@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
5 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
5 artilleries moved from 39 Sea Zone to India
5 infantry moved from 39 Sea Zone to India
2 carriers moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Americans
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 armour moved from 5 Sea Zone to Siberia
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
2 bombers moved from Yunnan to India
5 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
4 artilleries moved from Burma to India
4 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in India
Japanese attack with 1 armour, 9 artilleries, 2 bombers, 3 fighters, 11 infantry, 6 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 9 artilleries, 2 bombers, 3 fighters, 11 infantry, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 1 armour, 9 artilleries, 2 bombers, 3 fighters, 11 infantry, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from India to Burma
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 bomber moved from Anhwe to JapanPlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
2 destroyers placed in 37 Sea Zone
1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Burma: 1 fighter and 1 tactical_bomber
Japanese undo move 2.
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
Japanese undo move 6.
1 destroyer placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
I meant to move 1 Tac and 1 Fighter from sz 37 to sz 36 (not Burma) during NCM. This is my first edit, so please check and make sure I did not make a mistake. If I did, please feel free to correct it.
I am on vacation right now, so I will not be able to check my email until Sunday.
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OK Mayday. have a nice vacation!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 3 fighters and 1 harbour; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Tobruk to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Morocco to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Germans defend with 2 submarines
Americans win, taking 93 Sea Zone from Germans with 1 bomber, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Americans win with 1 bomber, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Recording Battle StatisticsNon Combat Move - Americans
1 carrier and 2 fighters moved from 91 Sea Zone to 94 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 aaGun, 1 artillery and 2 infantry moved from Morocco to Algeria
1 submarine moved from 101 Sea Zone to 106 Sea Zone
3 bombers moved from Western United States to Algeria
1 bomber moved from 93 Sea Zone to Algeria
1 mech_infantry moved from Algeria to Libya
5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry, 2 submarines and 5 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 destroyers placed in 101 Sea Zone
3 fighters placed in Western United States
1 airfield and 1 harbour placed in AlgeriaTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
2 aaGuns, 5 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from West India to Eastern Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to LibyaTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
3 fighters moved from Southern Italy to 93 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in 93 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer and 1 transport
Italians win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Italians win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery
ANZAC defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Romania to BulgariaPlace Units - Italians
1 airfield placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs (2 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Northern Territory to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Northern Territory to 56 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 carrier and 2 fighters
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 1 carrier and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 1 carrier and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Northern Territory
2 fighters moved from 55 Sea Zone to Northern Territory
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 2 infantry moved from Northern Territory to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from New South Wales to QueenslandPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - French
Giving bonus movement to units
1 fighter moved from 94 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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does USA scramble seazone94?
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What are you attacking z94 with?
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Oh and what did you build?
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OK I can see it in your “scramble file”. Thanks.
NO Scramble z94 and the sub will submerge.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Germans
Germans buy 2 fighters and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
3 bombers, 3 fighters and 3 tactical_bombers moved from Egypt to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Germans attack with 3 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 bombers
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier and 1 cruiser
Germans win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 bombers
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier and 1 cruiser
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber, 4 fighters and 3 tactical_bombers moved from 94 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Western Germany to France
7 mech_infantrys moved from Germany to Northern Italy
8 armour and 1 mech_infantry moved from Eastern Poland to Romania
7 artilleries and 12 infantry moved from Baltic States to Eastern Poland
4 infantry moved from Novgorod to Archangel
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 7 transports moved from 112 Sea Zone to 109 Sea Zone
5 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
2 fighters placed in FranceTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
dammit. I clicked “Done” instead of “Post Turn Summary” and it moved on to Japa’s turn. Here it is as of Japan’s polotics phase.
The only battle was in z96. I got 4 hits and the destroyer didn’t hit. The rest of the moves etc should be in the History.
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I made a placement mistake with Germany, can you let me re-arrange it? It won’t affect Russia.
I just need to build those 2fighters in UK instead of France.
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Sure just Edit them on Japan’s turn
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Sorry to hold up the game because of vacation.
I just finished my move, but Triple A said that I have an error: " triplea roll in separate thread. Going to buffer response body of larger or unknown size. Using getResponseBodyAsStream instead of stream is recommended." What should I do?
I did one edit during NCM. During combat, I forgot to unload 1 art and 1 inf to Union of South Africa, so I did the edit. I hope this is okay. I also placed the 2 German fighters in UK instead of France.
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How about if you just save it and attach it to the post?
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See if this can be opened.