XDAP-01 DbD (AXIS) vs. BiA


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 7 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 :  1/2 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 3 infantry
                    Americans win with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                5 bombers and 1 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Americans from 10 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
                EDIT: Americans player Adding units owned by PlayerID named:Americans to 26 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 2 transports
        35 Sea Zone : 1 flag,    26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_major, 1 harbour, 6 infantry and 4 mech_infantrys
        United Kingdom : 1 bomber
        101 Sea Zone : 2 cruisers, 4 destroyers and 6 transports
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 32 / 43
        Japanese : 57 / 59
        Americans : 52 / 73
        Chinese : 2 / 2
        British : 29 / 29
        UK_Pacific : 5 / 6
        Italians : 14 / 30
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I forgot a American NCM, and used edit mode to do it during the build units phase. If this is a problem let me know and I’ll move them back. (It was just moving the carrier/fighters and Destroyer from of the coast of west US to Hawaii)

  • Customizer

    Your NCM would be up to JWW. I’m chiming in to say: Holy dice batman! We almost won that one!

  • '20 '18 '16 '13 '12

    Hey Garg, what’s the max damage on a minor IC? 6 or 8?

  • Customizer

    6


  • @AmorphousCube:

    I forgot a American NCM, and used edit mode to do it during the build units phase. If this is a problem let me know and I’ll move them back. (It was just moving the carrier/fighters and Destroyer from of the coast of west US to Hawaii)

    this is fine……I’m pretty liberal with NCM revisions.


  • K thanks. Rest of the allied moves up in a couple hours. (When I can get my brother to do them)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 32 / 43
        Japanese : 57 / 59
        Americans : 52 / 73
        Chinese : 2 / 4
        British : 29 / 29
        UK_Pacific : 5 / 6
        Italians : 14 / 30
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Summary Text: www.axisandallies.org

    Summary Text: www.axisandallies.org

    Summary Text: www.axisandallies.org

    Summary Text: Connection timed out: connect

    Summary Text: Connection timed out: connect

    Summary Text: Connection timed out: connect


  • Did the Chinese turn summary show up for anyone else? it only seems to appear when I go to reply…
    No a huge deal I think; all that happened was one infantry was placed in the southern territory Russia took back.


  • The British bomber in Egypt is bombing Alexandria, are your German and Italian fighters going to intercept?
    (I stupidly clicked done before I could save a map, so if you need it I’ll just do the turn again)

  • Customizer

    No China move visible until I enter reply more either. Strange. I have no access to map right now. If there is any chance of an attack on my fleet prior to Italian turn I might intercept otherwise no intercept.

  • Customizer

    connection time out it says. for China that is. weird that it would be showing up during reply mode but not regular view.


  • Here is the map for the intercept. I’ll let you decide if there is a chance of a fleet attack yourself. (Hint: look at my British buy)

    UK5-intercept.tsvg

  • Customizer

    No intercept.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Combat Move - British
                Giving bonus movement to units
                1 bomber moved from Egypt to Alexandria

    Combat - British
                Air Battle in Alexandria
                British attacks with 1 units heading to Alexandria
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Alexandria
                        AA guns fire in Alexandria :  0/1 hits
                Bombing raid in Alexandria causes: 4 damage to unit: airfield
                    Bombing raid in Alexandria causes 4 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Nigeria to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Eastern Persia to West India
                1 bomber moved from Alexandria to Egypt

    Place Units - British
                3 submarines placed in 98 Sea Zone

    Turn Complete - British
                British collect 26 PUs (3 lost to blockades); end with 31 PUs total

    Territory Summary for British :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 16 infantry and 2 mech_infantrys
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour and 1 infantry
        French Equatorial Africa : 1 flag,    Eastern Persia : 1 flag,    81 Sea Zone : 1 battleship, 1 infantry and 2 transports
        98 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 32 / 43
        Japanese : 57 / 59
        Americans : 52 / 73
        Chinese : 2 / 4
        British : 29 / 31
        UK_Pacific : 5 / 0
        Italians : 14 / 30
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 32 / 43
        Japanese : 57 / 59
        Americans : 52 / 73
        Chinese : 2 / 4
        British : 29 / 31
        UK_Pacific : 5 / 3
        Italians : 14 / 30
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    I subtracted 2 PU’s for Italy to fix no +2 on Strat Bomber.

    edit ITal income -2.tsvg

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians repair 4 damage on 4 airfields; Remaining resources: 24 PUs;
                Italians buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 armour moved from Greece to 99 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                2 armour moved from 98 Sea Zone to Egypt
                2 infantry moved from 98 Sea Zone to Egypt
                1 artillery, 1 bomber, 1 fighter and 5 infantry moved from Alexandria to Egypt

    Combat - Italians
                ???
                Battle in Egypt
                    Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 7 infantry
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
                    Italians win, taking Trans-Jordan from British, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
                    Casualties for Italians: 7 infantry
                    Italians win with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
                    Casualties for Italians: 7 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 fighter moved from Egypt to Southern Italy
                1 bomber moved from Egypt to Alexandria
                2 infantry moved from Eastern Poland to Bessarabia
                1 artillery moved from Eastern Poland to Bessarabia

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 armour and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Java
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        Java : 1 flag, 1 aaGun, 3 fighters and 3 infantry
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 32 / 43
        Japanese : 57 / 59
        Americans : 52 / 73
        Chinese : 2 / 4
        British : 26 / 31
        UK_Pacific : 5 / 3
        Italians : 17 / 29
        ANZAC : 14 / 10
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

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