XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • Liaison TripleA '11 '10

    Actually… don’t think you considered this seth.

    Why not Convoy Axis-UK to death?  Makes it game Neutral.

  • TripleA

    convoyed italy first.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry moved from Vologda to Smolensk
                1 fighter moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Caucasus to Smolensk
                1 infantry moved from Kazakhstan to Sikang
                1 fighter moved from Kazakhstan to Kansu
                1 infantry moved from Kazakhstan to Tsinghai
                2 infantry moved from Novosibirsk to Kansu
                1 mech_infantry moved from Vologda to Tsinghai
                4 fighters moved from India to Sikang
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Alexandria to Egypt

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Russians attack with 4 fighters and 1 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Sikang from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Russians win with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Tsinghai
                    Russians attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                4 fighters moved from Sikang to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Kansu to Kazakhstan
                2 armour and 2 mech_infantrys moved from Vologda to Kazakhstan
                4 armour moved from Vologda to Russia
                1 armour moved from Vologda to Russia
                1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
                4 mech_infantrys moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Vologda to Russia
                1 mech_infantry moved from Vologda to Russia
                8 mech_infantrys moved from Vologda to Kazakhstan

    Place Units - Russians
                1 infantry placed in Volgograd
                1 artillery, 8 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs


  • Sorry for the edits, I should’ve figured it out during my movement phase. But then I thought, hey I can hold Samara and then afterwards realized Japan had an inf, 3ftr, 3tac, & 2bmb in range of Kazak and maybe I should cover that up better.

  • Liaison TripleA '11 '10

    The Steaks are HIGH in this game! Wow!

  • Customizer

    Cow, lemme know what you think of this turn:

    if you like it, i’ll do it

    otherwise, suggest me something else

    blah.tsvg

  • TripleA

    up 2 you, but if you are going to block with destroyers you may as well take dutch new guinea.

  • Liaison TripleA '11 '10

    Cowthenewb!

  • TripleA

    well maybe not… idk if you have to block hard to calculate what kamikaze’s will do. Yes it is fine for japan tod ot his… very conservative but that is ok.

  • TripleA

    forget i said anything about new guinea.

    Shouldn’t you be placing units in japan though? so you can be most baller on hawaii?

  • TripleA

    ah I c what you are doing, you want to be most baller on caroline islands next turn and stage your assualt from there.

  • TripleA

    yeah gogogoogogogog.

  • Liaison TripleA '11 '10

    Why aren’t you discussing this stuff via PM? lol…

  • TripleA

    cos WE CRAZY. CRAZY! YOU DON’T KNOW ME HOMIE.


  • @Gargantua:

    Why aren’t you discussing this stuff via PM? lol…

    shhhhh  :wink:

    And for what it’s worth, I have a couple issues with it . . . . you’re building too much navy. Instead, I suggest dropping like 10+ dudes in Japan starting now, so you can get ahead of the curve for when the allies reverse their fortunes. There’s no A-bomb in this game, so you can pretty much ensure that the Japanese empire will remain in effect in one form or other if YOU ACT NOW! move all your aircraft and navy to sz6/Japan and that’ll seal the deal.

  • TripleA

    nah seth, we got to go for the pacific win. you in position to take an income lead sooner or later. europe is too shaky.


  • Not that it’s relevant to Japan, but I did seriously consider liberating Paris this turn. I have two brit transports that could hit N.Italy and the US ones in z91 could take W.Ger. Maybe if I’d had some troops coming in next turn, but I need a US foothold in Europe since UK doesn’t look like it’ll be freed soon.

    And yeah, game neutral is my goal, but Italy came first in my book. Without UK I don’t have the resources to fight a protracted battle for the middle east/med. So killing the Italian navy and then spamming subs seemed like the cheapest long-term solution to the med front. I like my strategy over the next couple of rounds. But we’ll see what Germany does, because that could change.

  • TripleA

    it is pretty obvious japan has to go for the win, because if he doesn’t more american purchases in europe will be very bad for me.

  • TripleA

    well you would have to win all 3 battles to liberate france and even then italy has a small counter attack so need more than a few dudes to survive.


  • Yeah, that was the conclusion I reached as well. I normally wouldn’t have even considered it, but let’s face it. . .  I have to take a couple of risks here and there and hope for the best. Knowing this, I took a careful look at it and considered what I had, what you had, and how I could move my pieces to get what I needed. And yea, way too risky and the payoff wasn’t worth it. Especially since I’d pretty much kill every US ground pounder in the process and it’d take me at least two turns to get more in there as the factory would be French. And I’m not really in position to ship massive troops into Europe at this point either.

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