XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                2 infantry moved from Tunisia to Libya

    Turn Complete - French

    Production/PUs Summary :

    Germans : 37 / 55
        Russians : 44 / 62
        Japanese : 38 / 53
        Americans : 59 / 84
        Chinese : 19 / 21
        British : 34 / 34
        UK_Pacific : 5 / 6
        Italians : 12 / 12
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    gonna revise that turn.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                2 infantry moved from Tunisia to Algeria
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Production/PUs Summary :

    Germans : 37 / 55
        Russians : 44 / 62
        Japanese : 38 / 53
        Americans : 59 / 84
        Chinese : 19 / 21
        British : 34 / 34
        UK_Pacific : 5 / 6
        Italians : 12 / 12
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    LOL @

    gonna revise that turn.

    The French… lol…

  • '10

    Yea G, it’s such a joke. They have $18 in units and we have to post a map for them…

    Harris should have given them a few more toys to make them worth playing at least.

    8-)

  • '12

    @Gargantua:

    LOL @

    gonna revise that turn.

    The French… lol…

    the french have had some impact, however slight  :lol:

  • '10

    No doubt, no doubt.  Shot down some stink’n German Luftwaffe, blocked the bombards on Calcutta, and took the airfields in Holland for a brief season.

    But it’s a little anti-climatic doing well and them being doomed to wander the board with 6 whole infantry for the bulk of the game thereafter.

  • Liaison TripleA '11 '10

    There is a magical event that occurs if all 6 infantry meet in Cairo.

    A secret compartment opens in your axis and allies europe box, at the back, and a ‘special’ card comes out with a secret URL and instructions on it.


  • While I was away, Dutch took his US turn without offering me the option to Kamikaze on the Iwo Jima and Phillipines fights.

    This is understandable, but I have a small question remaining about Kamikaze timing:

    I understand that using Kamikazes is conditional on one or more of the following territories falling to the Allies: Philippines, Marianas, Okinawa, Iwo Jima.

    However, in the same turn Dutch took Philippines AND Iwo Jima…

    So:

    Depending on the order of battles, would I be able to send Kamikazes to the second battle, whichever one that was?

    OR

    Are Kamikazes locked in at the beginning of the Conduct Combat phase, much like scrambling orders?

    Cheers in advance for the clarification,

    MIR


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 aaGuns, 3 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 artillery moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Baltic States to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Germany to Poland
                      Germans take Poland from Russians
                1 artillery moved from Germany to Slovakia Hungary
                3 infantry moved from Germany to Slovakia Hungary
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from France to 110 Sea Zone
                3 artilleries moved from Western Germany to 112 Sea Zone
                5 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
                3 artilleries moved from 111 Sea Zone to Scotland
                      Germans take Scotland from British
                5 infantry moved from 111 Sea Zone to Scotland
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 :  1/3 hits
                        Russians roll dice for 1 artillery in Archangel, round 1 :  0/1 hits
                        1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                    Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Slovakia Hungary
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Slovakia Hungary, round 1 :  2/6 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                2 destroyers moved from 112 Sea Zone to 111 Sea Zone
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 fighter moved from 110 Sea Zone to 111 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
                2 aaGuns moved from Germany to Slovakia Hungary
                2 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Archangel
                4 artilleries moved from Baltic States to Novgorod
                11 infantry moved from Baltic States to Novgorod
                1 mech_infantry moved from Germany to Baltic States
                2 artilleries moved from Germany to Poland
                4 infantry moved from Germany to Poland
                1 aaGun moved from Germany to Slovakia Hungary
                2 aaGuns moved from Germany to Poland
                1 artillery moved from France to Western Germany
                6 infantry moved from Holland Belgium to Western Germany
                6 infantry moved from France to Western Germany
                1 bomber moved from 110 Sea Zone to Southern Italy

    Place Units - Germans
                2 aaGuns and 1 infantry placed in Novgorod
                3 artilleries placed in Western Germany
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 3 artilleries and 5 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 aaGuns, 1 artillery and 8 infantry
        Western Germany : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 12 infantry
        Poland : 2 aaGuns, 2 artilleries and 5 infantry
        Germany : 1 factory_major and 10 infantry
        Southern Italy : 1 bomber
        Karelia : 1 flag,    Baltic States : 1 flag, 1 mech_infantry
        Vyborg : 1 flag,    Archangel : 1 flag, 2 artilleries and 4 infantry
        Eastern Poland : 1 flag, 1 infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 12 infantry
        109 Sea Zone : 1 submarine
        Finland : 1 flag,    111 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 62
        Japanese : 38 / 53
        Americans : 59 / 84
        Chinese : 19 / 21
        British : 32 / 34
        UK_Pacific : 5 / 6
        Italians : 12 / 12
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '10

    @Make_It_Round:

    While I was away, Dutch took his US turn without offering me the option to Kamikaze on the Iwo Jima and Phillipines fights.

    This is understandable, but I have a small question remaining about Kamikaze timing:

    I understand that using Kamikazes is conditional on one or more of the following territories falling to the Allies: Philippines, Marianas, Okinawa, Iwo Jima.

    However, in the same turn Dutch took Philippines AND Iwo Jima…

    So:

    Depending on the order of battles, would I be able to send Kamikazes to the second battle, whichever one that was?

    OR

    Are Kamikazes locked in at the beginning of the Conduct Combat phase, much like scrambling orders?

    Cheers in advance for the clarification,

    MIR

    MIR, Kamikazees were not available for those attacks.  Why?  No surface war vessels in the sea zone during combat.  The rules are really funny about the Kamikazee, but take a look at em.  They activate only on surface war ships and cannot be used against tranports and subs.  Here, the transports went in on the Combat Move solo, without surface war craft, and therefore, the Kamikazees did nto activate.  The surface war ships then non-com’d in after combat.

    So how would they have been activated? If you would have had a naval vessel there and I brought my surface war ships to bear on that naval vessel. Or, if the sea zone is empty and I try to bombard the shore, then they activate as well.

    Also, Triple A will stop and ask about the Kamikazee when they are available, so it will not let you proceed without asking about it.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 factory_upgrade and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry moved from Belarus to Archangel
                1 fighter moved from Ukraine to Archangel
                5 infantry moved from Belarus to Novgorod
                3 armour moved from Belarus to Novgorod
                6 mech_infantrys moved from Belarus to Novgorod
                2 artilleries moved from Belarus to Novgorod
                1 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Bessarabia to Novgorod
                1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 fighter moved from Bessarabia to Eastern Poland
                1 bomber moved from Russia to Novgorod
                1 armour moved from Belarus to Novgorod
                1 mech_infantry moved from Belarus to Novgorod
                1 armour moved from Bulgaria to Albania
                      Russians take Albania from Italians
                1 armour moved from Albania to Greece
                      Russians take Greece from Italians
                1 artillery moved from Belarus to Novgorod
                1 tactical_bomber moved from Ukraine to Archangel
                1 armour moved from Russia to Archangel
                1 tactical_bomber moved from Ukraine to Archangel
                2 mech_infantrys moved from Belarus to Archangel

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys
                    Germans defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 12 infantry
                        AA guns fire in Novgorod :  1/2 hits
                        1 fighter owned by the Russians lost in Novgorod
                        Russians roll dice for 4 armour, 3 artilleries, 1 bomber, 5 infantry and 7 mech_infantrys in Novgorod, round 1 :  4/20 hits
                        Germans roll dice for 2 aaGuns, 4 artilleries and 12 infantry in Novgorod, round 1 :  6/16 hits
                        5 infantry owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Novgorod
                        Russians roll dice for 4 armour, 3 artilleries, 1 bomber and 6 mech_infantrys in Novgorod, round 2 :  4/14 hits
                        Germans roll dice for 4 artilleries and 10 infantry in Novgorod, round 2 :  0/14 hits
                        4 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 4 armour, 3 artilleries, 1 bomber and 6 mech_infantrys in Novgorod, round 3 :  4/14 hits
                        Germans roll dice for 4 artilleries and 6 infantry in Novgorod, round 3 :  5/10 hits
                        4 infantry owned by the Germans and 5 mech_infantrys owned by the Russians lost in Novgorod
                        Russians roll dice for 4 armour, 3 artilleries, 1 bomber and 1 mech_infantry in Novgorod, round 4 :  3/9 hits
                        Germans roll dice for 4 artilleries and 2 infantry in Novgorod, round 4 :  2/6 hits
                        2 infantry owned by the Germans , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                        Russians roll dice for 4 armour, 2 artilleries and 1 bomber in Novgorod, round 5 :  3/7 hits
                        Germans roll dice for 3 artilleries in Novgorod, round 5 :  1/3 hits
                        1 artillery owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 4 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 aaGuns, 4 artilleries and 12 infantry
                    Casualties for Russians: 2 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys
                    Russians win with 4 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 aaGuns, 4 artilleries and 12 infantry
                    Casualties for Russians: 2 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys
                Battle in Archangel
                    Russians attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 2 artilleries and 4 infantry
                        Russians roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 1 :  1/8 hits
                        Germans roll dice for 2 artilleries and 4 infantry in Archangel, round 1 :  2/6 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 2 :  3/6 hits
                        Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 :  2/5 hits
                        3 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Archangel
                        Russians roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Archangel, round 3 :  1/4 hits
                        Germans roll dice for 2 artilleries in Archangel, round 3 :  0/2 hits
                        1 artillery owned by the Germans lost in Archangel
                        Russians roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Archangel, round 4 :  3/4 hits
                        Germans roll dice for 1 artillery in Archangel, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 artilleries and 4 infantry
                    Casualties for Russians: 2 infantry and 2 mech_infantrys
                    Russians win with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 artilleries and 4 infantry
                    Casualties for Russians: 2 infantry and 2 mech_infantrys
                Recording Battle Statistics

    Non Combat Move - Russians
                1 tactical_bomber moved from Archangel to Belarus
                1 fighter moved from Archangel to Belarus
                1 tactical_bomber moved from Archangel to Belarus
                1 bomber moved from Novgorod to Russia
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 tactical_bomber moved from Eastern Poland to Bessarabia
                1 fighter moved from Eastern Poland to Bessarabia
                3 armour moved from Bulgaria to Bessarabia

    Place Units - Russians
                3 infantry placed in Ukraine
                3 artilleries and 7 infantry placed in Russia
                Russians undo move 1.
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
                Turning on Edit Mode
                EDIT: Russians player Removing units owned by PlayerID named:Russians from Ukraine: 1 factory_minor
                EDIT: Russians player Adding units owned by PlayerID named:Russians to Ukraine: 1 factory_major
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 43 / 56
        Russians : 43 / 54
        Japanese : 38 / 53
        Americans : 59 / 84
        Chinese : 19 / 21
        British : 32 / 34
        UK_Pacific : 5 / 6
        Italians : 9 / 12
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    the dice kinda sucked that round but at least they took both territories.  had to edit to move the inf from russia to smolensk and the eastern russian infantry (forgot to do during NC move) and to place the factory upgrade, couldn’t figure out how to do it using the place units feature.

  • '10

    Bold, you have the absolute worst first rounds i have ever seen.

  • '12

    luckily round 2 mitigated round 1 when he missed all 14 but regardless, we got pretty hosed that whole round :|


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 armour moved from Siberia to Buryatia
                      Japanese take Sakha from Russians
                      Japanese take Buryatia from Russians
                1 infantry moved from Siberia to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 fighter moved from Japan to 35 Sea Zone
                2 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone
                1 fighter moved from 38 Sea Zone to 35 Sea Zone
                2 bombers moved from Burma to 35 Sea Zone
                1 submarine moved from 41 Sea Zone to 45 Sea Zone
                2 artilleries moved from Burma to India
                3 infantry moved from Burma to India
                3 armour moved from Burma to India
                1 infantry moved from Burma to India
                1 infantry moved from Burma to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 fighters moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 3 armour, 2 artilleries and 4 infantry
                    British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
                        Japanese roll dice for 3 armour, 2 artilleries and 4 infantry in India, round 1 :  1/9 hits
                        UK_Pacific roll dice for 1 mech_infantry in India, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in India
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                    Japanese win with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 fighter; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 1 :  5/6 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 1 :  2/5 hits
                        2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 transport
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 transport
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 aaGun moved from Burma to India
                1 infantry moved from Kwangtung to Kiangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 armour moved from French Indo China to Kwangsi
                1 mech_infantry moved from French Indo China to Kwangsi
                2 battleships, 3 carriers, 2 cruisers and 3 transports moved from 38 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                2 bombers moved from 35 Sea Zone to French Indo China
                1 fighter moved from Yunnan to French Indo China
                1 tactical_bomber moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to French Indo China

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 36 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan
                1 artillery and 2 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 39 PUs (6 lost to blockades); end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kwangsi : 1 armour, 2 infantry and 1 mech_infantry
        Kiangsi : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 tactical_bomber
        Yunnan : 1 flag, 2 infantry
        Shan State : 1 flag,    Burma : 1 flag,    India : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Sakha : 1 flag,    Soviet Far East : 1 flag, 1 infantry
        Siberia : 1 flag,    Buryatia : 1 flag, 1 armour
        French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
        Java : 1 flag,    Sumatra : 1 flag,

  • '10

    Guys, game just glitched on the US Combat. Just tweeked its way through the whole thing in z97 in like 3 seconds and never gve me a casualty screen. The intent was to withdraw after z1, as its a 0% win for the US. I can do it over or edit the withdrawal of the AC and tach to z99.  Let me know.

  • '10

    That’s “after round 1”


  • Italians got 5 hits total at the end of first round.

    If there was a glitch, US retreat at end of round is okay, but if you want to retreat the AC remember that there should be a damage counter on it, and there’s no tactical bomber left to save…

    US = 1 SS, 1 AC, 1 DD, 1FT, 1TC (6 damage soaks - 5 hits = 1 unit remaining)

  • '10

    MIR, there are two US units remaining, that’s why there was a dice roll sent out for 2 units in round 2.  Italians only landed 4 hits. One sub hit, the dd missed, the cru hit, 1 fighter hit, 1 fighter missed, BB hit.

    Those dice are tricky to read. It goes lowest unit to highest, left to right.

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