Sea Zone to Norway
                1 bomber moved from Gibraltar to Norway
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 mech_infantry moved from Norway to Karelia
                1 infantry moved from 112 Sea Zone to Norway
                1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 30 Sea Zone to Johnston Island
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 89 Sea Zone to 28 Sea Zone
                1 destroyer moved from 88 Sea Zone to 64 Sea Zone
                2 submarines moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 transport moved from 112 Sea Zone to 126 Sea Zone
                1 transport moved from 112 Sea Zone to 126 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone
                1 fighter moved from Eastern United States to Western United States
                2 aaGuns moved from Central United States to Western United States
                1 bomber moved from Russia to Norway

    Place Units - Americans
                1 airfield and 1 factory_minor placed in Norway
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

Suggested Topics

  • 94
  • 59
  • 70
  • 98
  • 126
  • 29
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.8k

Users

40.4k

Topics

1.8m

Posts