@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech
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No Problem Mayday. The only two battles that you rerolled by accident were z10 and Celebes.
For z10, the sub rolled a 5 and the destroyer rolled a 1. I think you missed the scramble (probably why you rerolled after I posted scramble orders) but it doesn’t matter anyway. So the destroyer and 3 transports stay and the sub is gone.
For celebes, USA rolled a 2 and then another 2 but was killed on the second round. Celebes is cleared but not taken.
Japan’s income goes down 8 to 59 because without Celebes you miss the NO.
Also, Russia forgot to declare war on japan last turn, so we are officially declaring war.
Changes attached.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Rostov to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 10 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win, taking 10 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 artillery and 2 infantry moved from Central United States to Southeast Mexico
1 aaGun, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
2 submarines moved from 64 Sea Zone to 26 Sea Zone
1 destroyer moved from 64 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Rostov to Tobruk
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 artillery and 2 infantry placed in Central United States
3 bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
OK I guess I am doing china too.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
4 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
2 aaGuns, 5 artilleries and 8 infantry moved from India to West India
1 armour moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Rostov to West India
1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 bomber moved from Rostov to IraqTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
3 armour and 1 infantry moved from Baltic States to Eastern PolandCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry; Russians defend with 1 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 3 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 3 infantry
Battle in Eastern Poland
Italians attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 cruiser and 1 transport moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from Queensland to New South Wales
2 fighters moved from India to Northern Territory
1 aaGun and 2 infantry moved from Queensland to Northern Territory
2 fighters moved from Hawaiian Islands to 62 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 1 factory_minor, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 fighters moved from Southern Italy to Trans-Jordan
1 bomber moved from Western Germany to Iraq
1 bomber moved from Western Germany to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Western Germany to 94 Sea ZoneCombat - Germans
Battle in 93 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win, taking 93 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 1 bomber
British defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Trans-Jordan
Germans attack with 1 bomber and 3 fighters
Russians defend with 3 infantry
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 94 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from 94 Sea Zone to Egypt
1 bomber and 3 fighters moved from Trans-Jordan to Egypt
3 tactical_bombers moved from Western Germany to Egypt
4 artilleries and 6 infantry moved from Poland to Eastern Poland
5 artilleries and 12 infantry moved from Baltic States to Eastern Poland
8 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
5 transports moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 9 infantry moved from Germany to 114 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 9 infantry moved from 115 Sea Zone to Baltic States
6 artilleries moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Vyborg to Novgorod
1 artillery and 3 infantry moved from Karelia to Novgorod
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Iraq to EgyptPlace Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Novgorod
7 mech_infantrys placed in Germany
1 factory_minor placed in GreeceTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
3 armour moved from Tobruk to LibyaCombat - Russians
Battle in Libya
Russians attack with 3 armour
Italians defend with 1 artillery and 1 infantry
Russians win, taking Libya from Italians with 2 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour
Casualties for Italians: 1 artillery and 1 infantry
Russians win with 2 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour
Casualties for Italians: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Rostov
7 armour and 7 mech_infantrys moved from Western Ukraine to Rostov
3 aaGuns moved from Western Ukraine to Ukraine
22 infantry moved from Bryansk to Ukraine
5 infantry moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Volgograd
2 aaGuns and 8 infantry moved from Kansu to Shensi
1 armour moved from Novosibirsk to Shensi
6 infantry moved from Vologda to Russia
2 infantry moved from Vologda to Russia
2 fighters and 2 tactical_bombers moved from Western Ukraine to RostovPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
5 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
5 artilleries moved from 39 Sea Zone to India
5 infantry moved from 39 Sea Zone to India
2 carriers moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Americans
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 armour moved from 5 Sea Zone to Siberia
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
2 bombers moved from Yunnan to India
5 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
4 artilleries moved from Burma to India
4 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to IndiaCombat - Japanese
Battle in India
Japanese attack with 1 armour, 9 artilleries, 2 bombers, 3 fighters, 11 infantry, 6 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 9 artilleries, 2 bombers, 3 fighters, 11 infantry, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 1 armour, 9 artilleries, 2 bombers, 3 fighters, 11 infantry, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from India to Burma
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 bomber moved from Anhwe to JapanPlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
2 destroyers placed in 37 Sea Zone
1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Burma: 1 fighter and 1 tactical_bomber
Japanese undo move 2.
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
Japanese undo move 6.
1 destroyer placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
I meant to move 1 Tac and 1 Fighter from sz 37 to sz 36 (not Burma) during NCM. This is my first edit, so please check and make sure I did not make a mistake. If I did, please feel free to correct it.
I am on vacation right now, so I will not be able to check my email until Sunday.
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OK Mayday. have a nice vacation!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 3 fighters and 1 harbour; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Tobruk to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Morocco to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Germans defend with 2 submarines
Americans win, taking 93 Sea Zone from Germans with 1 bomber, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Americans win with 1 bomber, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Recording Battle StatisticsNon Combat Move - Americans
1 carrier and 2 fighters moved from 91 Sea Zone to 94 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from 104 Sea Zone to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 aaGun, 1 artillery and 2 infantry moved from Morocco to Algeria
1 submarine moved from 101 Sea Zone to 106 Sea Zone
3 bombers moved from Western United States to Algeria
1 bomber moved from 93 Sea Zone to Algeria
1 mech_infantry moved from Algeria to Libya
5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry, 2 submarines and 5 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 destroyers placed in 101 Sea Zone
3 fighters placed in Western United States
1 airfield and 1 harbour placed in AlgeriaTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
2 aaGuns, 5 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from West India to Eastern Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to LibyaTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
3 fighters moved from Southern Italy to 93 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in 93 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer and 1 transport
Italians win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Italians win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery
ANZAC defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Romania to BulgariaPlace Units - Italians
1 airfield placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs (2 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Northern Territory to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Northern Territory to 56 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 carrier and 2 fighters
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 1 carrier and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 1 carrier and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Northern Territory
2 fighters moved from 55 Sea Zone to Northern Territory
1 fighter moved from 44 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 2 infantry moved from Northern Territory to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from New South Wales to QueenslandPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - French
Giving bonus movement to units
1 fighter moved from 94 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French