Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
Not that it’s relevant to Japan, but I did seriously consider liberating Paris this turn. I have two brit transports that could hit N.Italy and the US ones in z91 could take W.Ger. Maybe if I’d had some troops coming in next turn, but I need a US foothold in Europe since UK doesn’t look like it’ll be freed soon.
And yeah, game neutral is my goal, but Italy came first in my book. Without UK I don’t have the resources to fight a protracted battle for the middle east/med. So killing the Italian navy and then spamming subs seemed like the cheapest long-term solution to the med front. I like my strategy over the next couple of rounds. But we’ll see what Germany does, because that could change.
it is pretty obvious japan has to go for the win, because if he doesn’t more american purchases in europe will be very bad for me.
well you would have to win all 3 battles to liberate france and even then italy has a small counter attack so need more than a few dudes to survive.
Yeah, that was the conclusion I reached as well. I normally wouldn’t have even considered it, but let’s face it. . . I have to take a couple of risks here and there and hope for the best. Knowing this, I took a careful look at it and considered what I had, what you had, and how I could move my pieces to get what I needed. And yea, way too risky and the payoff wasn’t worth it. Especially since I’d pretty much kill every US ground pounder in the process and it’d take me at least two turns to get more in there as the factory would be French. And I’m not really in position to ship massive troops into Europe at this point either.
yeah killing tobruke so ruskies can have the income seems wise. was kind of hoping you would do it so i could get italy in the fight instead of being forced to turtle it.
europe seems to have stabilized, but the pacific will be a tough cookie for you.
I had to stabilize one side of the map first and Europe seemed the place to do it. And yeah, I was planning on strafing/killing Tobruk with the Brits. That’s why I asked earlier about a partial retreat from an amphib assault. So was that Japan’s official turn now that it had your blessing? Or is verq going to post the real one? No rush, just curious.
haha there are lots of viable plays for japan, this is one of them. It is not gambit, but rather a solid push, which is good.
I did not run the calc for two turns from now with japan, not sure if this will end up a mexican standoff or not. I am hoping that won’t be the case. It is kind of simple, I go all in the same round japan does, if Japan has say 70% and I got 20%, those are good odds for axis to win on either side with. If it can improve then we wait, if it can’t improve we go.
Most axis and allies games ultimately lead up to this.
US still has a thing or two to say about the Pac situation! And that French BB is a blessing that I won’t deny and that I’m happy that I have it and I’m happy I chose to move it into the Pacific. This is interesting, so we’ll see what happens in the next couple of rounds . . . . I feel like I’ve been saying that all game and yet I think there hasn’t been a time in this game where it hasn’t been interesting.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Tsinghai to Kansu
2 fighters and 2 tactical_bombers moved from Shensi to Kansu
1 armour, 6 artilleries, 10 infantry and 11 mech_infantrys moved from Burma to India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 armour and 2 mech_infantrys moved from Yunnan to India
3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
4 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 45 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Shan State to 42 Sea Zone
2 bombers moved from Shan State to 42 Sea Zone
2 mech_infantrys moved from French Indo China to Yunnan
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
3 fighters moved from Burma to French Indo China
4 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 1 : 3/6 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 1 : 0/2 hits
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kansu, round 1 : 4/5 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 1 : 6/10 hits
Americans roll dice for 1 infantry in Philippines, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Midway from Americans, taking Philippines from Americans with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Japanese win with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 bombers moved from 42 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kansu to Kweichow
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 6 Sea Zone: 1 destroyer
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
2 carriers and 1 destroyer placed in 36 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 70 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Production/PUs Summary :
Germans : 51 / 59
Russians : 26 / 32
Japanese : 70 / 87
Americans : 54 / 82
Chinese : 2 / 3
British : 21 / 0
UK_Pacific : 2 / 0
Italians : 22 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
sorry, i am being indecisive about my destroyer
please use this save
(one edit, changed a noncombat move of a destroyer)
I really wish that you’d kept that destroyer in sz6 . . . been eyeing that fleet for some time . . . ah well. Let’s do this!
Need OOL for sz25. 1ss hit, rest of attacker dice to come.
@seththenewb:
Need OOL for sz25. 1ss hit, rest of attacker dice to come.
damage the carrier
wait one, I’m missing a fighter :-o
Can’t figure out how to replicate a damaged carrier in the map.
sz25 (2ss, 3dd, 3ftr, 2bmb vs trn, ss, 5dd, cv(d), 2ftr)
ARolls: 3@2 3@3 2@4; Total Hits: 33@2: (5, 6, 1)3@3: (6, 5, 3)2@4: (1, 5)
DRolls: 1@1 6@2 2@4; Total Hits: 21@1: (3)6@2: (3, 6, 4, 2, 6, 5)2@4: (3, 5)
@seththenewb:
wait one, I’m missing a fighter :-o
should we proceed as is?
I wouldn’t mind redoing a part of my turn, if we are doing edits like this….
(namely, i would not move my fleet to that sea zone)
i request the battle continue in triplea as planned
otherwise, i request that i am allowed to change my turn to be slightly different
Can I at least take the Aleutians since that’s a no brainer and I seem to be missing my brain tonight?